Player Matchup

Hercules
Hercules
SpRk9v
Hercules
Level 115
God Stats
8W - 13L
1,378 SR
Queue Stats
662W - 624L
1,556 Elo+
Party 1
Sylvanus
Sylvanus
YummyyMushrooms
Sylvanus
Level 158
God Stats
44W - 22L
1,655 SR
Queue Stats
690W - 496L
1,719 Elo+
Party 1
Tsukuyomi
Tsukuyomi
grendow
Tsukuyomi
Level 89
God Stats
1W - 1L
1,298 SR
Queue Stats
188W - 148L
1,559 Elo+
Party 1
Team Averages
Level 121
1,444 SR
1,611 Elo+

VS

Team Averages
Level 98
1,566 SR
1,391 Elo+
Yemoja
Yemoja
DeduneTM
Yemoja
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,275 Elo+
Solo
Janus
Janus
Z ANGEL 216
Janus
Level 127
God Stats
99W - 143L
1,460 SR
Queue Stats
793W - 886L
1,438 Elo+
Party 2
Izanami
Izanami
xXxcanguroxXx
Izanami
Level 128
God Stats
8W - 9L
1,737 SR
Queue Stats
468W - 546L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SpRk9v
Hercules
17
4 / 2 / 16
12,932
718
17,015
21,477
17,846
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sylvanus
18
10 / 2 / 9
13,726
763
14,623
12,024
5,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
grendow
Tsukuyomi
16
8 / 8 / 4
12,689
705
15,688
18,160
7,150
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DeduneTM
Yemoja
14
0 / 8 / 8
10,282
571
4,685
18,926
14,372
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
8 / 8 / 3
12,580
699
17,048
15,388
4,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
15
4 / 6 / 7
12,307
684
15,118
18,734
6,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
30
22
Kills
12
12
Deaths
22
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DeduneTM
Yemoja
0
8
8
0.5
W
Hercules
SpRk9v
Hercules
4
2
16
6
W
Sylvanus
10
2
9
7.25
L
8
8
3
1.19
W
Tsukuyomi
grendow
Tsukuyomi
8
8
4
1.25
L
Izanami
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,326
Damage
36,851
51,661
Taken
53,048
30,462
Mitigated
25,802
21,778
Healing
10,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DeduneTM
Yemoja
4,685
1,769
1,057
500
18,926
14,372
0
4,240
14,686
16,293
0
W
Hercules
SpRk9v
Hercules
17,015
3,500
0
3,469
21,477
17,846
818
8,279
12,702
0
45,630
W
Sylvanus
14,623
1,592
9,633
6,608
12,024
5,466
1,092
5,419
6,342
43,969
6,413
L
17,048
615
0
3,836
15,388
4,485
0
4,185
11,203
44,427
0
W
Tsukuyomi
grendow
Tsukuyomi
15,688
2,705
0
2,068
18,160
7,150
593
7,405
10,355
0
41,146
L
Izanami
15,118
9,034
0
4,689
18,734
6,945
0
6,633
12,101
0
53,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,347
Gold Earned
35,169
201
Minions Killed
181
12
Camps Cleared
5
1,052,939
Distance Traveled
832,798
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,282
571
18
1
0
267,693
1
W
Hercules
12,932
718
56
3
3
375,633
3
W
Sylvanus
13,726
763
98
5
6
339,435
4
L
Janus
12,580
699
84
5
1
266,772
5
W
Tsukuyomi
12,689
705
47
3
3
337,871
3
L
Izanami
12,307
684
79
4
4
298,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role