Player Matchup

Raijin
Raijin
Boss Raiden
Raijin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 30L
1,738 Elo+
Party 2
Chaac
Chaac
HiddenFangsoc
Chaac
Level 146
God Stats
15W - 3L
2,128 SR
Queue Stats
468W - 248L
1,783 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xxTenebris327xx
Tsukuyomi
Level 129
God Stats
77W - 26L
1,736 SR
Queue Stats
712W - 374L
1,808 Elo+
Party 2
Team Averages
Level 127
1,788 SR
1,776 Elo+

VS

Team Averages
Level 104
1,472 SR
1,611 Elo+
Danzaburou
Danzaburou
Quxlyr
Danzaburou
Level 67
God Stats
3W - 7L
1,457 SR
Queue Stats
160W - 155L
1,588 Elo+
Party 1
Zeus
Zeus
Skengs_Pop_Arff
Zeus
Level 116
God Stats
17W - 15L
1,396 SR
Queue Stats
256W - 306L
1,590 Elo+
Solo
Hercules
Hercules
ll Baber81 ll
Hercules
Level 129
God Stats
3W - 5L
1,564 SR
Queue Stats
123W - 129L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
2 / 2 / 15
10,035
669
7,393
9,593
3,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
11 / 2 / 11
11,676
778
17,252
19,208
18,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
xxTenebris327xx
Tsukuyomi
16
12 / 2 / 11
11,893
793
16,889
16,411
14,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Quxlyr
Danzaburou
12
1 / 8 / 4
9,165
611
5,534
14,062
5,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 10 / 3
9,601
640
14,432
12,331
2,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
ll Baber81 ll
Hercules
13
2 / 7 / 2
9,300
620
9,482
18,979
15,848
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
25
Kills
6
6
Deaths
25
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Raijin
2
2
15
4.75
W
11
2
11
8.25
L
Danzaburou
Quxlyr
Danzaburou
1
8
4
0.38
L
3
10
3
0.45
L
Hercules
ll Baber81 ll
Hercules
2
7
2
0.43
W
Tsukuyomi
xxTenebris327xx
Tsukuyomi
12
2
11
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,534
Damage
29,448
45,212
Taken
45,372
36,156
Mitigated
24,054
18,563
Healing
5,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
7,393
738
0
1,573
9,593
3,861
344
5,511
4,082
31,584
0
W
17,252
3,504
0
9,877
19,208
18,198
493
5,747
13,461
0
42,232
L
Danzaburou
Quxlyr
Danzaburou
5,534
1,536
0
616
14,062
5,355
0
1,203
12,324
0
27,887
L
14,432
610
0
121
12,331
2,851
0
1,861
10,200
35,687
0
L
Hercules
ll Baber81 ll
Hercules
9,482
3,162
0
5,217
18,979
15,848
0
4,662
13,123
0
24,531
W
Tsukuyomi
xxTenebris327xx
Tsukuyomi
16,889
3,835
0
7,113
16,411
14,097
85
3,590
12,821
0
43,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,604
Gold Earned
28,066
167
Minions Killed
131
8
Camps Cleared
7
905,583
Distance Traveled
695,645
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,035
669
60
4
5
264,852
1
W
Chaac
11,676
778
43
3
0
325,326
2
L
Danzaburou
9,165
611
56
4
1
235,247
3
L
Zeus
9,601
640
36
2
4
207,361
4
L
Hercules
9,300
620
39
3
2
253,037
2
W
Tsukuyomi
11,893
793
64
4
3
315,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role