Player Matchup

Odin
Odin
 
Odin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
ShinyMamoswine
Cernunnos
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 98L
1,598 Elo+
Solo
Baba Yaga
Baba Yaga
T-Rexican
Baba Yaga
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,706 Elo+
Solo
Mulan
Mulan
blackhaggs
Mulan
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 75L
1,577 Elo+
Solo
Team Averages
Level 108
1,500 SR
1,576 Elo+

VS

Team Averages
Level 112
1,632 SR
1,456 Elo+
Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
ElBoozler
Merlin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 35L
1,455 Elo+
Solo
Cthulhu
Cthulhu
TROY-_-D
Cthulhu
Level 104
God Stats
4W - 5L
1,626 SR
Queue Stats
313W - 277L
1,510 Elo+
Solo
Hera
Hera
solly8517
Hera
Level 141
God Stats
13W - 6L
1,780 SR
Queue Stats
1,025W - 1,006L
1,530 Elo+
Solo
Sol
Sol
srfastidio
Sol
Level 86
God Stats
0W - 1L
1,755 SR
Queue Stats
2W - 9L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
8 / 2 / 19
10,583
962
9,026
12,344
10,923
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
 
Morgan Le Fay
15
5 / 2 / 14
9,594
872
7,762
8,682
3,407
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
ShinyMamoswine
Cernunnos
17
4 / 1 / 20
10,007
910
9,753
8,391
3,452
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baba Yaga
T-Rexican
Baba Yaga
16
8 / 1 / 14
10,135
921
13,834
8,140
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
16
6 / 4 / 18
9,782
889
11,130
12,045
15,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 10 / 2
7,046
641
2,750
13,606
7,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
ElBoozler
Merlin
15
4 / 6 / 3
8,550
777
8,520
8,479
4,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
TROY-_-D
Cthulhu
14
2 / 4 / 5
8,527
775
6,853
13,443
14,077
Hera
14
2 / 5 / 3
8,243
749
6,398
7,398
3,179
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 6 / 3
6,984
635
6,146
11,083
4,598
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
25
31
Kills
9
10
Deaths
31
85
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
8
2
19
8.75
W
Morgan Le Fay
 
Morgan Le Fay
5
2
14
6
L
Tiamat
 
Tiamat
1
10
2
0.2
L
Merlin
ElBoozler
Merlin
4
6
3
0.92
W
Cernunnos
ShinyMamoswine
Cernunnos
4
1
20
14
W
Baba Yaga
T-Rexican
Baba Yaga
8
1
14
15
L
Cthulhu
TROY-_-D
Cthulhu
2
4
5
1.13
W
Mulan
6
4
18
3.75
L
Hera
2
5
3
0.7
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,505
Damage
30,667
49,602
Taken
54,009
36,694
Mitigated
33,481
24,510
Healing
10,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,026
588
3,653
4,037
12,344
10,923
396
6,373
5,794
0
18,031
W
Morgan Le Fay
 
Morgan Le Fay
7,762
683
527
2,000
8,682
3,407
1,774
6,566
2,116
23,666
0
L
Tiamat
 
Tiamat
2,750
350
208
891
13,606
7,606
0
4,966
8,431
4,315
0
L
Merlin
ElBoozler
Merlin
8,520
236
829
781
8,479
4,021
0
3,896
4,489
17,253
0
W
Cernunnos
ShinyMamoswine
Cernunnos
9,753
2,447
1,933
2,549
8,391
3,452
2,479
5,475
2,916
0
26,583
W
Baba Yaga
T-Rexican
Baba Yaga
13,834
348
2,097
3,720
8,140
3,558
694
4,677
3,463
29,652
0
L
Cthulhu
TROY-_-D
Cthulhu
6,853
195
859
2,485
13,443
14,077
0
6,366
6,861
19,937
0
W
Mulan
11,130
1,153
1,800
2,194
12,045
15,354
30
7,576
4,469
0
20,027
L
Hera
6,398
1,506
581
600
7,398
3,179
0
2,225
5,079
22,424
0
L
6,146
1,373
354
2,592
11,083
4,598
0
4,143
6,809
10,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,101
Gold Earned
39,350
135
Minions Killed
93
0
Camps Cleared
0
1,136,088
Distance Traveled
903,922
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,583
962
15
1
0
236,744
3
W
Morgan Le Fay
9,594
872
31
3
0
212,412
0
L
Tiamat
7,046
641
3
0
0
165,293
0
L
Merlin
8,550
777
23
2
0
171,636
0
W
Cernunnos
10,007
910
34
3
0
225,222
0
W
Baba Yaga
10,135
921
27
2
0
255,725
1
L
Cthulhu
8,527
775
21
2
0
213,667
1
W
Mulan
9,782
889
28
3
0
205,985
2
L
Hera
8,243
749
35
3
0
185,633
3
L
Sol
6,984
635
11
1
0
167,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role