Player Matchup

Tiamat
Tiamat
ChubaNinja
Tiamat
Level 29
God Stats
12W - 20L
1,382 SR
Queue Stats
129W - 158L
1,404 Elo+
Party 1
Kuzenbo
Kuzenbo
Chubalord
Kuzenbo
Level 31
God Stats
5W - 8L
1,501 SR
Queue Stats
150W - 177L
1,413 Elo+
Party 1
Ra
Ra
Daveo-420
Ra
Level 22
God Stats
6W - 7L
1,546 SR
Queue Stats
13W - 17L
1,368 Elo+
Solo
Ah Puch
Ah Puch
J_O_K_E_R_TTV
Ah Puch
Level 148
God Stats
2W - 0L
1,615 SR
Queue Stats
9W - 6L
1,488 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PsychoManRu
Tsukuyomi
Level 8
God Stats
3W - 6L
1,214 SR
Queue Stats
8W - 14L
1,303 Elo+
Party 2
Team Averages
Level 48
1,452 SR
1,395 Elo+

VS

Team Averages
Level 23
1,532 SR
1,440 Elo+
Charybdis
Charybdis
FattyNath15
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 49L
1,375 Elo+
Solo
Nemesis
Nemesis
Gildwar289
Nemesis
Level 27
God Stats
0W - 3L
1,203 SR
Queue Stats
54W - 65L
1,393 Elo+
Solo
Danzaburou
Danzaburou
Gurkurd
Danzaburou
Level 15
God Stats
2W - 2L
1,545 SR
Queue Stats
7W - 13L
1,310 Elo+
Solo
Nu Wa
Nu Wa
Luki_prazeres
Nu Wa
Level 27
God Stats
17W - 16L
1,867 SR
Queue Stats
85W - 70L
1,601 Elo+
Solo
Chang'e
Chang'e
SingularEvynn2
Chang'e
Level 27
God Stats
50W - 47L
1,543 SR
Queue Stats
156W - 144L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ChubaNinja
Tiamat
20
6 / 0 / 15
12,856
989
19,208
10,651
4,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Chubalord
Kuzenbo
20
11 / 1 / 15
12,905
993
15,793
16,999
28,430
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
4 / 3 / 17
13,268
1,021
13,218
14,597
10,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
20
7 / 0 / 21
13,739
1,057
34,812
15,410
5,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
PsychoManRu
Tsukuyomi
20
5 / 4 / 10
12,442
957
16,589
13,750
5,476
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

200

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FattyNath15
Charybdis
17
0 / 3 / 1
10,051
773
3,444
4,274
1,537
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Gildwar289
Nemesis
18
0 / 19 / 5
11,443
880
15,798
34,612
12,630
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Gurkurd
Danzaburou
18
1 / 5 / 4
12,019
925
13,200
20,727
7,320
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 2 / 2
13,157
1,012
25,967
23,150
7,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 4 / 4
12,220
940
9,057
21,252
7,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
24
33
Kills
8
8
Deaths
33
78
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ChubaNinja
Tiamat
6
0
15
13.5
W
Kuzenbo
Chubalord
Kuzenbo
11
1
15
18.5
W
4
3
17
4.17
L
Charybdis
FattyNath15
Charybdis
0
3
1
0.17
L
Nemesis
Gildwar289
Nemesis
0
19
5
0.13
L
Danzaburou
Gurkurd
Danzaburou
1
5
4
0.6
W
Ah Puch
7
0
21
17.5
L
5
2
2
3
W
Tsukuyomi
PsychoManRu
Tsukuyomi
5
4
10
2.5
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,620
Damage
67,466
71,407
Taken
104,015
54,621
Mitigated
36,670
21,631
Healing
11,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ChubaNinja
Tiamat
19,208
1,386
0
4,050
10,651
4,924
0
4,461
6,190
56,522
0
W
Kuzenbo
Chubalord
Kuzenbo
15,793
5,477
0
0
16,999
28,430
0
5,923
11,076
31,448
0
W
13,218
1,345
5,173
6,542
14,597
10,439
0
8,022
6,575
50,773
0
L
Charybdis
FattyNath15
Charybdis
3,444
1,394
0
0
4,274
1,537
0
3,805
417
0
5,162
L
Nemesis
Gildwar289
Nemesis
15,798
6,112
0
2,055
34,612
12,630
0
26,931
7,449
0
33,191
L
Danzaburou
Gurkurd
Danzaburou
13,200
3,205
137
1,867
20,727
7,320
0
16,271
4,260
0
50,657
W
Ah Puch
34,812
698
653
4,213
15,410
5,352
0
8,996
6,414
70,634
0
L
25,967
5,880
0
437
23,150
7,840
0
18,953
4,029
64,019
0
W
Tsukuyomi
PsychoManRu
Tsukuyomi
16,589
4,767
0
1,000
13,750
5,476
0
7,622
6,128
0
34,819
L
9,057
219
3,340
3,213
21,252
7,343
0
16,317
4,829
37,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,210
Gold Earned
58,890
338
Minions Killed
283
10
Camps Cleared
5
1,283,096
Distance Traveled
1,036,761
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,856
989
87
7
5
258,390
1
W
Kuzenbo
12,905
993
21
2
1
268,027
0
W
Ra
13,268
1,021
101
8
2
242,036
0
L
Charybdis
10,051
773
12
1
1
66,834
0
L
Nemesis
11,443
880
26
2
2
227,946
0
L
Danzaburou
12,019
925
94
7
0
233,718
0
W
Ah Puch
13,739
1,057
77
6
0
265,705
0
L
Nu Wa
13,157
1,012
85
7
2
242,517
0
W
Tsukuyomi
12,442
957
52
4
2
248,938
5
L
Chang'e
12,220
940
66
5
0
265,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role