Player Matchup

Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
ElEduPOWN
Rama
Level 59
God Stats
25W - 11L
1,728 SR
Queue Stats
374W - 215L
1,565 Elo+
Party 1
Sun Wukong
Sun Wukong
ElJuliPOWN
Sun Wukong
Level 89
God Stats
1W - 1L
1,327 SR
Queue Stats
176W - 128L
1,560 Elo+
Party 1
Bacchus
Bacchus
Nacö
Bacchus
Level 108
God Stats
1W - 2L
1,165 SR
Queue Stats
148W - 122L
1,532 Elo+
Party 1
Team Averages
Level 105
1,444 SR
1,531 Elo+

VS

Team Averages
Level 110
1,529 SR
1,514 Elo+
Hercules
Hercules
 
Hercules
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Xrazedd
Charybdis
Level 146
God Stats
3W - 4L
1,459 SR
Queue Stats
558W - 572L
1,551 Elo+
Party 3
Baron Samedi
Baron Samedi
enzhitt004
Baron Samedi
Level 106
God Stats
0W - 2L
1,394 SR
Queue Stats
194W - 190L
1,534 Elo+
Party 3
Mercury
Mercury
uKAUNTER
Mercury
Level 124
God Stats
12W - 14L
1,597 SR
Queue Stats
371W - 353L
1,492 Elo+
Party 2
Fenrir
Fenrir
zPraQNoMe
Fenrir
Level 108
God Stats
13W - 15L
1,697 SR
Queue Stats
473W - 451L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
4 / 2 / 1
7,095
710
4,849
7,717
3,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
 
Tiamat
11
0 / 1 / 2
5,917
592
4,816
6,764
5,588
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
12
5 / 2 / 2
6,945
695
5,045
5,767
1,581
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ElJuliPOWN
Sun Wukong
10
3 / 0 / 3
6,257
626
2,983
5,380
4,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
Nacö
Bacchus
10
3 / 0 / 4
6,005
601
3,695
5,300
2,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 1 / 1
5,374
537
3,335
7,818
4,770
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Xrazedd
Charybdis
8
0 / 4 / 1
4,975
498
1,511
5,736
1,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
enzhitt004
Baron Samedi
11
1 / 4 / 1
5,831
583
4,902
6,613
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
uKAUNTER
Mercury
11
3 / 4 / 1
6,341
634
3,241
6,680
2,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
zPraQNoMe
Fenrir
8
1 / 2 / 2
5,240
524
3,143
7,420
2,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
15
Kills
5
5
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
2
1
2.25
W
Tiamat
 
Tiamat
0
1
2
1
L
Hercules
 
Hercules
0
1
1
0.5
W
Rama
5
2
2
3
W
Sun Wukong
ElJuliPOWN
Sun Wukong
3
0
3
4.5
W
Bacchus
Nacö
Bacchus
3
0
4
5
L
Charybdis
Xrazedd
Charybdis
0
4
1
0.13
L
Baron Samedi
enzhitt004
Baron Samedi
1
4
1
0.38
L
Mercury
uKAUNTER
Mercury
3
4
1
0.88
L
Fenrir
zPraQNoMe
Fenrir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,388
Damage
16,132
30,928
Taken
34,267
17,478
Mitigated
14,148
13,080
Healing
11,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,849
279
1,697
3,733
7,717
3,330
0
3,261
4,163
44,098
0
W
Tiamat
 
Tiamat
4,816
590
63
3,895
6,764
5,588
444
0
6,764
29,150
0
L
Hercules
 
Hercules
3,335
1,389
0
3,670
7,818
4,770
0
4,006
3,812
0
26,471
W
Rama
5,045
3,791
0
1,627
5,767
1,581
334
157
5,610
0
46,314
W
Sun Wukong
ElJuliPOWN
Sun Wukong
2,983
1,194
0
838
5,380
4,116
122
750
4,540
0
29,588
W
Bacchus
Nacö
Bacchus
3,695
424
0
1,227
5,300
2,863
0
491
4,792
12,352
0
L
Charybdis
Xrazedd
Charybdis
1,511
964
0
1,712
5,736
1,272
0
668
5,068
0
25,262
L
Baron Samedi
enzhitt004
Baron Samedi
4,902
438
151
1,590
6,613
2,522
0
3,704
2,909
34,501
0
L
Mercury
uKAUNTER
Mercury
3,241
1,278
0
1,277
6,680
2,643
0
1,494
5,186
0
32,107
L
Fenrir
zPraQNoMe
Fenrir
3,143
686
0
3,137
7,420
2,941
0
3,488
3,932
0
11,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,219
Gold Earned
27,761
301
Minions Killed
282
0
Camps Cleared
0
1,032,977
Distance Traveled
1,057,277
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,095
710
93
9
0
209,032
5
W
Tiamat
5,917
592
45
5
0
194,045
1
L
Hercules
5,374
537
59
6
0
218,617
3
W
Rama
6,945
695
91
9
0
186,530
4
W
Sun Wukong
6,257
626
51
5
0
225,417
3
W
Bacchus
6,005
601
21
2
0
217,953
2
L
Charybdis
4,975
498
58
6
0
186,428
1
L
Baron Samedi
5,831
583
74
7
0
189,439
2
L
Mercury
6,341
634
74
7
0
242,218
3
L
Fenrir
5,240
524
17
2
0
220,575
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role