Player Matchup

Tiamat
Tiamat
DrSoysaucee
Tiamat
Level 109
God Stats
8W - 4L
1,593 SR
Queue Stats
224W - 210L
1,538 Elo+
Party 2
Ymir
Ymir
GoodniteMa
Ymir
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
108W - 108L
1,517 Elo+
Party 2
Ullr
Ullr
MaXaTriLLi0n
Ullr
Level 138
God Stats
7W - 4L
1,907 SR
Queue Stats
290W - 248L
1,537 Elo+
Party 2
Pele
Pele
TheStoryOf_Mari
Pele
Level 16
God Stats
3W - 1L
1,596 SR
Queue Stats
29W - 15L
1,637 Elo+
Party 3
Gilgamesh
Gilgamesh
Tsm_slezzey
Gilgamesh
Level 68
God Stats
10W - 10L
1,534 SR
Queue Stats
34W - 35L
1,467 Elo+
Party 3
Team Averages
Level 71
1,626 SR
1,539 Elo+

VS

Team Averages
Level 53
1,572 SR
1,409 Elo+
Anubis
Anubis
Anti_FlogGnaw94
Anubis
Level 29
God Stats
39W - 44L
1,459 SR
Queue Stats
97W - 110L
1,340 Elo+
Party 4
Arachne
Arachne
Intentri-tv
Arachne
Level 39
God Stats
23W - 19L
1,555 SR
Queue Stats
203W - 207L
1,448 Elo+
Solo
Amaterasu
Amaterasu
Thorris2
Amaterasu
Level 34
God Stats
7W - 8L
1,588 SR
Queue Stats
98W - 100L
1,403 Elo+
Party 4
Athena
Athena
UNOTMYDADDYOK
Athena
Level 140
God Stats
11W - 8L
1,599 SR
Queue Stats
166W - 180L
1,431 Elo+
Party 1
Hou Yi
Hou Yi
v_SageRampage_v
Hou Yi
Level 25
God Stats
0W - 1L
1,658 SR
Queue Stats
31W - 40L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
4 / 0 / 1
6,841
684
4,693
4,140
1,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 1 / 2
5,449
545
1,493
5,721
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 1 / 0
5,572
557
3,025
5,075
1,588
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 1 / 3
6,345
635
6,183
8,001
2,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Tsm_slezzey
Gilgamesh
9
0 / 1 / 3
5,664
566
4,752
6,167
3,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,061
506
2,908
7,881
3,959
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Intentri-tv
Arachne
8
1 / 2 / 0
4,988
499
2,577
6,616
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
Thorris2
Amaterasu
7
0 / 1 / 0
4,370
437
2,270
5,284
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 1 / 1
4,388
439
2,775
6,474
3,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 2 / 0
5,528
553
4,575
4,480
1,018
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
3
4
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Tiamat
4
0
1
4.5
W
1
1
2
2
L
Arachne
Intentri-tv
Arachne
1
2
0
0.5
W
2
1
0
2
W
4
1
3
5.5
L
Amaterasu
Thorris2
Amaterasu
0
1
0
0
W
Gilgamesh
Tsm_slezzey
Gilgamesh
0
1
3
1.5
L
0
1
1
0.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,146
Damage
15,105
29,104
Taken
30,735
12,928
Mitigated
13,565
10,036
Healing
9,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,908
470
0
1,497
7,881
3,959
0
3,745
4,136
24,778
0
W
Tiamat
4,693
199
0
1,766
4,140
1,729
60
2,956
1,184
35,656
0
W
1,493
688
24
1,340
5,721
2,889
250
505
5,216
13,449
0
L
Arachne
Intentri-tv
Arachne
2,577
1,779
0
2,145
6,616
2,639
0
0
6,616
0
24,728
W
3,025
1,247
0
299
5,075
1,588
639
578
4,497
0
29,702
W
6,183
1,692
0
4,407
8,001
2,983
24
1,644
6,357
0
38,491
L
Amaterasu
Thorris2
Amaterasu
2,270
901
0
2,469
5,284
2,700
0
214
5,070
0
13,257
W
Gilgamesh
Tsm_slezzey
Gilgamesh
4,752
786
0
2,200
6,167
3,739
52
0
6,167
0
24,418
L
2,775
890
88
1,886
6,474
3,249
0
1,871
4,603
10,337
0
L
4,575
2,452
0
939
4,480
1,018
567
356
4,124
0
26,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,871
Gold Earned
24,335
264
Minions Killed
182
0
Camps Cleared
0
983,148
Distance Traveled
821,822
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,061
506
55
6
0
173,999
0
W
Tiamat
6,841
684
73
7
0
196,880
1
W
Ymir
5,449
545
25
3
0
192,843
2
L
Arachne
4,988
499
47
5
0
152,223
0
W
Ullr
5,572
557
49
5
0
184,817
1
W
Pele
6,345
635
71
7
0
218,751
0
L
Amaterasu
4,370
437
21
2
0
148,931
0
W
Gilgamesh
5,664
566
46
5
0
189,857
0
L
Athena
4,388
439
10
1
0
180,646
1
L
Hou Yi
5,528
553
49
5
0
166,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role