Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Bemerovi4
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,212 Elo+
Solo
Bakasura
Bakasura
Nerozuki
Bakasura
Level 27
God Stats
2W - 6L
1,259 SR
Queue Stats
98W - 108L
1,463 Elo+
Party 1
Persephone
Persephone
RedBullPetou31
Persephone
Level 31
God Stats
1W - 3L
1,316 SR
Queue Stats
110W - 140L
1,452 Elo+
Party 1
Nu Wa
Nu Wa
piteurdu78
Nu Wa
Level 24
God Stats
6W - 3L
1,808 SR
Queue Stats
26W - 21L
1,546 Elo+
Solo
Team Averages
Level 23
1,476 SR
1,435 Elo+

VS

Team Averages
Level 39
1,619 SR
1,555 Elo+
Bacchus
Bacchus
Big_Smoke_Omega
Bacchus
Level 28
God Stats
8W - 0L
1,751 SR
Queue Stats
243W - 156L
1,700 Elo+
Party 2
Loki
Loki
Mischief IV
Loki
Level 14
God Stats
21W - 19L
1,550 SR
Queue Stats
22W - 22L
1,514 Elo+
Solo
Achilles
Achilles
TheGhostLights
Achilles
Level 4
God Stats
5W - 1L
1,462 SR
Queue Stats
6W - 2L
1,459 Elo+
Party 2
Xbalanque
Xbalanque
segi-segisyri
Xbalanque
Level 23
God Stats
4W - 2L
1,651 SR
Queue Stats
74W - 73L
1,509 Elo+
Solo
Raijin
Raijin
temp-150029
Raijin
Level 126
God Stats
13W - 4L
1,681 SR
Queue Stats
437W - 325L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
3 / 2 / 0
9,678
605
8,805
11,946
8,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Bemerovi4
Apollo
5
0 / 4 / 0
5,010
313
737
3,725
865
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
Nerozuki
Bakasura
13
3 / 4 / 0
8,571
536
4,321
11,042
3,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Persephone
RedBullPetou31
Persephone
13
0 / 3 / 1
7,679
480
2,718
7,560
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
12
0 / 4 / 1
7,334
458
6,111
10,521
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 5
8,203
513
6,833
10,360
9,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
3 / 0 / 0
6,304
394
754
3,024
962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
14
1 / 2 / 1
8,081
505
6,458
11,439
12,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
segi-segisyri
Xbalanque
13
1 / 1 / 1
7,657
479
2,771
7,457
2,319
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
16
9 / 2 / 4
10,031
627
12,022
10,983
3,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
6
Kills
18
17
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
3
2
0
1.5
L
Apollo
Bemerovi4
Apollo
0
4
0
0
W
4
1
5
6.5
W
3
0
0
3
L
Bakasura
Nerozuki
Bakasura
3
4
0
0.75
L
Persephone
RedBullPetou31
Persephone
0
3
1
0.17
W
Achilles
1
2
1
0.75
L
Nu Wa
0
4
1
0.13
W
Xbalanque
segi-segisyri
Xbalanque
1
1
1
1.5
W
Raijin
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,692
Damage
28,838
44,794
Taken
43,263
18,074
Mitigated
29,428
11,448
Healing
12,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
8,805
3,519
0
4,530
11,946
8,297
0
1,733
9,320
0
57,940
L
Apollo
Bemerovi4
Apollo
737
566
0
858
3,725
865
0
2,040
1,441
0
7,283
W
6,833
1,326
0
2,115
10,360
9,982
345
2,742
7,488
22,618
0
W
754
159
178
1,256
3,024
962
0
359
2,655
0
24,507
L
Bakasura
Nerozuki
Bakasura
4,321
3,492
0
2,328
11,042
3,396
1,012
3,881
7,042
0
44,925
L
Persephone
RedBullPetou31
Persephone
2,718
202
0
1,657
7,560
1,847
442
4,510
2,913
39,687
0
W
Achilles
6,458
1,351
0
2,091
11,439
12,280
0
211
11,228
0
40,770
L
Nu Wa
6,111
1,576
155
1,920
10,521
3,669
0
6,001
4,338
44,958
0
W
Xbalanque
segi-segisyri
Xbalanque
2,771
1,200
0
3,061
7,457
2,319
2,167
1,852
5,501
0
49,355
W
Raijin
12,022
1,031
0
3,781
10,983
3,885
308
3,386
7,393
74,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,272
Gold Earned
40,276
390
Minions Killed
399
0
Camps Cleared
0
1,289,247
Distance Traveled
1,306,833
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,678
605
133
8
0
310,172
2
L
Apollo
5,010
313
14
1
0
86,462
0
W
Bacchus
8,203
513
33
2
0
296,376
1
W
Loki
6,304
394
45
3
0
118,002
2
L
Bakasura
8,571
536
85
5
0
314,250
4
L
Persephone
7,679
480
84
5
0
286,076
5
W
Achilles
8,081
505
96
6
0
308,439
2
L
Nu Wa
7,334
458
74
5
0
292,287
0
W
Xbalanque
7,657
479
80
5
0
286,998
1
W
Raijin
10,031
627
145
9
0
297,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role