Player Matchup

Izanami
Izanami
Awzly
Izanami
Level 26
God Stats
2W - 0L
1,963 SR
Queue Stats
5W - 6L
1,403 Elo+
Party 2
Gilgamesh
Gilgamesh
DumbLuv SD619
Gilgamesh
Level 95
God Stats
3W - 1L
1,792 SR
Queue Stats
77W - 84L
1,511 Elo+
Solo
Ra
Ra
ToXXicSusanoGG
Ra
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,675 Elo+
Party 2
Team Averages
Level 76
1,752 SR
1,530 Elo+

VS

Team Averages
Level 64
1,428 SR
1,381 Elo+
Tiamat
Tiamat
Big Auzie
Tiamat
Level 69
God Stats
3W - 3L
1,432 SR
Queue Stats
421W - 489L
1,422 Elo+
Party 1
Mercury
Mercury
Nikolaos420
Mercury
Level 69
God Stats
4W - 6L
1,418 SR
Queue Stats
133W - 171L
1,288 Elo+
Party 1
Ymir
Ymir
Spoooove
Ymir
Level 55
God Stats
12W - 16L
1,436 SR
Queue Stats
327W - 373L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Awzly
Izanami
14
7 / 1 / 9
10,384
799
15,063
11,996
4,400
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
DumbLuv SD619
Gilgamesh
14
11 / 2 / 6
10,637
818
15,464
14,730
13,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

13
1 / 3 / 9
9,110
701
7,692
9,957
4,576
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Big Auzie
Tiamat
13
2 / 4 / 4
9,190
707
17,329
14,345
8,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Nikolaos420
Mercury
11
2 / 8 / 2
8,113
624
3,568
11,357
4,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
11
2 / 7 / 2
9,049
696
4,855
18,789
18,606
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
19
Kills
6
6
Deaths
19
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
Awzly
Izanami
7
1
9
11.5
L
Tiamat
Big Auzie
Tiamat
2
4
4
1
W
Gilgamesh
DumbLuv SD619
Gilgamesh
11
2
6
7
L
Mercury
Nikolaos420
Mercury
2
8
2
0.38
L
Ymir
2
7
2
0.43
W
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,219
Damage
25,752
36,683
Taken
44,491
22,871
Mitigated
32,070
12,676
Healing
7,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Awzly
Izanami
15,063
12,239
1,446
2,771
11,996
4,400
1,453
8,280
3,244
0
38,370
L
Tiamat
Big Auzie
Tiamat
17,329
840
132
3,733
14,345
8,661
0
2,402
11,575
38,611
0
W
Gilgamesh
DumbLuv SD619
Gilgamesh
15,464
3,370
0
2,016
14,730
13,895
399
6,493
7,787
0
23,900
L
Mercury
Nikolaos420
Mercury
3,568
928
0
1,297
11,357
4,803
0
2,401
8,703
0
8,837
L
Ymir
4,855
366
0
2,352
18,789
18,606
0
3,065
15,072
12,396
0
W
7,692
858
2,556
3,887
9,957
4,576
307
7,081
2,532
32,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,131
Gold Earned
26,352
150
Minions Killed
78
9
Camps Cleared
2
752,054
Distance Traveled
644,086
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,384
799
56
4
3
239,364
2
L
Tiamat
9,190
707
49
4
2
239,606
1
W
Gilgamesh
10,637
818
31
2
2
268,085
2
L
Mercury
8,113
624
6
0
0
212,687
0
L
Ymir
9,049
696
23
2
0
191,793
1
W
Ra
9,110
701
63
5
4
244,605
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role