Player Matchup

Artemis
Artemis
Evolving99
Artemis
Level 22
God Stats
0W - 3L
1,243 SR
Queue Stats
79W - 88L
1,467 Elo+
Party 1
Sol
Sol
IIILKA
Sol
Level 27
God Stats
17W - 17L
1,439 SR
Queue Stats
149W - 148L
1,433 Elo+
Party 2
Fenrir
Fenrir
LightGHZ
Fenrir
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 100L
1,157 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ProxiOfficial
Tsukuyomi
Level 15
God Stats
3W - 8L
1,350 SR
Queue Stats
83W - 99L
1,401 Elo+
Party 1
Yemoja
Yemoja
SabatonOchka
Yemoja
Level 8
God Stats
23W - 15L
1,500 SR
Queue Stats
151W - 154L
1,449 Elo+
Party 2
Team Averages
Level 15
1,406 SR
1,381 Elo+

VS

Team Averages
Level 25
1,514 SR
1,391 Elo+
Da Ji
Da Ji
Floppafan325
Da Ji
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,462 Elo+
Party 3
Sylvanus
Sylvanus
Fosdoboz
Sylvanus
Level 23
God Stats
1W - 1L
1,222 SR
Queue Stats
2W - 4L
1,237 Elo+
Party 3
Zeus
Zeus
Naiizeo
Zeus
Level 27
God Stats
2W - 2L
1,416 SR
Queue Stats
132W - 137L
1,453 Elo+
Party 4
Izanami
Izanami
PML89
Izanami
Level 27
God Stats
21W - 14L
1,608 SR
Queue Stats
72W - 73L
1,389 Elo+
Solo
Kali
Kali
Xarenya
Kali
Level 27
God Stats
4W - 1L
1,824 SR
Queue Stats
92W - 96L
1,416 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Evolving99
Artemis
18
8 / 6 / 5
11,838
515
21,221
17,962
5,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
IIILKA
Sol
18
6 / 4 / 6
11,068
481
11,042
19,445
6,512
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
LightGHZ
Fenrir
12
0 / 11 / 10
8,224
358
5,718
16,697
5,603
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
ProxiOfficial
Tsukuyomi
15
2 / 10 / 8
9,875
429
7,382
18,740
6,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Yemoja
13
2 / 8 / 5
9,948
433
6,350
19,967
15,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 3
14,235
619
20,510
17,375
8,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sylvanus
Fosdoboz
Sylvanus
17
2 / 4 / 16
11,415
496
5,745
11,999
10,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Zeus
Naiizeo
Zeus
20
15 / 6 / 3
14,118
614
29,673
20,552
6,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
PML89
Izanami
20
8 / 2 / 7
13,395
582
11,349
11,963
4,185
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kali
Xarenya
Kali
20
1 / 3 / 9
12,667
551
5,487
20,057
7,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
77
18
Kills
39
39
Deaths
18
34
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Artemis
Evolving99
Artemis
8
6
5
1.75
W
13
3
3
4.83
W
Sylvanus
Fosdoboz
Sylvanus
2
4
16
2.5
L
Sol
IIILKA
Sol
6
4
6
2.25
L
Fenrir
LightGHZ
Fenrir
0
11
10
0.45
W
Zeus
Naiizeo
Zeus
15
6
3
2.75
W
Izanami
PML89
Izanami
8
2
7
5.75
L
Tsukuyomi
ProxiOfficial
Tsukuyomi
2
10
8
0.6
L
Yemoja
2
8
5
0.56
W
Kali
Xarenya
Kali
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,713
Damage
72,764
92,811
Taken
81,946
39,926
Mitigated
37,096
16,845
Healing
23,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Evolving99
Artemis
21,221
9,414
0
3,050
17,962
5,463
610
9,199
8,362
0
77,448
W
20,510
6,122
0
2,216
17,375
8,465
5,467
2,190
15,185
0
91,248
W
Sylvanus
Fosdoboz
Sylvanus
5,745
1,724
2,054
2,793
11,999
10,438
945
4,034
7,965
15,359
2,396
L
Sol
IIILKA
Sol
11,042
2,645
0
6,706
19,445
6,512
167
6,515
12,626
72,061
0
L
Fenrir
LightGHZ
Fenrir
5,718
1,557
0
2,039
16,697
5,603
0
5,953
10,592
0
15,913
W
Zeus
Naiizeo
Zeus
29,673
2,499
161
6,912
20,552
6,402
929
4,792
15,760
94,763
0
W
Izanami
PML89
Izanami
11,349
8,171
0
4,912
11,963
4,185
6,650
4,261
7,702
0
108,242
L
Tsukuyomi
ProxiOfficial
Tsukuyomi
7,382
1,978
0
2,491
18,740
6,866
465
6,113
12,417
0
44,633
L
Yemoja
6,350
1,093
549
2,010
19,967
15,482
0
6,057
13,767
29,513
0
W
Kali
Xarenya
Kali
5,487
2,521
0
4,013
20,057
7,606
148
2,644
17,413
0
109,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,953
Gold Earned
65,830
388
Minions Killed
619
0
Camps Cleared
0
2,000,881
Distance Traveled
2,080,887
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,838
515
107
5
0
375,539
5
W
Da Ji
14,235
619
120
5
0
402,150
5
W
Sylvanus
11,415
496
26
1
0
407,492
0
L
Sol
11,068
481
123
5
0
428,893
0
L
Fenrir
8,224
358
28
1
0
434,042
0
W
Zeus
14,118
614
124
5
0
387,379
0
W
Izanami
13,395
582
208
9
0
413,956
3
L
Tsukuyomi
9,875
429
78
3
0
411,395
3
L
Yemoja
9,948
433
52
2
0
351,012
8
W
Kali
12,667
551
141
6
0
469,910
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role