Player Matchup

Merlin
Merlin
 
Merlin
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
AWildRaikou
Ymir
Level 39
God Stats
1W - 2L
1,741 SR
Queue Stats
127W - 129L
1,512 Elo+
Party 2
Loki
Loki
Firehawk5506
Loki
Level 27
God Stats
0W - 1L
1,768 SR
Queue Stats
71W - 60L
1,434 Elo+
Party 1
Cupid
Cupid
Saganowski
Cupid
Level 24
God Stats
6W - 7L
1,647 SR
Queue Stats
91W - 87L
1,463 Elo+
Party 2
Odin
Odin
SgtPepe
Odin
Level 34
God Stats
3W - 4L
1,584 SR
Queue Stats
245W - 248L
1,478 Elo+
Solo
Team Averages
Level 37
1,648 SR
1,477 Elo+

VS

Team Averages
Level 77
1,519 SR
1,502 Elo+
Discordia
Discordia
Chawlay
Discordia
Level 115
God Stats
18W - 12L
1,526 SR
Queue Stats
1,138W - 1,144L
1,404 Elo+
Solo
Pele
Pele
Diddlekid69
Pele
Level 89
God Stats
7W - 8L
1,528 SR
Queue Stats
436W - 427L
1,532 Elo+
Solo
King Arthur
King Arthur
LKGFlash
King Arthur
Level 100
God Stats
26W - 28L
1,448 SR
Queue Stats
317W - 351L
1,430 Elo+
Solo
Jing Wei
Jing Wei
Panleya
Jing Wei
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,664 Elo+
Solo
Terra
Terra
cuccubus
Terra
Level 49
God Stats
5W - 5L
1,590 SR
Queue Stats
132W - 138L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 5 / 0
6,036
464
3,474
6,266
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 2
6,041
465
3,768
9,888
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 6 / 0
5,924
456
1,787
8,844
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cupid
9
1 / 4 / 3
6,043
465
6,708
6,515
1,631
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
SgtPepe
Odin
10
0 / 1 / 0
6,103
469
3,192
5,419
3,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chawlay
Discordia
14
7 / 0 / 5
8,093
623
7,832
4,733
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 0 / 5
8,402
646
6,182
10,286
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
LKGFlash
King Arthur
13
1 / 0 / 1
7,610
585
2,713
6,105
4,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Panleya
Jing Wei
11
2 / 3 / 4
6,543
503
4,053
7,004
1,870
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Terra
cuccubus
Terra
10
2 / 1 / 7
6,468
498
3,082
9,141
5,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
19
19
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
0
0
L
1
3
2
0.67
W
Discordia
Chawlay
Discordia
7
0
5
9.5
W
7
0
5
9.5
L
2
6
0
0.33
W
King Arthur
LKGFlash
King Arthur
1
0
1
1.5
W
Jing Wei
Panleya
Jing Wei
2
3
4
1.33
L
Cupid
1
4
3
0.63
L
Odin
SgtPepe
Odin
0
1
0
0
W
Terra
cuccubus
Terra
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,929
Damage
23,862
36,932
Taken
37,269
13,874
Mitigated
16,545
7,450
Healing
14,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,474
185
0
824
6,266
1,730
0
2,166
3,748
31,295
0
L
3,768
480
0
2,234
9,888
4,359
125
3,421
6,402
17,871
0
W
Discordia
Chawlay
Discordia
7,832
1,009
0
1,460
4,733
1,447
0
1,721
3,012
42,658
0
W
6,182
1,727
0
5,314
10,286
3,250
659
2,102
8,184
0
60,127
L
1,787
276
0
309
8,844
2,314
0
3,128
5,536
0
30,479
W
King Arthur
LKGFlash
King Arthur
2,713
218
0
2,878
6,105
4,503
233
480
5,625
2,333
42,000
W
Jing Wei
Panleya
Jing Wei
4,053
3,842
0
2,557
7,004
1,870
326
1,240
5,764
0
33,728
L
Cupid
6,708
4,147
382
1,769
6,515
1,631
264
1,675
4,820
0
32,876
L
Odin
SgtPepe
Odin
3,192
706
0
1,932
5,419
3,840
50
144
5,275
4,395
24,077
W
Terra
cuccubus
Terra
3,082
191
1,111
1,546
9,141
5,475
0
2,336
6,805
13,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,147
Gold Earned
37,116
256
Minions Killed
382
0
Camps Cleared
0
1,155,493
Distance Traveled
1,313,845
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,036
464
65
5
0
220,645
3
L
Ymir
6,041
465
21
2
0
224,972
5
W
Discordia
8,093
623
85
7
0
261,344
5
W
Pele
8,402
646
117
9
0
278,625
2
L
Loki
5,924
456
55
4
0
265,844
1
W
King Arthur
7,610
585
101
8
0
269,365
4
W
Jing Wei
6,543
503
60
5
0
245,618
2
L
Cupid
6,043
465
57
4
0
192,131
3
L
Odin
6,103
469
58
4
0
251,901
1
W
Terra
6,468
498
19
1
0
258,893
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role