Player Matchup

Merlin
Merlin
Gold IV
KuJo313
Merlin
Gold IV
Level 129
God Stats
75W - 76L
1,597 SR
Queue Stats
748W - 741L
1,575 MMR
Solo
Xing Tian
Xing Tian
Bronze III
MRsiggy
Xing Tian
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,541 MMR
Party 1
Bakasura
Bakasura
Bronze III
Matheoff
Bakasura
Bronze III
Level 107
God Stats
2W - 1L
1,775 SR
Queue Stats
7W - 8L
1,541 MMR
Party 1
Tyr
Tyr
Silver I
VisioningEnd
Tyr
Silver I
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,541 MMR
Solo
Ullr
Ullr
Gold I
beSenpai
Ullr
Gold I
Level 146
God Stats
32W - 28L
1,699 SR
Queue Stats
255W - 242L
1,572 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,614 SR
1,554 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,551 SR
1,554 MMR
Hera
Hera
Gold II
FøxyTheFøx
Hera
Gold II
Level 60
God Stats
1W - 0L
1,646 SR
Queue Stats
97W - 97L
1,546 MMR
Solo
Rama
Rama
Gold I
JokerMentality
Rama
Gold I
Level 160
God Stats
9W - 6L
1,588 SR
Queue Stats
407W - 413L
1,578 MMR
Solo
Cabrakan
Cabrakan
Bronze III
Marrez
Cabrakan
Bronze III
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,534 MMR
Party 2
Loki
Loki
Gold I
SuperNovaJason
Loki
Gold I
Level 147
God Stats
8W - 11L
1,523 SR
Queue Stats
248W - 244L
1,577 MMR
Solo
Thor
Thor
Bronze III
vintamas
Thor
Bronze III
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,534 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KuJo313
Merlin
19
6 / 6 / 6
12,948
498
11,378
17,756
8,165
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
MRsiggy
Xing Tian
16
1 / 6 / 10
10,673
411
11,983
26,219
31,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
Matheoff
Bakasura
18
8 / 8 / 4
13,155
506
17,142
23,216
9,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 8 / 11
13,132
505
14,673
27,750
30,948
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ullr
20
5 / 6 / 4
14,896
573
21,471
27,577
10,156
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TiamatTsukuyomiArtemisGilgameshOdin

VS

Bans
SetKaliRaijinNemesisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 8 / 9
14,557
560
26,945
17,097
6,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 3 / 5
14,845
571
21,241
29,053
10,704
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
Marrez
Cabrakan
20
8 / 5 / 10
14,734
567
17,586
23,857
39,820
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 3 / 8
14,968
576
11,635
17,676
11,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thor
19
3 / 4 / 14
13,556
521
16,554
22,499
17,229
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
79
22
Kills
33
34
Deaths
23
35
Assists
46
Player
Kills
Deaths
Assists
KDA
W
9
8
9
1.69
W
7
3
5
3.17
L
Merlin
KuJo313
Merlin
6
6
6
1.5
L
Xing Tian
MRsiggy
Xing Tian
1
6
10
1
W
Cabrakan
Marrez
Cabrakan
8
5
10
2.6
L
Bakasura
Matheoff
Bakasura
8
8
4
1.25
W
6
3
8
3.33
L
2
8
11
0.94
L
Ullr
5
6
4
1.17
W
Thor
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,647
Damage
93,961
122,518
Taken
110,182
91,055
Mitigated
85,963
26,883
Healing
36,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,945
5,987
117
1,189
17,097
6,595
1,335
4,387
12,272
104,117
0
W
21,241
18,019
0
14,583
29,053
10,704
6,728
3,384
24,674
0
133,820
L
Merlin
KuJo313
Merlin
11,378
502
0
3,492
17,756
8,165
0
7,892
9,864
81,749
0
L
Xing Tian
MRsiggy
Xing Tian
11,983
1,915
0
2,566
26,219
31,970
340
10,736
15,483
34,627
0
W
Cabrakan
Marrez
Cabrakan
17,586
2,125
0
8,465
23,857
39,820
0
4,666
18,860
91,265
0
L
Bakasura
Matheoff
Bakasura
17,142
12,327
0
3,431
23,216
9,816
252
6,694
16,522
0
85,894
W
11,635
3,932
0
7,554
17,676
11,615
1,152
2,934
14,029
0
117,004
L
14,673
1,486
0
7,698
27,750
30,948
0
12,724
15,026
0
69,605
L
Ullr
21,471
13,821
0
9,696
27,577
10,156
0
6,903
20,674
0
152,255
W
Thor
16,554
3,663
0
4,317
22,499
17,229
1,285
7,767
12,638
0
74,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,804
Gold Earned
72,660
605
Minions Killed
788
0
Camps Cleared
0
2,372,621
Distance Traveled
2,365,977
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
14,557
560
142
5
0
451,057
6
W
Rama
14,845
571
177
7
0
459,685
10
L
Merlin
12,948
498
127
5
0
437,290
6
L
Xing Tian
10,673
411
32
1
0
473,962
8
W
Cabrakan
14,734
567
163
6
0
447,463
5
L
Bakasura
13,155
506
132
5
0
503,208
4
W
Loki
14,968
576
170
7
0
515,488
2
L
Tyr
13,132
505
132
5
0
491,679
4
L
Ullr
14,896
573
182
7
0
466,482
1
W
Thor
13,556
521
136
5
0
492,284
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role