Player Matchup

Rama
Rama
Bunk_Ched
Rama
Level 69
God Stats
4W - 4L
1,464 SR
Queue Stats
52W - 70L
1,395 Elo+
Party 2
Janus
Janus
Gratefulred11
Janus
Level 80
God Stats
1W - 0L
1,028 SR
Queue Stats
4W - 8L
1,282 Elo+
Party 2
Sylvanus
Sylvanus
xX_2reel4u_Xx
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 59
1,330 SR
1,392 Elo+

VS

Team Averages
Level 51
1,557 SR
1,439 Elo+
King Arthur
King Arthur
Darksvadher
King Arthur
Level 5
God Stats
0W - 3L
1,483 SR
Queue Stats
8W - 11L
1,265 Elo+
Solo
Izanami
Izanami
LoveMooks
Izanami
Level 29
God Stats
24W - 14L
1,687 SR
Queue Stats
132W - 117L
1,519 Elo+
Party 1
Janus
Janus
MikeSmooth__
Janus
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 169L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
17 / 4 / 3
15,050
836
20,977
17,008
8,188
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 6 / 12
12,750
708
18,273
16,628
7,142
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
xX_2reel4u_Xx
Sylvanus
15
0 / 1 / 13
12,234
680
3,530
16,255
15,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darksvadher
King Arthur
14
0 / 4 / 8
10,998
611
11,938
19,277
20,243
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
LoveMooks
Izanami
15
6 / 10 / 2
12,126
674
7,642
17,007
6,430
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
5 / 8 / 4
12,269
682
19,996
14,761
5,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
22
Kills
11
11
Deaths
22
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Rama
17
4
3
4.63
L
King Arthur
Darksvadher
King Arthur
0
4
8
1
W
5
6
12
1.83
L
Izanami
LoveMooks
Izanami
6
10
2
0.7
L
5
8
4
0.88
W
Sylvanus
xX_2reel4u_Xx
Sylvanus
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,780
Damage
39,576
49,891
Taken
51,045
30,924
Mitigated
32,428
19,488
Healing
3,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
20,977
15,060
121
5,580
17,008
8,188
1,750
7,582
9,426
0
52,246
L
King Arthur
Darksvadher
King Arthur
11,938
2,003
0
1,446
19,277
20,243
0
7,680
11,597
927
26,541
W
18,273
1,001
338
2,979
16,628
7,142
783
9,722
6,906
66,464
0
L
Izanami
LoveMooks
Izanami
7,642
3,858
0
229
17,007
6,430
1,397
9,450
7,557
0
50,652
L
19,996
837
84
1,588
14,761
5,755
0
5,607
9,154
61,648
0
W
Sylvanus
xX_2reel4u_Xx
Sylvanus
3,530
1,709
4,049
6,421
16,255
15,594
692
3,823
12,432
17,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,034
Gold Earned
35,393
204
Minions Killed
221
6
Camps Cleared
8
891,766
Distance Traveled
890,785
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
15,050
836
62
3
1
284,616
5
L
King Arthur
10,998
611
37
2
2
335,060
4
W
Janus
12,750
708
114
6
5
309,069
6
L
Izanami
12,126
674
97
5
3
264,382
0
L
Janus
12,269
682
87
5
3
291,343
0
W
Sylvanus
12,234
680
28
2
0
298,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role