Player Matchup

Sun Wukong
Sun Wukong
MrBubbles303
Sun Wukong
Level 129
God Stats
2W - 5L
1,515 SR
Queue Stats
36W - 40L
1,529 Elo+
Party 1
King Arthur
King Arthur
MuffinZipper
King Arthur
Level 127
God Stats
9W - 11L
1,438 SR
Queue Stats
43W - 42L
1,542 Elo+
Party 1
Merlin
Merlin
kfcboodyswag
Merlin
Level 86
God Stats
4W - 3L
1,596 SR
Queue Stats
10W - 10L
1,480 Elo+
Party 1
Team Averages
Level 114
1,516 SR
1,517 Elo+

VS

Team Averages
Level 80
1,584 SR
1,569 Elo+
Tsukuyomi
Tsukuyomi
MasTa DaNieL
Tsukuyomi
Level 100
God Stats
3W - 2L
1,570 SR
Queue Stats
66W - 78L
1,545 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ShinyVirginia3
Morgan Le Fay
Level 63
God Stats
9W - 2L
1,855 SR
Queue Stats
70W - 55L
1,603 Elo+
Party 2
Artio
Artio
obsessxon
Artio
Level 76
God Stats
5W - 1L
1,326 SR
Queue Stats
40W - 27L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MrBubbles303
Sun Wukong
15
2 / 7 / 1
12,341
561
13,546
25,460
20,190
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
MuffinZipper
King Arthur
14
0 / 5 / 3
11,447
520
5,121
25,032
22,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
15
2 / 5 / 0
12,138
552
16,181
12,670
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MasTa DaNieL
Tsukuyomi
18
9 / 2 / 7
14,480
658
20,358
16,373
14,659
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
ShinyVirginia3
Morgan Le Fay
18
4 / 1 / 9
13,741
625
27,766
12,203
6,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
obsessxon
Artio
17
4 / 1 / 11
14,803
673
8,750
23,241
34,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
4
Kills
17
17
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
MasTa DaNieL
Tsukuyomi
9
2
7
6.25
L
Sun Wukong
MrBubbles303
Sun Wukong
2
7
1
0.36
L
King Arthur
MuffinZipper
King Arthur
0
5
3
0.3
W
Morgan Le Fay
ShinyVirginia3
Morgan Le Fay
4
1
9
8.5
L
Merlin
2
5
0
0.4
W
Artio
obsessxon
Artio
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,848
Damage
56,874
63,162
Taken
51,817
46,765
Mitigated
54,928
7,683
Healing
16,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
MasTa DaNieL
Tsukuyomi
20,358
4,525
0
2,982
16,373
14,659
778
5,312
11,061
0
71,029
L
Sun Wukong
MrBubbles303
Sun Wukong
13,546
2,373
0
2,294
25,460
20,190
0
12,709
12,272
625
46,192
L
King Arthur
MuffinZipper
King Arthur
5,121
817
0
3,221
25,032
22,444
0
17,522
6,623
0
15,750
W
Morgan Le Fay
ShinyVirginia3
Morgan Le Fay
27,766
2,399
0
2,814
12,203
6,240
781
3,639
8,564
88,228
0
L
Merlin
16,181
358
166
2,002
12,670
4,131
0
5,789
6,576
62,354
0
W
Artio
obsessxon
Artio
8,750
1,139
2,141
8,825
23,241
34,029
765
8,505
14,736
27,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,926
Gold Earned
43,024
189
Minions Killed
246
7
Camps Cleared
13
1,050,998
Distance Traveled
1,241,928
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,480
658
99
5
4
409,656
3
L
Sun Wukong
12,341
561
60
3
3
351,280
1
L
King Arthur
11,447
520
29
1
0
380,909
5
W
Morgan Le Fay
13,741
625
104
5
5
391,435
2
L
Merlin
12,138
552
100
5
4
318,809
1
W
Artio
14,803
673
43
2
4
440,837
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role