Player Matchup

Apollo
Apollo
BronzeCarry
Apollo
Level 66
God Stats
7W - 6L
1,559 SR
Queue Stats
319W - 264L
1,588 Elo+
Party 2
Nemesis
Nemesis
Charm8
Nemesis
Level 37
God Stats
40W - 22L
1,781 SR
Queue Stats
423W - 391L
1,619 Elo+
Solo
Janus
Janus
Spartan52637
Janus
Level 127
God Stats
21W - 19L
1,588 SR
Queue Stats
807W - 757L
1,660 Elo+
Party 4
Fafnir
Fafnir
asianpeppers
Fafnir
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 33L
1,650 Elo+
Party 2
Cthulhu
Cthulhu
moodyorange
Cthulhu
Level 45
God Stats
20W - 12L
1,617 SR
Queue Stats
32W - 25L
1,591 Elo+
Party 4
Team Averages
Level 58
1,609 SR
1,621 Elo+

VS

Team Averages
Level 45
1,701 SR
1,650 Elo+
Awilix
Awilix
CrustyBodyPillow
Awilix
Level 29
God Stats
6W - 3L
1,817 SR
Queue Stats
27W - 14L
1,682 Elo+
Party 1
Ah Puch
Ah Puch
Jkurelko
Ah Puch
Level 27
God Stats
4W - 3L
1,719 SR
Queue Stats
191W - 128L
1,733 Elo+
Party 3
Ymir
Ymir
PorotusMig
Ymir
Level 32
God Stats
15W - 17L
1,525 SR
Queue Stats
176W - 184L
1,586 Elo+
Solo
Sun Wukong
Sun Wukong
SGalaxii
Sun Wukong
Level 90
God Stats
1W - 1L
1,870 SR
Queue Stats
54W - 58L
1,580 Elo+
Party 1
Anhur
Anhur
TSlxtt
Anhur
Level 48
God Stats
6W - 6L
1,574 SR
Queue Stats
206W - 162L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
9 / 0 / 10
13,730
624
15,119
11,982
5,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Charm8
Nemesis
19
6 / 3 / 9
12,728
579
13,034
20,298
9,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
4 / 2 / 16
12,729
579
19,581
15,641
5,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fafnir
16
5 / 1 / 16
12,499
568
8,280
19,159
26,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
moodyorange
Cthulhu
17
1 / 2 / 8
11,774
535
11,555
18,686
22,270
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 2
10,582
481
8,017
11,833
4,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
Jkurelko
Ah Puch
16
1 / 5 / 5
10,264
467
22,006
16,441
6,442
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 7 / 3
9,110
414
4,480
20,765
20,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
SGalaxii
Sun Wukong
17
1 / 3 / 0
10,490
477
9,550
24,592
18,467
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
TSlxtt
Anhur
17
0 / 6 / 0
10,367
471
5,770
14,860
4,865
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
18
25
Kills
8
8
Deaths
25
59
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
9
0
10
14
W
Nemesis
Charm8
Nemesis
6
3
9
3.5
L
5
4
2
1.5
L
Ah Puch
Jkurelko
Ah Puch
1
5
5
0.7
L
1
7
3
0.36
L
Sun Wukong
SGalaxii
Sun Wukong
1
3
0
0.33
W
4
2
16
6
L
Anhur
TSlxtt
Anhur
0
6
0
0
W
Fafnir
5
1
16
13
W
Cthulhu
moodyorange
Cthulhu
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,569
Damage
49,823
85,766
Taken
88,491
69,208
Mitigated
54,433
26,020
Healing
19,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
15,119
8,985
0
5,059
11,982
5,308
6,012
2,885
8,958
0
110,493
W
Nemesis
Charm8
Nemesis
13,034
6,310
0
6,101
20,298
9,361
1,103
7,536
12,762
0
109,872
L
8,017
3,099
0
645
11,833
4,418
0
4,207
7,365
0
67,247
L
Ah Puch
Jkurelko
Ah Puch
22,006
2,078
0
6,378
16,441
6,442
0
9,798
6,278
84,330
0
L
4,480
86
0
2,089
20,765
20,241
0
9,089
11,031
35,171
0
L
Sun Wukong
SGalaxii
Sun Wukong
9,550
2,267
0
7,658
24,592
18,467
678
11,484
12,711
0
80,901
W
19,581
1,022
345
3,157
15,641
5,999
1,380
8,004
7,637
95,485
0
L
Anhur
TSlxtt
Anhur
5,770
2,550
0
2,816
14,860
4,865
686
3,101
11,690
0
84,777
W
Fafnir
8,280
2,480
0
4,183
19,159
26,270
203
7,313
11,846
27,084
0
W
Cthulhu
moodyorange
Cthulhu
11,555
2,469
143
7,032
18,686
22,270
869
4,025
14,661
65,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,460
Gold Earned
50,813
650
Minions Killed
618
0
Camps Cleared
0
2,178,045
Distance Traveled
1,959,505
37
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,730
624
166
8
0
440,467
7
W
Nemesis
12,728
579
136
6
0
472,030
4
L
Awilix
10,582
481
103
5
0
463,070
4
L
Ah Puch
10,264
467
138
6
0
377,876
6
L
Ymir
9,110
414
49
2
0
353,555
5
L
Sun Wukong
10,490
477
169
8
0
406,237
3
W
Janus
12,729
579
187
9
0
467,069
3
L
Anhur
10,367
471
159
7
0
358,767
2
W
Fafnir
12,499
568
35
2
0
381,910
11
W
Cthulhu
11,774
535
126
6
0
416,569
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role