Player Matchup

Poseidon
Poseidon
Gold III
DonHulio9
Poseidon
Gold III
Level 74
God Stats
4W - 2L
1,706 SR
Queue Stats
57W - 57L
1,678 MMR
Party 2
Cthulhu
Cthulhu
Platinum III
PineconeKing69
Cthulhu
Platinum III
Level 148
God Stats
73W - 77L
1,576 SR
Queue Stats
356W - 348L
1,637 MMR
Solo
Susano
Susano
Gold III
StopFeedingThem
Susano
Gold III
Level 50
God Stats
8W - 10L
1,311 SR
Queue Stats
183W - 182L
1,603 MMR
Party 2
Izanami
Izanami
Gold V
Youngjbre
Izanami
Gold V
Level 92
God Stats
10W - 8L
1,745 SR
Queue Stats
41W - 42L
1,641 MMR
Solo
Arachne
Arachne
Platinum V
trenthouse69
Arachne
Platinum V
Level 126
God Stats
5W - 4L
1,584 SR
Queue Stats
322W - 316L
1,631 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 98
1,584 SR
1,638 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 109
1,627 SR
1,612 MMR
Apollo
Apollo
Platinum III
 
Apollo
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Platinum IV
FUSED LORD
Bastet
Platinum IV
Level 89
God Stats
2W - 0L
1,819 SR
Queue Stats
62W - 56L
1,649 MMR
Solo
Scylla
Scylla
Gold V
SupahJohn
Scylla
Gold V
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 10L
1,670 MMR
Party 1
King Arthur
King Arthur
Gold III
TheBigBadBoofer
King Arthur
Gold III
Level 128
God Stats
35W - 33L
1,622 SR
Queue Stats
88W - 88L
1,620 MMR
Solo
Xing Tian
Xing Tian
Platinum III
inblunts_wetrust
Xing Tian
Platinum III
Level 119
God Stats
12W - 8L
1,693 SR
Queue Stats
129W - 131L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DonHulio9
Poseidon
15
1 / 7 / 2
9,536
454
6,782
12,225
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 4 / 0
11,300
538
16,417
22,241
22,187
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
4 / 4 / 6
9,560
455
9,799
12,536
3,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Youngjbre
Izanami
16
4 / 6 / 3
10,630
506
11,502
14,041
4,565
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
trenthouse69
Arachne
14
5 / 5 / 3
9,818
468
5,485
20,405
15,821
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AthenaKaliGilgameshOdinMorgan Le Fay

VS

Bans
TiamatAresSetGebCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
6 / 3 / 3
13,429
639
9,009
12,406
5,066
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
FUSED LORD
Bastet
18
7 / 5 / 11
12,364
589
17,606
20,672
7,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
SupahJohn
Scylla
19
5 / 5 / 7
12,452
593
10,649
13,934
4,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
TheBigBadBoofer
King Arthur
17
4 / 4 / 7
11,753
560
13,725
19,418
18,079
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
15
4 / 2 / 14
11,029
525
5,619
20,300
24,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
68
19
Kills
26
26
Deaths
19
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
3
3
2.5
L
Poseidon
DonHulio9
Poseidon
1
7
2
0.29
W
Bastet
FUSED LORD
Bastet
7
5
11
2.5
L
5
4
0
1.25
L
4
4
6
1.75
W
Scylla
SupahJohn
Scylla
5
5
7
1.7
W
King Arthur
TheBigBadBoofer
King Arthur
4
4
7
1.88
L
Izanami
Youngjbre
Izanami
4
6
3
0.92
W
Xing Tian
4
2
14
5.5
L
Arachne
trenthouse69
Arachne
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,985
Damage
56,608
81,448
Taken
86,730
50,139
Mitigated
60,066
20,146
Healing
29,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
9,009
5,095
0
4,071
12,406
5,066
9,747
2,170
10,152
0
104,522
L
Poseidon
DonHulio9
Poseidon
6,782
305
0
1,530
12,225
3,646
577
3,358
8,643
68,265
0
W
Bastet
FUSED LORD
Bastet
17,606
6,335
0
6,052
20,672
7,841
1,194
4,928
15,646
0
85,602
L
16,417
1,029
0
7,919
22,241
22,187
0
2,798
19,327
80,528
0
L
9,799
1,444
0
490
12,536
3,920
0
3,342
9,078
0
44,781
W
Scylla
SupahJohn
Scylla
10,649
894
0
5,451
13,934
4,636
2,654
6,206
7,530
93,763
0
W
King Arthur
TheBigBadBoofer
King Arthur
13,725
2,383
0
7,008
19,418
18,079
419
9,516
9,834
968
63,449
L
Izanami
Youngjbre
Izanami
11,502
6,932
0
2,623
14,041
4,565
0
2,462
11,539
0
70,975
W
Xing Tian
5,619
764
0
6,634
20,300
24,444
280
4,695
15,407
19,651
0
L
Arachne
trenthouse69
Arachne
5,485
3,395
188
7,396
20,405
15,821
0
4,116
16,207
0
40,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,844
Gold Earned
61,027
524
Minions Killed
612
0
Camps Cleared
0
1,872,826
Distance Traveled
2,064,950
38
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,429
639
188
9
0
438,599
12
L
Poseidon
9,536
454
125
6
0
385,031
5
W
Bastet
12,364
589
117
6
0
432,097
3
L
Cthulhu
11,300
538
154
7
0
387,678
4
L
Susano
9,560
455
77
4
0
299,762
4
W
Scylla
12,452
593
159
8
0
379,245
5
W
King Arthur
11,753
560
129
6
0
393,405
3
L
Izanami
10,630
506
130
6
0
384,112
3
W
Xing Tian
11,029
525
19
1
0
421,604
8
L
Arachne
9,818
468
38
2
0
416,243
22

Distance Traveled

Minion Kills by Role

Gold Earned by Role