Player Matchup

Serqet
Serqet
Gold I
 
Serqet
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Gold I
Bluestreak48
Yemoja
Gold I
Level 159
God Stats
4W - 3L
1,633 SR
Queue Stats
194W - 189L
1,732 MMR
Party 1
Fenrir
Fenrir
Platinum IV
MikeroldanGamer
Fenrir
Platinum IV
Level 135
God Stats
11W - 16L
1,502 SR
Queue Stats
243W - 248L
1,791 MMR
Solo
Raijin
Raijin
Platinum III
hockster12x
Raijin
Platinum III
Level 159
God Stats
2W - 5L
1,596 SR
Queue Stats
663W - 676L
1,732 MMR
Solo
Rama
Rama
Platinum V
kix6116
Rama
Platinum V
Level 67
God Stats
11W - 10L
1,581 SR
Queue Stats
52W - 45L
1,798 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,563 SR
1,711 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,667 SR
1,775 MMR
Osiris
Osiris
Platinum III
Cortes2PAC
Osiris
Platinum III
Level 155
God Stats
10W - 9L
1,604 SR
Queue Stats
462W - 444L
1,763 MMR
Solo
Ah Puch
Ah Puch
Platinum V
Giothefearless
Ah Puch
Platinum V
Level 46
God Stats
3W - 1L
1,816 SR
Queue Stats
255W - 267L
1,778 MMR
Solo
Sobek
Sobek
Platinum III
JurnitTheGreat
Sobek
Platinum III
Level 129
God Stats
11W - 11L
1,612 SR
Queue Stats
119W - 106L
1,836 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Kaniffey
Cthulhu
Gold IV
Level 111
God Stats
2W - 0L
1,676 SR
Queue Stats
19W - 12L
1,720 MMR
Solo
Apollo
Apollo
Platinum II
SupportOrReport
Apollo
Platinum II
Level 156
God Stats
20W - 15L
1,627 SR
Queue Stats
429W - 429L
1,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
0 / 1 / 5
6,621
473
4,978
8,123
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
10
0 / 2 / 1
6,083
435
1,612
8,989
6,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 4 / 0
6,682
477
5,574
11,116
5,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
13
5 / 4 / 0
7,606
543
4,969
7,503
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
kix6116
Rama
12
0 / 4 / 0
6,560
469
2,669
6,469
1,360
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
PersephoneOdinTiamatAthenaGilgamesh

VS

Bans
Morgan Le FayArtioArtemisScyllaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cortes2PAC
Osiris
15
5 / 1 / 4
8,376
598
6,660
8,909
6,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 5
7,688
549
6,947
7,986
2,800
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
1 / 0 / 9
8,019
573
1,836
6,612
4,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
Kaniffey
Cthulhu
13
2 / 1 / 2
7,695
550
5,434
8,677
8,033
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 0 / 0
9,509
679
7,705
6,933
2,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
15
15
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
1
5
2.5
L
Yemoja
0
2
1
0.25
W
Osiris
Cortes2PAC
Osiris
5
1
4
7
W
1
4
5
0.88
W
1
0
9
5.5
W
Cthulhu
Kaniffey
Cthulhu
2
1
2
3
L
1
4
0
0.25
W
6
0
0
6
L
Raijin
5
4
0
1.25
L
Rama
kix6116
Rama
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,802
Damage
28,582
42,200
Taken
39,117
17,615
Mitigated
24,844
8,265
Healing
16,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,978
1,526
0
460
8,123
2,686
0
2,184
5,939
0
38,295
L
Yemoja
1,612
802
522
1,714
8,989
6,046
0
2,925
6,064
16,897
0
W
Osiris
Cortes2PAC
Osiris
6,660
3,576
0
3,282
8,909
6,484
0
621
8,218
0
67,656
W
6,947
429
0
3,176
7,986
2,800
0
3,351
4,131
49,963
0
W
1,836
157
0
3,975
6,612
4,774
0
711
5,519
18,779
0
W
Cthulhu
Kaniffey
Cthulhu
5,434
1,487
176
3,394
8,677
8,033
0
0
8,497
40,846
0
L
5,574
1,760
0
2,672
11,116
5,131
0
4,669
6,447
0
30,372
W
7,705
4,161
0
2,675
6,933
2,753
0
1,622
4,973
0
76,568
L
Raijin
4,969
326
0
1,217
7,503
2,392
0
3,800
3,703
45,815
0
L
Rama
kix6116
Rama
2,669
1,800
0
1,680
6,469
1,360
0
639
5,830
0
43,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,552
Gold Earned
41,287
388
Minions Killed
504
0
Camps Cleared
0
1,369,131
Distance Traveled
1,524,192
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,621
473
77
6
0
323,085
7
L
Yemoja
6,083
435
22
2
0
275,961
8
W
Osiris
8,376
598
112
8
0
342,519
5
W
Ah Puch
7,688
549
130
9
0
258,400
3
W
Sobek
8,019
573
12
1
0
302,740
8
W
Cthulhu
7,695
550
98
7
0
314,653
1
L
Fenrir
6,682
477
64
5
0
265,130
3
W
Apollo
9,509
679
152
11
0
305,880
4
L
Raijin
7,606
543
122
9
0
251,439
7
L
Rama
6,560
469
103
7
0
253,516
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role