Player Matchup

Odin
Odin
Bezwin
Odin
Level 127
God Stats
1W - 1L
1,289 SR
Queue Stats
91W - 102L
1,535 Elo+
Party 1
Sylvanus
Sylvanus
Mattorn
Sylvanus
Level 126
God Stats
2W - 3L
1,470 SR
Queue Stats
101W - 114L
1,551 Elo+
Party 1
Sol
Sol
Oliver214
Sol
Level 33
God Stats
2W - 1L
1,591 SR
Queue Stats
282W - 250L
1,568 Elo+
Solo
Team Averages
Level 95
1,450 SR
1,552 Elo+

VS

Team Averages
Level 130
1,522 SR
1,520 Elo+
Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CarsickFlyer933
Cabrakan
Level 128
God Stats
5W - 7L
1,489 SR
Queue Stats
506W - 530L
1,514 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MonkeyKiller308
Ah Muzen Cab
Level 135
God Stats
24W - 30L
1,579 SR
Queue Stats
443W - 440L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Bezwin
Odin
14
9 / 0 / 7
9,872
759
12,996
12,478
9,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Mattorn
Sylvanus
13
3 / 0 / 12
9,028
694
6,664
9,547
9,487
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
5 / 0 / 10
9,522
732
15,037
6,660
3,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 7 / 0
6,877
529
5,400
10,976
4,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
10
0 / 7 / 0
7,612
586
5,967
16,620
18,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
MonkeyKiller308
Ah Muzen Cab
11
0 / 3 / 0
7,159
551
9,420
10,171
4,118
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
17
Kills
0
0
Deaths
17
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
7
0
0
W
Odin
Bezwin
Odin
9
0
7
12.5
L
Cabrakan
0
7
0
0
W
Sylvanus
Mattorn
Sylvanus
3
0
12
9
L
Ah Muzen Cab
MonkeyKiller308
Ah Muzen Cab
0
3
0
0
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,697
Damage
20,787
28,685
Taken
37,767
21,634
Mitigated
27,631
12,964
Healing
6,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,400
497
0
1,330
10,976
4,595
0
4,410
6,566
17,568
0
W
Odin
Bezwin
Odin
12,996
3,447
0
2,043
12,478
9,029
1,468
4,521
7,957
0
33,773
L
Cabrakan
5,967
1,276
0
2,076
16,620
18,918
0
10,514
6,106
8,739
0
W
Sylvanus
Mattorn
Sylvanus
6,664
2,068
3,468
3,865
9,547
9,487
713
4,314
5,233
17,349
0
L
Ah Muzen Cab
MonkeyKiller308
Ah Muzen Cab
9,420
3,487
0
3,043
10,171
4,118
0
5,456
4,715
0
39,382
W
15,037
5,919
0
3,588
6,660
3,118
1,128
2,837
3,823
53,694
5,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,422
Gold Earned
21,648
190
Minions Killed
119
9
Camps Cleared
2
672,595
Distance Traveled
623,682
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,877
529
29
2
0
213,185
2
W
Odin
9,872
759
53
4
6
256,423
8
L
Cabrakan
7,612
586
4
0
0
191,626
3
W
Sylvanus
9,028
694
46
4
0
198,083
0
L
Ah Muzen Cab
7,159
551
86
7
2
218,871
1
W
Sol
9,522
732
91
7
3
218,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role