Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
LilGoBonkers
Janus
Level 127
God Stats
1W - 8L
1,413 SR
Queue Stats
349W - 325L
1,552 Elo+
Party 2
Chaac
Chaac
OilyManFish
Chaac
Level 155
God Stats
1W - 3L
1,346 SR
Queue Stats
565W - 543L
1,541 Elo+
Party 1
Apollo
Apollo
RickOnDrugs
Apollo
Level 71
God Stats
0W - 1L
1,557 SR
Queue Stats
160W - 141L
1,576 Elo+
Solo
Cu Chulainn
Cu Chulainn
num3x1c4nwookie
Cu Chulainn
Level 160
God Stats
8W - 3L
1,715 SR
Queue Stats
436W - 388L
1,514 Elo+
Party 1
Team Averages
Level 128
1,506 SR
1,537 Elo+

VS

Team Averages
Level 139
1,568 SR
1,502 Elo+
Chaac
Chaac
PhoenixSordauc
Chaac
Level 155
God Stats
3W - 5L
1,616 SR
Queue Stats
363W - 321L
1,557 Elo+
Solo
Sol
Sol
SchizieMyth
Sol
Level 159
God Stats
1W - 2L
1,279 SR
Queue Stats
8W - 11L
1,238 Elo+
Solo
Cerberus
Cerberus
SeñorTaquito
Cerberus
Level 139
God Stats
1W - 0L
1,670 SR
Queue Stats
123W - 117L
1,596 Elo+
Solo
Xbalanque
Xbalanque
nibblesnarf777
Xbalanque
Level 160
God Stats
2W - 1L
1,539 SR
Queue Stats
175W - 173L
1,543 Elo+
Solo
Sylvanus
Sylvanus
thegodlywimp
Sylvanus
Level 82
God Stats
6W - 5L
1,735 SR
Queue Stats
410W - 334L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 3 / 3
8,189
431
6,309
13,853
13,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 7 / 2
9,970
525
7,179
10,375
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 7 / 2
8,656
456
13,206
18,693
9,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
12
1 / 5 / 0
7,761
408
2,164
8,837
2,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
num3x1c4nwookie
Cu Chulainn
15
1 / 2 / 2
9,195
484
8,665
17,335
12,957
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 1
11,176
588
14,308
14,809
16,230
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 2 / 6
9,595
505
6,982
9,440
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
SeñorTaquito
Cerberus
17
8 / 2 / 10
10,851
571
14,613
18,502
12,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
nibblesnarf777
Xbalanque
18
8 / 1 / 6
11,157
587
10,748
10,639
3,924
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
thegodlywimp
Sylvanus
16
3 / 1 / 13
10,008
527
7,156
14,984
16,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
6
Kills
24
24
Deaths
7
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
3
0.5
L
4
7
2
0.71
L
0
7
2
0.14
W
3
1
1
3.5
L
Apollo
1
5
0
0.2
W
2
2
6
2.5
W
Cerberus
SeñorTaquito
Cerberus
8
2
10
6.5
W
Xbalanque
nibblesnarf777
Xbalanque
8
1
6
11
L
Cu Chulainn
num3x1c4nwookie
Cu Chulainn
1
2
2
1
W
Sylvanus
thegodlywimp
Sylvanus
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,523
Damage
53,807
69,093
Taken
68,374
41,711
Mitigated
52,109
11,632
Healing
24,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,309
354
0
1,799
13,853
13,820
511
7,687
5,924
28,951
0
L
7,179
338
0
908
10,375
2,528
673
6,969
3,236
47,002
0
L
13,206
4,025
0
4,986
18,693
9,991
0
8,819
9,750
0
74,136
W
14,308
1,982
0
5,639
14,809
16,230
808
3,694
11,051
15,202
66,027
L
Apollo
2,164
1,379
0
500
8,837
2,415
344
1,640
7,197
0
32,208
W
6,982
1,281
0
4,470
9,440
3,667
1,247
1,896
7,398
54,635
0
W
Cerberus
SeñorTaquito
Cerberus
14,613
705
0
2,908
18,502
12,248
629
3,216
15,194
82,694
0
W
Xbalanque
nibblesnarf777
Xbalanque
10,748
5,210
0
6,371
10,639
3,924
2,133
1,253
9,308
0
81,462
L
Cu Chulainn
num3x1c4nwookie
Cu Chulainn
8,665
1,540
0
3,439
17,335
12,957
0
5,359
11,956
7,786
46,560
W
Sylvanus
thegodlywimp
Sylvanus
7,156
2,179
1,593
3,645
14,984
16,040
403
5,064
9,710
34,953
13,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,771
Gold Earned
52,787
448
Minions Killed
633
0
Camps Cleared
0
1,681,582
Distance Traveled
1,676,356
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,189
431
18
1
0
352,013
5
L
Janus
9,970
525
121
6
0
308,143
7
L
Chaac
8,656
456
127
7
0
373,135
5
W
Chaac
11,176
588
171
9
0
358,116
5
L
Apollo
7,761
408
79
4
0
301,956
1
W
Sol
9,595
505
114
6
0
298,530
6
W
Cerberus
10,851
571
147
8
0
364,115
9
W
Xbalanque
11,157
587
122
6
0
349,946
8
L
Cu Chulainn
9,195
484
103
5
0
346,335
5
W
Sylvanus
10,008
527
79
4
0
305,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role