Player Matchup

Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AkasunaWolf
Nu Wa
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 26L
1,769 Elo+
Party 2
Nike
Nike
Marvica
Nike
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 92L
1,664 Elo+
Party 2
Team Averages
Level 150
1,500 SR
1,587 Elo+

VS

Team Averages
Level 150
1,488 SR
1,544 Elo+
Hades
Hades
DevZz
Hades
Level 139
God Stats
2W - 9L
993 SR
Queue Stats
500W - 489L
1,532 Elo+
Solo
Kukulkan
Kukulkan
F0xRiver
Kukulkan
Level 146
God Stats
9W - 9L
1,355 SR
Queue Stats
519W - 509L
1,552 Elo+
Party 1
Chaac
Chaac
LeeCooy
Chaac
Level 158
God Stats
2W - 0L
1,800 SR
Queue Stats
178W - 195L
1,509 Elo+
Solo
Scylla
Scylla
Listenstain
Scylla
Level 156
God Stats
7W - 5L
1,820 SR
Queue Stats
332W - 322L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
UmbraTenebri
Cthulhu
Level 153
God Stats
4W - 1L
1,471 SR
Queue Stats
243W - 182L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
3 / 3 / 6
8,133
739
8,986
17,078
14,253
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
 
Sol
15
1 / 3 / 7
7,938
722
8,375
9,493
3,443
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Raijin
 
Raijin
13
1 / 5 / 4
7,452
677
6,631
9,781
4,202
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 4 / 7
8,151
741
8,011
8,382
3,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
Marvica
Nike
13
3 / 5 / 3
7,880
716
7,491
12,914
9,573
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DevZz
Hades
16
4 / 2 / 15
9,563
869
7,383
10,264
11,124
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
F0xRiver
Kukulkan
16
2 / 2 / 7
9,171
834
7,848
7,299
3,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
LeeCooy
Chaac
14
3 / 1 / 10
9,134
830
10,081
16,258
14,328
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
16
4 / 1 / 9
9,485
862
13,248
5,244
2,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
UmbraTenebri
Cthulhu
17
7 / 3 / 9
10,298
936
13,511
15,153
14,771
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
9
Kills
20
20
Deaths
9
27
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
3
6
2
L
Sol
 
Sol
1
3
7
1.5
L
Raijin
 
Raijin
1
5
4
0.6
L
1
4
7
1.13
W
Hades
DevZz
Hades
4
2
15
5.75
W
Kukulkan
F0xRiver
Kukulkan
2
2
7
2.75
W
Chaac
LeeCooy
Chaac
3
1
10
8
W
Scylla
4
1
9
8.5
L
Nike
Marvica
Nike
3
5
3
0.9
W
Cthulhu
UmbraTenebri
Cthulhu
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,494
Damage
52,071
57,648
Taken
54,218
34,733
Mitigated
45,746
18,858
Healing
28,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,986
806
527
6,253
17,078
14,253
0
10,753
6,325
15,635
0
L
Sol
 
Sol
8,375
1,604
1,746
3,337
9,493
3,443
128
8,317
1,176
23,641
0
L
Raijin
 
Raijin
6,631
574
1,966
1,736
9,781
4,202
72
8,257
1,524
15,768
0
L
8,011
1,396
0
1,060
8,382
3,262
132
5,363
3,019
19,416
0
W
Hades
DevZz
Hades
7,383
232
2,493
3,184
10,264
11,124
833
5,898
4,046
16,018
0
W
Kukulkan
F0xRiver
Kukulkan
7,848
241
1,387
1,698
7,299
3,448
1,389
5,378
1,727
31,151
0
W
Chaac
LeeCooy
Chaac
10,081
691
1,016
8,852
16,258
14,328
244
7,406
8,486
446
20,178
W
Scylla
13,248
573
1,074
954
5,244
2,075
1,587
3,993
1,207
30,432
0
L
Nike
Marvica
Nike
7,491
762
1,719
514
12,914
9,573
0
9,632
3,282
0
9,971
W
Cthulhu
UmbraTenebri
Cthulhu
13,511
413
3,319
4,783
15,153
14,771
501
8,281
6,749
26,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,554
Gold Earned
47,651
107
Minions Killed
153
0
Camps Cleared
0
959,508
Distance Traveled
1,011,769
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,133
739
11
1
0
206,937
0
L
Sol
7,938
722
28
3
0
178,755
4
L
Raijin
7,452
677
21
2
0
171,511
0
L
Nu Wa
8,151
741
42
4
0
191,356
4
W
Hades
9,563
869
20
2
0
185,477
1
W
Kukulkan
9,171
834
54
5
0
193,857
0
W
Chaac
9,134
830
11
1
0
218,943
1
W
Scylla
9,485
862
33
3
0
205,175
4
L
Nike
7,880
716
5
0
0
210,949
0
W
Cthulhu
10,298
936
35
3
0
208,317
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role