Player Matchup

Bacchus
Bacchus
Aitnes
Bacchus
Level 55
God Stats
21W - 24L
1,460 SR
Queue Stats
230W - 350L
1,350 Elo+
Party 2
Neith
Neith
Artquiles
Neith
Level 124
God Stats
29W - 24L
1,578 SR
Queue Stats
428W - 422L
1,454 Elo+
Party 2
Anubis
Anubis
saymeowordie
Anubis
Level 98
God Stats
17W - 19L
1,544 SR
Queue Stats
95W - 119L
1,444 Elo+
Solo
Team Averages
Level 92
1,528 SR
1,416 Elo+

VS

Team Averages
Level 19
1,527 SR
1,538 Elo+
Medusa
Medusa
JIJELRO
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
K3tro7
Baron Samedi
Level 23
God Stats
0W - 1L
1,580 SR
Queue Stats
10W - 8L
1,457 Elo+
Party 1
Bellona
Bellona
LoRdDeStRoYeR
Bellona
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aitnes
Bacchus
14
1 / 1 / 19
11,805
656
6,365
16,060
21,023
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Artquiles
Neith
17
12 / 3 / 7
13,702
761
24,057
14,182
6,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
16
11 / 6 / 8
13,619
757
18,884
15,993
10,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JIJELRO
Medusa
12
1 / 13 / 6
10,423
579
8,193
17,108
4,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
K3tro7
Baron Samedi
14
2 / 8 / 6
10,917
607
9,158
13,712
10,435
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
16
7 / 3 / 2
12,782
710
15,961
28,635
24,648
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
24
Kills
10
10
Deaths
24
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Aitnes
Bacchus
1
1
19
10.5
W
Neith
Artquiles
Neith
12
3
7
5.17
L
Medusa
JIJELRO
Medusa
1
13
6
0.31
L
Baron Samedi
K3tro7
Baron Samedi
2
8
6
0.63
L
Bellona
7
3
2
2.67
W
Anubis
11
6
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,306
Damage
33,312
46,235
Taken
59,455
37,605
Mitigated
39,886
15,540
Healing
10,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Aitnes
Bacchus
6,365
809
0
4,992
16,060
21,023
0
5,306
10,754
21,897
0
W
Neith
Artquiles
Neith
24,057
8,155
0
4,253
14,182
6,376
2,372
1,304
12,878
0
73,319
L
Medusa
JIJELRO
Medusa
8,193
5,133
0
491
17,108
4,803
0
6,698
10,410
0
30,867
L
Baron Samedi
K3tro7
Baron Samedi
9,158
464
1,314
2,843
13,712
10,435
0
9,234
4,478
36,364
0
L
Bellona
15,961
3,781
0
6,123
28,635
24,648
0
10,794
17,841
0
45,375
W
Anubis
18,884
670
0
6,295
15,993
10,206
251
3,151
12,842
41,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,126
Gold Earned
34,122
180
Minions Killed
151
7
Camps Cleared
5
964,169
Distance Traveled
892,224
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,805
656
36
2
0
378,449
3
W
Neith
13,702
761
100
6
5
315,931
3
L
Medusa
10,423
579
49
3
0
242,929
1
L
Baron Samedi
10,917
607
56
3
4
295,984
5
L
Bellona
12,782
710
46
3
1
353,311
1
W
Anubis
13,619
757
44
2
2
269,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role