Player Matchup

Bellona
Bellona
JBone1000
Bellona
Level 18
God Stats
5W - 5L
1,864 SR
Queue Stats
204W - 193L
1,499 Elo+
Solo
Charybdis
Charybdis
Reah104
Charybdis
Level 22
God Stats
15W - 11L
1,853 SR
Queue Stats
51W - 60L
1,373 Elo+
Solo
Discordia
Discordia
Thormelius
Discordia
Level 4
God Stats
2W - 3L
1,263 SR
Queue Stats
2W - 5L
1,281 Elo+
Solo
Ymir
Ymir
YungTro
Ymir
Level 4
God Stats
2W - 4L
1,415 SR
Queue Stats
2W - 6L
1,275 Elo+
Solo
Kukulkan
Kukulkan
Zymacord
Kukulkan
Level 4
God Stats
2W - 4L
1,732 SR
Queue Stats
4W - 7L
1,650 Elo+
Solo
Team Averages
Level 10
1,625 SR
1,415 Elo+

VS

Team Averages
Level 11
1,492 SR
1,440 Elo+
Nemesis
Nemesis
ATXGREATEST23
Nemesis
Level 11
God Stats
5W - 6L
1,242 SR
Queue Stats
23W - 24L
1,441 Elo+
Solo
Danzaburou
Danzaburou
Cosmoskroxx
Danzaburou
Level 8
God Stats
23W - 22L
1,712 SR
Queue Stats
27W - 28L
1,412 Elo+
Solo
Cthulhu
Cthulhu
Demon3191
Cthulhu
Level 14
God Stats
5W - 4L
1,311 SR
Queue Stats
39W - 44L
1,296 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Manblue666
Morgan Le Fay
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,480 Elo+
Solo
Merlin
Merlin
Takmichi
Merlin
Level 8
God Stats
5W - 1L
1,695 SR
Queue Stats
18W - 16L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JBone1000
Bellona
19
5 / 5 / 12
12,584
968
21,565
24,091
30,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Reah104
Charybdis
19
2 / 8 / 13
12,366
951
12,908
17,824
7,077
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Thormelius
Discordia
19
2 / 13 / 15
12,526
964
6,667
19,014
7,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
YungTro
Ymir
20
7 / 8 / 11
14,046
1,080
11,846
27,385
18,756
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
Zymacord
Kukulkan
20
8 / 12 / 10
13,966
1,074
25,010
16,372
6,710
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

107

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
22 / 3 / 11
17,054
1,312
29,479
17,712
8,900
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Cosmoskroxx
Danzaburou
20
10 / 3 / 13
14,575
1,121
15,262
12,764
5,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Demon3191
Cthulhu
20
3 / 8 / 25
13,488
1,038
16,487
19,557
27,010
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Manblue666
Morgan Le Fay
20
2 / 4 / 16
11,974
921
9,012
16,884
7,155
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
Takmichi
Merlin
20
9 / 6 / 17
14,712
1,132
26,847
18,080
9,046
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
128
24
Kills
46
46
Deaths
24
61
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Nemesis
22
3
11
9.17
W
Danzaburou
Cosmoskroxx
Danzaburou
10
3
13
5.5
W
Cthulhu
Demon3191
Cthulhu
3
8
25
1.94
L
Bellona
JBone1000
Bellona
5
5
12
2.2
W
Morgan Le Fay
Manblue666
Morgan Le Fay
2
4
16
2.5
L
Charybdis
Reah104
Charybdis
2
8
13
1.06
W
Merlin
Takmichi
Merlin
9
6
17
2.92
L
Discordia
Thormelius
Discordia
2
13
15
0.73
L
Ymir
YungTro
Ymir
7
8
11
1.56
L
Kukulkan
Zymacord
Kukulkan
8
12
10
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,996
Damage
97,087
104,686
Taken
84,997
71,293
Mitigated
57,865
4,311
Healing
9,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
29,479
22,035
0
3,250
17,712
8,900
0
9,886
7,384
0
39,590
W
Danzaburou
Cosmoskroxx
Danzaburou
15,262
6,622
0
1,298
12,764
5,754
0
7,535
4,841
0
29,874
W
Cthulhu
Demon3191
Cthulhu
16,487
862
506
0
19,557
27,010
0
12,018
7,247
36,697
0
L
Bellona
JBone1000
Bellona
21,565
3,511
0
1,783
24,091
30,921
0
12,919
11,172
8,386
24,154
W
Morgan Le Fay
Manblue666
Morgan Le Fay
9,012
1,380
0
1,164
16,884
7,155
0
10,067
6,554
27,948
0
L
Charybdis
Reah104
Charybdis
12,908
5,190
0
0
17,824
7,077
0
7,994
9,830
0
53,097
W
Merlin
Takmichi
Merlin
26,847
4,513
331
2,820
18,080
9,046
0
10,575
7,010
61,778
0
L
Discordia
Thormelius
Discordia
6,667
2,801
0
290
19,014
7,829
0
9,379
9,635
13,277
0
L
Ymir
YungTro
Ymir
11,846
844
0
1,511
27,385
18,756
0
14,538
12,847
40,582
0
L
Kukulkan
Zymacord
Kukulkan
25,010
4,273
0
727
16,372
6,710
0
7,516
8,856
46,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,488
Gold Earned
71,803
223
Minions Killed
218
4
Camps Cleared
9
1,145,443
Distance Traveled
1,000,161
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
17,054
1,312
14
1
4
237,931
0
W
Danzaburou
14,575
1,121
25
2
4
190,043
0
W
Cthulhu
13,488
1,038
56
4
0
185,597
0
L
Bellona
12,584
968
19
1
1
263,530
0
W
Morgan Le Fay
11,974
921
34
3
1
189,433
0
L
Charybdis
12,366
951
80
6
2
213,591
0
W
Merlin
14,712
1,132
89
7
0
197,157
0
L
Discordia
12,526
964
12
1
0
214,003
0
L
Ymir
14,046
1,080
63
5
0
237,077
0
L
Kukulkan
13,966
1,074
49
4
1
217,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role