Player Matchup

Nemesis
Nemesis
DAPDUDE
Nemesis
Level 113
God Stats
11W - 2L
1,679 SR
Queue Stats
82W - 69L
1,549 Elo+
Party 2
Geb
Geb
ImaDieLitt
Geb
Level 108
God Stats
1W - 2L
1,176 SR
Queue Stats
42W - 56L
1,443 Elo+
Solo
Ganesha
Ganesha
Sniper1511
Ganesha
Level 154
God Stats
17W - 14L
1,382 SR
Queue Stats
854W - 769L
1,564 Elo+
Solo
Baron Samedi
Baron Samedi
TRAPSHADOW-JEST-
Baron Samedi
Level 107
God Stats
9W - 4L
1,665 SR
Queue Stats
86W - 84L
1,546 Elo+
Party 2
Chiron
Chiron
Unequaaled
Chiron
Level 125
God Stats
3W - 1L
1,698 SR
Queue Stats
4W - 3L
1,751 Elo+
Solo
Team Averages
Level 121
1,520 SR
1,571 Elo+

VS

Team Averages
Level 132
1,571 SR
1,543 Elo+
Anubis
Anubis
KIRO98YT
Anubis
Level 87
God Stats
30W - 22L
1,627 SR
Queue Stats
554W - 478L
1,544 Elo+
Solo
Thor
Thor
NeoPhantom10
Thor
Level 146
God Stats
1W - 7L
1,491 SR
Queue Stats
667W - 659L
1,565 Elo+
Solo
Anhur
Anhur
Suimasen
Anhur
Level 145
God Stats
13W - 21L
1,508 SR
Queue Stats
57W - 71L
1,535 Elo+
Party 1
Nu Wa
Nu Wa
Tk So Saucy
Nu Wa
Level 127
God Stats
3W - 4L
1,616 SR
Queue Stats
340W - 359L
1,524 Elo+
Party 1
Artio
Artio
xFatboyTrae
Artio
Level 157
God Stats
14W - 14L
1,616 SR
Queue Stats
474W - 475L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DAPDUDE
Nemesis
16
13 / 1 / 1
10,272
642
10,268
9,987
4,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 2 / 3
8,829
552
7,024
12,661
8,639
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ganesha
Sniper1511
Ganesha
12
0 / 2 / 8
8,164
510
5,358
11,654
8,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
TRAPSHADOW-JEST-
Baron Samedi
15
5 / 1 / 7
9,125
570
11,349
10,391
4,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Unequaaled
Chiron
13
3 / 2 / 5
8,254
516
8,617
8,286
2,359
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
KIRO98YT
Anubis
15
2 / 3 / 0
9,020
564
8,356
11,310
5,380
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 3 / 1
8,449
528
5,945
11,254
4,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Suimasen
Anhur
12
1 / 6 / 2
7,369
461
5,666
10,601
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 6 / 3
7,291
456
7,069
8,200
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 2
6,966
435
4,955
15,690
9,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
21
Kills
8
8
Deaths
21
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DAPDUDE
Nemesis
13
1
1
13.5
W
0
2
3
0.75
L
Anubis
KIRO98YT
Anubis
2
3
0
0.67
L
3
3
1
1.17
W
Ganesha
Sniper1511
Ganesha
0
2
8
2
L
Anhur
Suimasen
Anhur
1
6
2
0.33
W
Baron Samedi
TRAPSHADOW-JEST-
Baron Samedi
5
1
7
8.5
L
0
6
3
0.25
W
Chiron
Unequaaled
Chiron
3
2
5
2.75
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,616
Damage
31,991
52,979
Taken
57,055
28,917
Mitigated
23,575
21,974
Healing
13,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DAPDUDE
Nemesis
10,268
3,386
0
4,685
9,987
4,907
0
3,268
6,719
0
77,929
W
7,024
1,353
0
5,286
12,661
8,639
0
6,489
6,172
52,596
0
L
Anubis
KIRO98YT
Anubis
8,356
317
0
6,326
11,310
5,380
0
5,910
5,400
58,417
0
L
5,945
852
0
1,483
11,254
4,090
0
4,539
6,601
0
49,937
W
Ganesha
Sniper1511
Ganesha
5,358
370
233
2,683
11,654
8,325
0
4,620
7,034
21,228
0
L
Anhur
Suimasen
Anhur
5,666
3,733
0
702
10,601
3,178
0
2,292
8,275
0
43,470
W
Baron Samedi
TRAPSHADOW-JEST-
Baron Samedi
11,349
889
611
3,088
10,391
4,687
184
4,081
6,310
60,396
0
L
7,069
1,200
0
273
8,200
1,742
0
3,433
4,541
50,113
0
W
Chiron
Unequaaled
Chiron
8,617
4,367
544
4,844
8,286
2,359
862
1,922
6,363
0
55,311
L
4,955
763
1,454
3,170
15,690
9,185
0
6,903
8,507
15,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,644
Gold Earned
39,095
438
Minions Killed
433
0
Camps Cleared
0
1,507,997
Distance Traveled
1,377,458
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,272
642
119
7
0
334,286
4
W
Geb
8,829
552
100
6
0
304,566
2
L
Anubis
9,020
564
143
9
0
249,994
4
L
Thor
8,449
528
94
6
0
319,557
4
W
Ganesha
8,164
510
6
0
0
302,995
2
L
Anhur
7,369
461
76
5
0
273,196
0
W
Baron Samedi
9,125
570
109
7
0
298,823
3
L
Nu Wa
7,291
456
90
6
0
260,434
3
W
Chiron
8,254
516
104
7
0
267,327
1
L
Artio
6,966
435
30
2
0
274,277
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role