Player Matchup

Bellona
Bellona
Bking195
Bellona
Level 13
God Stats
24W - 31L
1,455 SR
Queue Stats
27W - 36L
1,275 Elo+
Party 1
Thor
Thor
Joe9038
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kali
Kali
MrGrim670
Kali
Level 18
God Stats
17W - 21L
1,359 SR
Queue Stats
35W - 48L
1,095 Elo+
Party 1
Baron Samedi
Baron Samedi
Steady_Murkin210
Baron Samedi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
temp-134607
Medusa
Level 21
God Stats
6W - 11L
1,335 SR
Queue Stats
26W - 40L
1,237 Elo+
Solo
Team Averages
Level 16
1,430 SR
1,321 Elo+

VS

Team Averages
Level 30
1,372 SR
1,327 Elo+
Fenrir
Fenrir
AMazo2244
Fenrir
Level 85
God Stats
2W - 0L
1,523 SR
Queue Stats
99W - 117L
1,365 Elo+
Party 2
Cerberus
Cerberus
D34M0N-5LAY3R-55
Cerberus
Level 22
God Stats
6W - 9L
1,404 SR
Queue Stats
13W - 19L
1,318 Elo+
Solo
Olorun
Olorun
DaltonSnags
Olorun
Level 1
God Stats
4W - 0L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 2
Da Ji
Da Ji
FALLEN_CRASH
Da Ji
Level 29
God Stats
3W - 2L
1,182 SR
Queue Stats
112W - 117L
1,319 Elo+
Solo
Cthulhu
Cthulhu
Lord-Death-969
Cthulhu
Level 14
God Stats
25W - 28L
1,252 SR
Queue Stats
139W - 159L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bking195
Bellona
10
2 / 5 / 0
6,745
482
5,021
9,145
5,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thor
Joe9038
Thor
8
0 / 12 / 2
5,650
404
1,282
9,972
2,525
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Kali
7
0 / 8 / 0
5,161
369
765
7,571
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Steady_Murkin210
Baron Samedi
8
1 / 9 / 0
5,486
392
2,628
9,590
5,511
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
7
1 / 8 / 0
5,377
384
3,564
8,876
2,586
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AMazo2244
Fenrir
12
8 / 1 / 7
8,133
581
5,215
8,634
4,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 2 / 2
7,193
514
1,159
8,736
4,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
15
16 / 1 / 2
9,991
714
13,708
9,811
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
10 / 1 / 1
8,825
630
6,978
7,750
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 7
7,234
517
3,504
9,716
4,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
4
Kills
39
42
Deaths
6
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AMazo2244
Fenrir
8
1
7
11.5
L
Bellona
Bking195
Bellona
2
5
0
0.4
W
3
2
2
2
W
Olorun
16
1
2
17
W
10
1
1
10.5
L
Thor
Joe9038
Thor
0
12
2
0.08
W
2
1
7
5.5
L
Kali
0
8
0
0
L
Baron Samedi
Steady_Murkin210
Baron Samedi
1
9
0
0.11
L
Medusa
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,260
Damage
30,564
45,154
Taken
44,647
18,321
Mitigated
21,177
3,025
Healing
11,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AMazo2244
Fenrir
5,215
1,971
0
2,192
8,634
4,245
0
298
8,336
0
41,100
L
Bellona
Bking195
Bellona
5,021
1,889
0
343
9,145
5,127
122
4,946
4,199
0
18,476
W
1,159
133
0
320
8,736
4,365
902
377
8,359
24,059
0
W
Olorun
13,708
7,310
0
4,669
9,811
4,794
5,558
507
9,304
54,804
5,730
W
6,978
2,476
0
2,319
7,750
3,645
1,873
959
6,791
0
41,660
L
Thor
Joe9038
Thor
1,282
287
0
130
9,972
2,525
42
2,381
7,591
0
15,712
W
3,504
1,098
0
1,892
9,716
4,128
1,427
864
8,852
26,312
0
L
Kali
765
341
0
325
7,571
2,572
154
1,522
6,049
0
12,609
L
Baron Samedi
Steady_Murkin210
Baron Samedi
2,628
866
0
538
9,590
5,511
22
2,421
7,169
11,029
0
L
Medusa
3,564
1,476
0
1,689
8,876
2,586
0
5,855
3,021
0
11,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,419
Gold Earned
41,376
115
Minions Killed
378
0
Camps Cleared
0
1,015,940
Distance Traveled
1,142,170
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,133
581
70
5
0
206,387
0
L
Bellona
6,745
482
32
2
0
231,309
0
W
Cerberus
7,193
514
47
3
0
214,363
3
W
Olorun
9,991
714
121
9
0
239,827
1
W
Da Ji
8,825
630
91
7
0
263,691
0
L
Thor
5,650
404
27
2
0
200,850
1
W
Cthulhu
7,234
517
49
4
0
217,902
3
L
Kali
5,161
369
30
2
0
217,205
0
L
Baron Samedi
5,486
392
17
1
0
197,239
1
L
Medusa
5,377
384
9
1
0
169,337
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role