Player Matchup

Hera
Hera
 
Hera
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Laahn
Sobek
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,193 Elo+
Solo
Sol
Sol
REIDASDESGRAÇA
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 42L
1,400 Elo+
Solo
Team Averages
Level 125
1,500 SR
1,419 Elo+

VS

Team Averages
Level 48
1,526 SR
1,451 Elo+
Fafnir
Fafnir
 
Fafnir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MiamiiX
Neith
Level 28
God Stats
4W - 7L
1,745 SR
Queue Stats
244W - 297L
1,410 Elo+
Solo
Artemis
Artemis
filidrop
Artemis
Level 26
God Stats
5W - 5L
1,606 SR
Queue Stats
215W - 266L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
piedra_fisica6
Sun Wukong
Level 18
God Stats
0W - 2L
1,281 SR
Queue Stats
14W - 19L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
14 / 2 / 14
11,246
937
26,476
8,327
3,366
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
 
Hercules
17
7 / 2 / 21
10,425
869
11,990
19,032
16,769
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
 
Ganesha
16
0 / 2 / 26
9,648
804
7,114
12,381
15,629
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sobek
Laahn
Sobek
16
6 / 3 / 24
10,107
842
8,046
13,321
12,356
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
7 / 1 / 16
9,988
832
13,248
11,509
4,656
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
0 / 6 / 7
8,386
699
6,192
22,319
22,095
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hades
 
Hades
13
0 / 8 / 3
7,504
625
4,570
13,542
7,164
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
MiamiiX
Neith
15
3 / 6 / 6
9,132
761
12,543
12,809
5,504
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
filidrop
Artemis
16
6 / 6 / 3
9,571
798
17,226
10,840
4,919
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
piedra_fisica6
Sun Wukong
13
1 / 8 / 7
8,193
683
10,171
17,922
24,192
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
36
34
Kills
10
10
Deaths
34
101
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
14
2
14
10.5
W
Hercules
 
Hercules
7
2
21
8.75
W
Ganesha
 
Ganesha
0
2
26
6.5
L
Fafnir
 
Fafnir
0
6
7
0.58
L
Hades
 
Hades
0
8
3
0.19
W
Sobek
Laahn
Sobek
6
3
24
6
L
Neith
MiamiiX
Neith
3
6
6
1
W
7
1
16
15
L
Artemis
filidrop
Artemis
6
6
3
1.25
L
Sun Wukong
piedra_fisica6
Sun Wukong
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,874
Damage
50,702
64,570
Taken
77,432
52,776
Mitigated
63,874
34,300
Healing
20,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
26,476
5,863
1,225
2,671
8,327
3,366
508
445
7,670
45,325
0
W
Hercules
 
Hercules
11,990
2,268
1,712
9,776
19,032
16,769
314
2,235
16,623
5,887
12,555
W
Ganesha
 
Ganesha
7,114
139
2,955
4,138
12,381
15,629
49
3,871
8,237
15,001
0
L
Fafnir
 
Fafnir
6,192
1,535
720
7,473
22,319
22,095
108
14,085
8,004
12,362
0
L
Hades
 
Hades
4,570
564
1,031
2,895
13,542
7,164
480
11,513
1,868
10,839
0
W
Sobek
Laahn
Sobek
8,046
459
0
3,519
13,321
12,356
362
2,455
10,742
17,756
0
L
Neith
MiamiiX
Neith
12,543
4,808
119
2,967
12,809
5,504
69
10,203
2,520
0
31,207
W
13,248
5,379
1,227
7,077
11,509
4,656
5,210
1,756
9,397
33,676
0
L
Artemis
filidrop
Artemis
17,226
6,837
390
1,318
10,840
4,919
1,152
8,774
1,972
0
30,157
L
Sun Wukong
piedra_fisica6
Sun Wukong
10,171
1,445
580
3,444
17,922
24,192
58
11,892
5,952
0
15,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,414
Gold Earned
42,786
126
Minions Killed
105
0
Camps Cleared
0
1,139,352
Distance Traveled
909,859
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,246
937
41
3
0
224,468
2
W
Hercules
10,425
869
20
2
0
237,773
0
W
Ganesha
9,648
804
0
0
0
231,771
3
L
Fafnir
8,386
699
14
1
0
183,922
5
L
Hades
7,504
625
17
1
0
169,751
1
W
Sobek
10,107
842
15
1
0
221,140
0
L
Neith
9,132
761
39
3
0
187,155
2
W
Sol
9,988
832
50
4
0
224,200
0
L
Artemis
9,571
798
32
3
0
171,878
0
L
Sun Wukong
8,193
683
3
0
0
197,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role