Player Matchup

Horus
Horus
 
Horus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Darksider_Jones
Janus
Level 124
God Stats
2W - 2L
1,785 SR
Queue Stats
275W - 213L
1,668 Elo+
Party 1
Team Averages
Level 123
1,595 SR
1,556 Elo+

VS

Team Averages
Level 85
1,525 SR
1,495 Elo+
Cerberus
Cerberus
Bashcrash01
Cerberus
Level 32
God Stats
12W - 8L
1,625 SR
Queue Stats
72W - 47L
1,469 Elo+
Party 2
Baron Samedi
Baron Samedi
GDFGDS24
Baron Samedi
Level 126
God Stats
3W - 0L
1,584 SR
Queue Stats
153W - 96L
1,628 Elo+
Party 2
Charybdis
Charybdis
GodlyblaueWaffel
Charybdis
Level 96
God Stats
1W - 3L
1,366 SR
Queue Stats
74W - 99L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
4 / 5 / 12
10,192
728
6,564
24,422
15,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thanatos
 
Thanatos
13
8 / 6 / 7
10,151
725
12,225
15,643
4,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
6 / 5 / 11
10,118
723
17,259
11,467
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bashcrash01
Cerberus
14
3 / 4 / 13
10,603
757
9,005
19,335
18,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
GDFGDS24
Baron Samedi
16
12 / 6 / 4
12,289
878
22,199
13,958
9,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
12
1 / 8 / 7
9,118
651
10,660
12,535
4,229
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
40
18
Kills
16
16
Deaths
18
30
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
5
12
2
L
Thanatos
 
Thanatos
8
6
7
1.92
W
Cerberus
Bashcrash01
Cerberus
3
4
13
2.38
L
6
5
11
2.3
W
Baron Samedi
GDFGDS24
Baron Samedi
12
6
4
2.33
W
Charybdis
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,048
Damage
41,864
51,532
Taken
45,828
24,007
Mitigated
32,694
22,281
Healing
15,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,564
3,651
3,063
10,728
24,422
15,730
185
14,684
9,738
0
13,680
L
Thanatos
 
Thanatos
12,225
2,771
0
6,851
15,643
4,787
0
9,010
6,633
0
26,412
W
Cerberus
Bashcrash01
Cerberus
9,005
1,160
358
6,832
19,335
18,803
333
7,072
11,613
19,061
0
L
17,259
740
48
1,591
11,467
3,490
144
7,930
3,537
38,278
0
W
Baron Samedi
GDFGDS24
Baron Samedi
22,199
3,387
1,948
4,567
13,958
9,662
594
5,813
7,693
53,193
0
W
Charybdis
10,660
5,762
524
1,621
12,535
4,229
1,398
4,330
7,961
0
27,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,461
Gold Earned
32,010
108
Minions Killed
127
6
Camps Cleared
5
751,767
Distance Traveled
686,335
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,192
728
9
1
0
253,465
3
L
Thanatos
10,151
725
40
3
2
239,184
4
W
Cerberus
10,603
757
38
3
0
267,433
3
L
Janus
10,118
723
59
4
4
259,118
1
W
Baron Samedi
12,289
878
70
5
1
220,021
2
W
Charybdis
9,118
651
19
1
4
198,881
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role