Player Matchup

Baba Yaga
Baba Yaga
Azertine
Baba Yaga
Level 123
God Stats
4W - 6L
1,478 SR
Queue Stats
314W - 338L
1,616 Elo+
Solo
Chang'e
Chang'e
Mikeres_
Chang'e
Level 146
God Stats
19W - 16L
1,624 SR
Queue Stats
871W - 818L
1,608 Elo+
Solo
Gilgamesh
Gilgamesh
SrSkippy
Gilgamesh
Level 136
God Stats
1W - 1L
1,270 SR
Queue Stats
23W - 17L
1,603 Elo+
Solo
Hera
Hera
VictoryCar
Hera
Level 125
God Stats
5W - 1L
1,851 SR
Queue Stats
390W - 310L
1,614 Elo+
Solo
Achilles
Achilles
pondotta
Achilles
Level 160
God Stats
9W - 6L
1,585 SR
Queue Stats
633W - 666L
1,639 Elo+
Solo
Team Averages
Level 138
1,562 SR
1,616 Elo+

VS

Team Averages
Level 148
1,546 SR
1,576 Elo+
Hercules
Hercules
Fist 0F Warfare
Hercules
Level 160
God Stats
17W - 10L
1,693 SR
Queue Stats
785W - 769L
1,646 Elo+
Solo
Danzaburou
Danzaburou
Mr_Overrated1
Danzaburou
Level 145
God Stats
4W - 4L
1,490 SR
Queue Stats
362W - 369L
1,456 Elo+
Solo
Zhong Kui
Zhong Kui
NomNomRoflmao
Zhong Kui
Level 153
God Stats
4W - 4L
1,498 SR
Queue Stats
322W - 287L
1,622 Elo+
Solo
Chang'e
Chang'e
TheMossiah
Chang'e
Level 128
God Stats
6W - 6L
1,550 SR
Queue Stats
477W - 497L
1,550 Elo+
Solo
Bakasura
Bakasura
xLara90
Bakasura
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 194L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Azertine
Baba Yaga
20
5 / 2 / 18
13,402
745
24,211
17,039
12,407
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Mikeres_
Chang'e
20
3 / 4 / 20
12,532
696
20,282
19,065
17,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
SrSkippy
Gilgamesh
18
4 / 7 / 13
12,512
695
19,271
19,004
14,105
Breastplate

Breastplate

+20
Physical Protection

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
10 / 5 / 14
14,436
802
33,127
15,341
9,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
pondotta
Achilles
20
10 / 3 / 18
13,923
774
21,389
30,807
51,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
1 / 6 / 14
11,203
622
14,275
47,264
34,270
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Mr_Overrated1
Danzaburou
19
8 / 9 / 3
13,013
723
18,186
20,799
8,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
NomNomRoflmao
Zhong Kui
20
6 / 5 / 10
12,956
720
28,123
27,767
19,124
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
TheMossiah
Chang'e
18
3 / 8 / 8
11,107
617
16,054
23,874
13,203
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
xLara90
Bakasura
18
2 / 4 / 8
10,964
609
7,370
17,568
13,312
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
63
32
Kills
20
21
Deaths
32
83
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
Azertine
Baba Yaga
5
2
18
7
L
Hercules
1
6
14
1.33
W
Chang'e
Mikeres_
Chang'e
3
4
20
3.25
L
Danzaburou
Mr_Overrated1
Danzaburou
8
9
3
1.06
L
Zhong Kui
NomNomRoflmao
Zhong Kui
6
5
10
2.2
W
Gilgamesh
SrSkippy
Gilgamesh
4
7
13
1.5
L
Chang'e
TheMossiah
Chang'e
3
8
8
0.88
W
10
5
14
3.4
W
Achilles
pondotta
Achilles
10
3
18
6.33
L
Bakasura
xLara90
Bakasura
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,280
Damage
84,008
101,256
Taken
137,272
104,954
Mitigated
88,567
47,777
Healing
68,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
Azertine
Baba Yaga
24,211
512
2,799
6,099
17,039
12,407
1,280
6,133
10,509
45,186
0
L
Hercules
14,275
2,562
3,723
20,603
47,264
34,270
252
23,840
23,424
243
23,951
W
Chang'e
Mikeres_
Chang'e
20,282
1,957
15,223
8,429
19,065
17,674
1,928
10,191
8,290
37,699
0
L
Danzaburou
Mr_Overrated1
Danzaburou
18,186
9,014
1,984
3,496
20,799
8,658
84
13,652
7,147
0
41,068
L
Zhong Kui
NomNomRoflmao
Zhong Kui
28,123
515
3,381
12,115
27,767
19,124
1,928
13,556
13,721
57,624
0
W
Gilgamesh
SrSkippy
Gilgamesh
19,271
3,482
403
2,547
19,004
14,105
324
8,771
10,108
0
29,848
L
Chang'e
TheMossiah
Chang'e
16,054
695
11,826
7,761
23,874
13,203
585
15,922
7,952
40,811
0
W
33,127
9,153
965
1,864
15,341
9,200
1,973
6,202
8,929
77,215
0
W
Achilles
pondotta
Achilles
21,389
3,069
1,505
7,943
30,807
51,568
904
12,880
17,043
0
32,674
L
Bakasura
xLara90
Bakasura
7,370
5,095
721
2,947
17,568
13,312
147
10,650
6,876
0
9,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,805
Gold Earned
59,243
223
Minions Killed
182
0
Camps Cleared
0
1,732,904
Distance Traveled
1,640,507
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
13,402
745
51
3
0
381,575
2
L
Hercules
11,203
622
19
1
0
365,416
3
W
Chang'e
12,532
696
35
2
0
319,120
0
L
Danzaburou
13,013
723
37
2
0
262,364
1
L
Zhong Kui
12,956
720
56
3
0
323,210
0
W
Gilgamesh
12,512
695
15
1
0
354,191
11
L
Chang'e
11,107
617
46
3
0
298,868
0
W
Hera
14,436
802
107
6
0
309,622
0
W
Achilles
13,923
774
15
1
0
368,396
4
L
Bakasura
10,964
609
24
1
0
390,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role