Player Matchup

Gilgamesh
Gilgamesh
AbandonedRuin
Gilgamesh
Level 90
God Stats
12W - 1L
1,657 SR
Queue Stats
19W - 8L
1,717 Elo+
Party 1
Skadi
Skadi
BalloonBarrel6
Skadi
Level 75
God Stats
18W - 6L
1,647 SR
Queue Stats
208W - 167L
1,538 Elo+
Party 1
Sol
Sol
UnboundBerserker
Sol
Level 109
God Stats
11W - 0L
1,785 SR
Queue Stats
44W - 34L
1,681 Elo+
Party 1
Team Averages
Level 91
1,696 SR
1,645 Elo+

VS

Team Averages
Level 127
1,532 SR
1,533 Elo+
Bellona
Bellona
Deathjaw02
Bellona
Level 108
God Stats
33W - 25L
1,562 SR
Queue Stats
442W - 334L
1,567 Elo+
Party 2
Fenrir
Fenrir
DiamodBack02
Fenrir
Level 149
God Stats
34W - 37L
1,577 SR
Queue Stats
815W - 773L
1,626 Elo+
Party 2
Scylla
Scylla
Krazystarfish27
Scylla
Level 125
God Stats
1W - 1L
1,458 SR
Queue Stats
20W - 19L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AbandonedRuin
Gilgamesh
12
5 / 2 / 5
8,780
798
9,031
10,027
10,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 6
8,383
762
8,340
4,052
1,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 1 / 6
8,201
746
7,420
7,300
2,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Deathjaw02
Bellona
11
2 / 4 / 0
7,287
662
7,404
10,403
12,609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
11
2 / 4 / 1
7,238
658
7,015
13,772
10,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 1
6,745
613
2,079
6,427
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
4
4
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AbandonedRuin
Gilgamesh
5
2
5
3.75
W
3
1
6
6
L
Bellona
Deathjaw02
Bellona
2
4
0
0.5
L
Fenrir
2
4
1
0.63
L
0
2
1
0.25
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,791
Damage
16,498
21,379
Taken
30,602
14,994
Mitigated
24,531
6,069
Healing
3,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AbandonedRuin
Gilgamesh
9,031
2,021
0
2,271
10,027
10,805
383
1,230
8,171
0
19,088
W
8,340
3,143
0
415
4,052
1,307
756
193
3,687
0
21,591
L
Bellona
Deathjaw02
Bellona
7,404
3,416
0
1,207
10,403
12,609
0
3,524
6,516
0
22,782
L
Fenrir
7,015
1,649
0
2,170
13,772
10,079
0
2,550
10,842
0
13,689
L
2,079
88
0
460
6,427
1,843
0
1,270
4,905
21,009
0
W
7,420
3,069
0
3,383
7,300
2,882
1,040
714
6,436
35,518
4,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,364
Gold Earned
21,270
129
Minions Killed
103
5
Camps Cleared
7
689,555
Distance Traveled
613,801
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,780
798
20
2
0
231,185
5
W
Skadi
8,383
762
49
4
0
231,528
1
L
Bellona
7,287
662
35
3
4
205,824
1
L
Fenrir
7,238
658
17
2
0
208,310
1
L
Scylla
6,745
613
51
5
3
199,667
0
W
Sol
8,201
746
60
5
5
226,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role