Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Express X11
Nemesis
Level 127
God Stats
8W - 12L
1,584 SR
Queue Stats
114W - 117L
1,539 Elo+
Solo
Sun Wukong
Sun Wukong
andreus9026
Sun Wukong
Level 127
God Stats
7W - 7L
1,474 SR
Queue Stats
223W - 210L
1,552 Elo+
Solo
Apollo
Apollo
burgledurturd
Apollo
Level 102
God Stats
117W - 104L
1,511 SR
Queue Stats
642W - 623L
1,445 Elo+
Solo
Chang'e
Chang'e
iLL3galM3x1can
Chang'e
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 179L
1,552 Elo+
Solo
Team Averages
Level 117
1,514 SR
1,518 Elo+

VS

Team Averages
Level 92
1,432 SR
1,431 Elo+
Jormungandr
Jormungandr
Darklay
Jormungandr
Level 118
God Stats
337W - 306L
1,574 SR
Queue Stats
616W - 589L
1,526 Elo+
Solo
Sylvanus
Sylvanus
LobeLicker
Sylvanus
Level 80
God Stats
5W - 4L
1,489 SR
Queue Stats
188W - 195L
1,564 Elo+
Solo
Guan Yu
Guan Yu
MAGGNM CHAOS
Guan Yu
Level 142
God Stats
2W - 2L
1,256 SR
Queue Stats
2W - 8L
1,208 Elo+
Solo
Kukulkan
Kukulkan
MrDepression587
Kukulkan
Level 64
God Stats
28W - 28L
1,491 SR
Queue Stats
174W - 191L
1,441 Elo+
Party 1
Chronos
Chronos
TypicalPolarGuY
Chronos
Level 58
God Stats
3W - 8L
1,349 SR
Queue Stats
329W - 329L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
5 / 0 / 4
5,858
586
5,583
4,550
1,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Express X11
Nemesis
9
2 / 1 / 3
5,471
547
1,868
4,977
1,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
andreus9026
Sun Wukong
10
0 / 3 / 0
5,265
527
3,212
8,033
4,714
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

9
3 / 0 / 5
5,445
545
7,515
5,437
1,507
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 0 / 1
6,421
642
2,900
5,632
1,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Darklay
Jormungandr
9
1 / 2 / 1
5,734
573
3,047
6,863
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
LobeLicker
Sylvanus
11
3 / 0 / 1
6,734
673
6,819
6,604
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
MAGGNM CHAOS
Guan Yu
7
0 / 3 / 0
4,618
462
1,141
7,597
3,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
10
0 / 2 / 0
5,835
584
1,611
2,556
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 5 / 0
4,259
426
2,793
7,733
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
12
Kills
4
4
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
0
4
7
L
Jormungandr
Darklay
Jormungandr
1
2
1
0.75
W
Nemesis
Express X11
Nemesis
2
1
3
3.5
L
Sylvanus
LobeLicker
Sylvanus
3
0
1
3.5
L
Guan Yu
MAGGNM CHAOS
Guan Yu
0
3
0
0
L
Kukulkan
0
2
0
0
L
0
5
0
0
W
Sun Wukong
andreus9026
Sun Wukong
0
3
0
0
W
3
0
5
5.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,078
Damage
15,411
28,629
Taken
31,353
11,357
Mitigated
12,243
13,676
Healing
10,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,583
1,382
393
3,026
4,550
1,926
316
1,436
3,114
29,055
0
L
Jormungandr
Darklay
Jormungandr
3,047
1,445
0
1,299
6,863
2,977
0
2,016
4,778
30,501
0
W
Nemesis
Express X11
Nemesis
1,868
816
0
771
4,977
1,561
23
2,027
2,950
0
24,077
L
Sylvanus
LobeLicker
Sylvanus
6,819
2,222
195
3,960
6,604
3,234
770
0
6,145
31,554
6,625
L
Guan Yu
MAGGNM CHAOS
Guan Yu
1,141
183
643
3,531
7,597
3,391
0
1,937
5,660
0
15,807
L
Kukulkan
1,611
48
0
230
2,556
904
181
1,711
679
34,822
0
L
2,793
469
0
1,093
7,733
1,737
0
2,627
5,106
16,547
0
W
Sun Wukong
andreus9026
Sun Wukong
3,212
732
0
3,049
8,033
4,714
0
5,400
2,633
0
30,460
W
7,515
5,212
0
3,515
5,437
1,507
415
2,076
3,321
0
27,242
W
2,900
319
191
2,731
5,632
1,649
0
2,448
3,034
40,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,460
Gold Earned
27,180
326
Minions Killed
301
0
Camps Cleared
0
961,244
Distance Traveled
855,289
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,858
586
56
6
0
179,535
3
L
Jormungandr
5,734
573
68
7
0
180,960
0
W
Nemesis
5,471
547
62
6
0
219,233
1
L
Sylvanus
6,734
673
88
9
0
140,416
2
L
Guan Yu
4,618
462
31
3
0
182,169
0
L
Kukulkan
5,835
584
91
9
0
175,587
3
L
Chronos
4,259
426
23
2
0
176,157
3
W
Sun Wukong
5,265
527
63
6
0
184,063
2
W
Apollo
5,445
545
47
5
0
180,731
2
W
Chang'e
6,421
642
98
10
0
197,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role