Player Matchup

Danzaburou
Danzaburou
Diamond II
Darezaay
Danzaburou
Diamond II
Level 154
God Stats
2W - 1L
1,754 SR
Queue Stats
144W - 138L
2,424 MMR
Solo
Scylla
Scylla
Platinum IV
J Dog102102
Scylla
Platinum IV
Level 59
God Stats
2W - 2L
1,999 SR
Queue Stats
28W - 9L
2,140 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond IV
Zesru
Tsukuyomi
Diamond IV
Level 158
God Stats
11W - 5L
1,837 SR
Queue Stats
281W - 83L
2,353 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,863 SR
2,306 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,640 SR
1,813 MMR
Sol
Sol
Masters
 
Sol
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Diamond I
 
Loki
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond V
Diddydog56
Fenrir
Diamond V
Level 157
God Stats
15W - 3L
1,920 SR
Queue Stats
117W - 85L
2,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darezaay
Danzaburou
9
1 / 5 / 0
6,173
617
5,577
8,580
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
9
0 / 3 / 1
5,764
576
3,744
5,330
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Zesru
Tsukuyomi
8
0 / 1 / 1
5,652
565
4,822
7,797
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
CabrakanGilgameshAthenaPersephoneMorgan Le Fay

VS

Bans
TiamatCthulhuDiscordiaOdinThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 6
7,578
758
7,591
7,191
2,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
 
Loki
11
3 / 0 / 4
7,291
729
4,966
6,451
4,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Diddydog56
Fenrir
11
3 / 1 / 6
7,346
735
6,086
9,014
4,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
9
9
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
6
6
W
Loki
 
Loki
3
0
4
5
L
Danzaburou
Darezaay
Danzaburou
1
5
0
0.2
W
Fenrir
Diddydog56
Fenrir
3
1
6
6
L
Scylla
0
3
1
0.17
L
Tsukuyomi
Zesru
Tsukuyomi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,143
Damage
18,643
21,707
Taken
22,656
9,991
Mitigated
12,277
4,448
Healing
10,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,591
1,567
0
4,587
7,191
2,754
1,074
1,258
5,726
39,013
5,769
W
Loki
 
Loki
4,966
687
0
2,224
6,451
4,569
205
1,435
4,705
3,766
13,143
L
Danzaburou
Darezaay
Danzaburou
5,577
2,013
0
549
8,580
3,151
0
3,208
4,870
0
15,460
W
Fenrir
Diddydog56
Fenrir
6,086
919
0
4,045
9,014
4,954
308
2,386
6,309
740
16,576
L
Scylla
3,744
233
0
1,073
5,330
1,415
0
1,719
3,157
15,318
0
L
Tsukuyomi
Zesru
Tsukuyomi
4,822
959
0
2,826
7,797
5,425
0
3,049
4,404
0
12,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,589
Gold Earned
22,215
84
Minions Killed
126
0
Camps Cleared
9
518,660
Distance Traveled
583,908
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,578
758
78
8
4
188,356
2
W
Loki
7,291
729
28
3
2
200,258
2
L
Danzaburou
6,173
617
37
4
0
152,175
3
W
Fenrir
7,346
735
20
2
3
195,294
1
L
Scylla
5,764
576
29
3
0
178,018
0
L
Tsukuyomi
5,652
565
18
2
0
188,467
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role