Player Matchup

Anubis
Anubis
 
Anubis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Emjay15
Thor
Level 32
God Stats
9W - 14L
1,500 SR
Queue Stats
323W - 333L
1,408 Elo+
Party 3
Cabrakan
Cabrakan
MakeItRayner
Cabrakan
Level 44
God Stats
12W - 11L
1,475 SR
Queue Stats
234W - 270L
1,372 Elo+
Party 3
Hou Yi
Hou Yi
MommyMakima
Hou Yi
Level 41
God Stats
12W - 4L
1,865 SR
Queue Stats
358W - 388L
1,367 Elo+
Party 3
Sun Wukong
Sun Wukong
badsamaritan54
Sun Wukong
Level 23
God Stats
9W - 13L
1,324 SR
Queue Stats
72W - 88L
1,347 Elo+
Party 3
Team Averages
Level 57
1,533 SR
1,399 Elo+

VS

Team Averages
Level 72
1,505 SR
1,387 Elo+
Nemesis
Nemesis
ChummyMercury
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,227 Elo+
Party 1
Nu Wa
Nu Wa
DiamondDust112
Nu Wa
Level 88
God Stats
3W - 4L
1,272 SR
Queue Stats
211W - 223L
1,489 Elo+
Party 2
Tiamat
Tiamat
Jorgh
Tiamat
Level 152
God Stats
1W - 1L
1,284 SR
Queue Stats
29W - 20L
1,449 Elo+
Solo
Khepri
Khepri
ShortwaveDrop5
Khepri
Level 69
God Stats
2W - 0L
1,696 SR
Queue Stats
15W - 13L
1,357 Elo+
Party 1
Medusa
Medusa
Yoster24
Medusa
Level 39
God Stats
2W - 2L
1,772 SR
Queue Stats
57W - 76L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
2 / 2 / 2
8,126
542
6,610
9,047
3,506
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
Emjay15
Thor
11
2 / 4 / 1
7,197
480
5,690
11,260
3,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
MakeItRayner
Cabrakan
10
0 / 2 / 1
6,707
447
1,329
12,174
11,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
11
1 / 2 / 1
6,698
447
2,573
9,030
3,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
badsamaritan54
Sun Wukong
11
1 / 4 / 0
6,716
448
1,632
7,908
5,812
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
1 / 3 / 3
7,270
485
3,974
7,094
2,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 2 / 2
8,920
595
10,195
7,087
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Jorgh
Tiamat
15
4 / 1 / 3
9,250
617
6,469
8,418
5,792
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 0 / 6
8,263
551
4,894
5,124
4,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Yoster24
Medusa
13
2 / 0 / 5
7,735
516
8,970
4,826
1,810
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
14
14
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
2
2
1.5
W
Nemesis
1
3
3
0.83
W
5
2
2
3
L
Thor
Emjay15
Thor
2
4
1
0.63
W
Tiamat
Jorgh
Tiamat
4
1
3
5.5
L
Cabrakan
MakeItRayner
Cabrakan
0
2
1
0.25
L
Hou Yi
1
2
1
0.75
W
2
0
6
5
W
Medusa
Yoster24
Medusa
2
0
5
4.5
L
Sun Wukong
badsamaritan54
Sun Wukong
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,834
Damage
34,502
49,419
Taken
32,549
27,120
Mitigated
16,458
11,569
Healing
11,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,610
260
0
4,633
9,047
3,506
236
5,057
3,686
55,748
0
W
Nemesis
3,974
2,257
0
2,037
7,094
2,624
582
895
6,199
0
41,351
W
10,195
3,038
0
1,477
7,087
2,000
256
4,572
2,515
51,927
0
L
Thor
Emjay15
Thor
5,690
1,771
0
1,512
11,260
3,237
0
3,055
8,097
0
47,617
W
Tiamat
Jorgh
Tiamat
6,469
1,266
0
6,403
8,418
5,792
2,136
0
8,418
52,294
0
L
Cabrakan
MakeItRayner
Cabrakan
1,329
256
0
2,844
12,174
11,289
0
4,617
7,407
7,928
0
L
Hou Yi
2,573
1,550
0
2,244
9,030
3,276
0
3,201
5,717
0
53,734
W
4,894
557
0
1,322
5,124
4,232
0
1,895
3,229
21,200
0
W
Medusa
Yoster24
Medusa
8,970
3,862
0
250
4,826
1,810
78
577
4,249
0
56,812
L
Sun Wukong
badsamaritan54
Sun Wukong
1,632
729
0
336
7,908
5,812
407
5,084
2,710
0
27,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,444
Gold Earned
41,438
360
Minions Killed
419
0
Camps Cleared
0
1,345,859
Distance Traveled
1,373,822
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,126
542
105
7
0
245,974
1
W
Nemesis
7,270
485
76
5
0
335,546
0
W
Nu Wa
8,920
595
97
6
0
281,789
3
L
Thor
7,197
480
82
5
0
297,827
8
W
Tiamat
9,250
617
118
8
0
212,903
0
L
Cabrakan
6,707
447
18
1
0
290,914
1
L
Hou Yi
6,698
447
90
6
0
260,079
4
W
Khepri
8,263
551
24
2
0
261,886
3
W
Medusa
7,735
516
104
7
0
281,698
2
L
Sun Wukong
6,716
448
65
4
0
251,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role