Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
BlooD-NiNjA23
Vulcan
Level 126
God Stats
1W - 2L
1,666 SR
Queue Stats
36W - 45L
1,424 Elo+
Solo
Sylvanus
Sylvanus
Knomm
Sylvanus
Level 122
God Stats
11W - 5L
1,664 SR
Queue Stats
146W - 83L
1,689 Elo+
Party 3
Bakasura
Bakasura
MajesticGlow
Bakasura
Level 153
God Stats
7W - 3L
1,626 SR
Queue Stats
144W - 83L
1,690 Elo+
Party 3
Artemis
Artemis
isthisabird
Artemis
Level 25
God Stats
12W - 2L
1,851 SR
Queue Stats
28W - 9L
1,704 Elo+
Party 3
Team Averages
Level 107
1,661 SR
1,602 Elo+

VS

Team Averages
Level 98
1,625 SR
1,568 Elo+
Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Archameadies
Hachiman
Level 87
God Stats
2W - 3L
1,810 SR
Queue Stats
152W - 125L
1,554 Elo+
Party 2
Sobek
Sobek
MissSchwifty
Sobek
Level 29
God Stats
5W - 7L
1,568 SR
Queue Stats
36W - 33L
1,521 Elo+
Party 2
Ne Zha
Ne Zha
XxxDEMONKILLERX
Ne Zha
Level 93
God Stats
5W - 3L
1,699 SR
Queue Stats
56W - 46L
1,697 Elo+
Party 1
Merlin
Merlin
bobdasemigreat
Merlin
Level 152
God Stats
0W - 3L
1,548 SR
Queue Stats
26W - 27L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 0 / 10
8,089
809
9,140
8,938
6,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 0 / 8
7,423
742
6,145
3,400
1,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Knomm
Sylvanus
15
5 / 0 / 9
9,396
940
7,015
7,265
8,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
MajesticGlow
Bakasura
16
5 / 2 / 4
9,076
908
5,833
8,356
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
isthisabird
Artemis
14
2 / 2 / 6
7,678
768
6,098
4,695
2,216
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
1 / 4 / 1
6,428
643
2,406
8,270
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Archameadies
Hachiman
13
2 / 3 / 0
7,113
711
6,762
6,222
1,983
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 4 / 2
6,210
621
2,509
9,417
7,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 3 / 3
5,953
595
3,626
8,071
3,601
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 2 / 2
7,502
750
7,084
6,866
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
16
Kills
4
4
Deaths
16
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
10
8
L
Chronos
 
Chronos
1
4
1
0.38
L
Hachiman
Archameadies
Hachiman
2
3
0
0.67
W
1
0
8
5
W
Sylvanus
Knomm
Sylvanus
5
0
9
9.5
W
Bakasura
MajesticGlow
Bakasura
5
2
4
3.5
L
0
4
2
0.25
L
0
3
3
0.5
L
1
2
2
1
W
Artemis
isthisabird
Artemis
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,231
Damage
22,387
32,654
Taken
38,846
23,070
Mitigated
18,775
14,367
Healing
4,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,140
1,436
0
4,786
8,938
6,343
0
2,729
6,209
0
21,720
L
Chronos
 
Chronos
2,406
514
0
493
8,270
2,974
0
3,264
4,589
20,067
0
L
Hachiman
Archameadies
Hachiman
6,762
3,789
0
559
6,222
1,983
0
2,595
3,460
0
22,772
W
6,145
747
0
295
3,400
1,391
648
1,818
1,582
30,500
0
W
Sylvanus
Knomm
Sylvanus
7,015
1,372
2,269
4,165
7,265
8,518
76
2,472
4,793
17,143
0
W
Bakasura
MajesticGlow
Bakasura
5,833
3,921
0
2,852
8,356
4,602
2,037
3,063
5,293
0
26,594
L
2,509
231
0
965
9,417
7,515
0
3,389
5,321
8,926
0
L
3,626
72
0
2,258
8,071
3,601
0
2,770
4,908
0
10,223
L
7,084
307
0
697
6,866
2,702
1
1,173
5,143
46,269
0
W
Artemis
isthisabird
Artemis
6,098
1,084
0
0
4,695
2,216
498
2,412
2,283
0
26,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,662
Gold Earned
33,206
260
Minions Killed
266
12
Camps Cleared
4
986,332
Distance Traveled
856,351
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,089
809
32
3
1
213,148
2
L
Chronos
6,428
643
56
6
2
134,512
3
L
Hachiman
7,113
711
62
6
2
170,942
4
W
Vulcan
7,423
742
75
8
1
210,893
3
W
Sylvanus
9,396
940
21
2
0
189,150
1
W
Bakasura
9,076
908
81
8
10
214,847
4
L
Sobek
6,210
621
10
1
0
181,634
1
L
Ne Zha
5,953
595
14
1
0
184,204
0
L
Merlin
7,502
750
124
12
0
185,059
2
W
Artemis
7,678
768
51
5
0
158,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role