Player Matchup

Odin
Odin
Gold II
Chrch
Odin
Gold II
Level 156
God Stats
7W - 3L
1,728 SR
Queue Stats
695W - 689L
1,533 MMR
Solo
Hachiman
Hachiman
Gold III
MeBubbleBuddy
Hachiman
Gold III
Level 100
God Stats
7W - 2L
1,654 SR
Queue Stats
46W - 45L
1,503 MMR
Party 3
Scylla
Scylla
Gold II
StylesAE
Scylla
Gold II
Level 119
God Stats
48W - 46L
1,595 SR
Queue Stats
110W - 100L
1,587 MMR
Party 3
Chronos
Chronos
Gold III
YaBoiPICKLES420
Chronos
Gold III
Level 88
God Stats
1W - 2L
1,336 SR
Queue Stats
33W - 35L
1,542 MMR
Solo
Ymir
Ymir
Gold II
sonfreak
Ymir
Gold II
Level 160
God Stats
32W - 32L
1,609 SR
Queue Stats
762W - 797L
1,534 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,584 SR
1,540 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,385 SR
1,530 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold IV
 
Ah Muzen Cab
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
Exaltingly
Sol
Gold V
Level 153
God Stats
0W - 4L
1,266 SR
Queue Stats
75W - 92L
1,447 MMR
Party 1
Horus
Horus
Platinum IV
KeystoneRecords
Horus
Platinum IV
Level 127
God Stats
34W - 39L
1,590 SR
Queue Stats
602W - 609L
1,515 MMR
Party 2
Ao Kuang
Ao Kuang
Gold IV
imsohgifted
Ao Kuang
Gold IV
Level 157
God Stats
0W - 2L
1,305 SR
Queue Stats
108W - 102L
1,607 MMR
Party 1
Izanami
Izanami
Gold I
williamjimenezcr
Izanami
Gold I
Level 148
God Stats
0W - 4L
1,263 SR
Queue Stats
331W - 337L
1,583 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Chrch
Odin
6
1 / 0 / 0
3,661
610
1,357
3,651
1,371
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
MeBubbleBuddy
Hachiman
6
3 / 1 / 3
4,239
707
2,143
3,452
588
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
StylesAE
Scylla
6
0 / 1 / 2
3,735
623
1,752
2,251
683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 0 / 2
4,041
674
723
2,969
621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
6
2 / 0 / 2
4,039
673
1,927
3,720
1,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Morgan Le FayTiamatGilgameshArachne

VS

Bans
ArtemisPersephoneAthenaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
7
0 / 1 / 0
4,008
668
2,340
2,825
791
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
1 / 0 / 0
3,919
653
1,583
2,750
605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

2
0 / 2 / 0
2,777
463
649
1,935
628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
imsohgifted
Ao Kuang
5
1 / 0 / 0
3,739
623
1,297
3,367
763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 4 / 0
3,291
549
1,928
3,774
720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
7
Kills
2
2
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
1
0
0
W
Odin
Chrch
Odin
1
0
0
1
L
1
0
0
1
L
0
2
0
0
W
Hachiman
MeBubbleBuddy
Hachiman
3
1
3
4.5
W
Scylla
StylesAE
Scylla
0
1
2
1
W
1
0
2
2
L
Ao Kuang
imsohgifted
Ao Kuang
1
0
0
1
W
Ymir
2
0
2
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,902
Damage
7,797
16,043
Taken
14,651
4,758
Mitigated
3,507
7,244
Healing
4,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
2,340
922
0
818
2,825
791
48
677
2,068
0
20,524
W
Odin
Chrch
Odin
1,357
335
0
1,996
3,651
1,371
0
636
3,015
0
10,072
L
1,583
519
0
1,514
2,750
605
928
929
1,697
14,597
0
L
649
282
0
322
1,935
628
0
866
1,029
0
1,709
W
Hachiman
MeBubbleBuddy
Hachiman
2,143
1,048
0
2,038
3,452
588
432
91
3,361
0
11,729
W
Scylla
StylesAE
Scylla
1,752
175
0
535
2,251
683
0
1,797
454
15,080
0
W
723
366
0
1,744
2,969
621
340
0
2,969
13,349
0
L
Ao Kuang
imsohgifted
Ao Kuang
1,297
337
0
732
3,367
763
0
459
2,841
15,222
0
W
Ymir
1,927
837
0
931
3,720
1,495
168
356
3,364
10,397
1,947
L
1,928
1,511
0
703
3,774
720
0
980
2,754
0
10,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,715
Gold Earned
17,734
142
Minions Killed
146
0
Camps Cleared
0
537,828
Distance Traveled
476,531
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,008
668
51
9
0
100,323
1
W
Odin
3,661
610
24
4
0
116,844
1
L
Sol
3,919
653
35
6
0
106,429
0
L
Horus
2,777
463
3
1
0
51,380
0
W
Hachiman
4,239
707
21
4
0
100,571
2
W
Scylla
3,735
623
26
4
0
108,464
3
W
Chronos
4,041
674
42
7
0
96,412
0
L
Ao Kuang
3,739
623
36
6
0
115,408
0
W
Ymir
4,039
673
29
5
0
115,537
1
L
Izanami
3,291
549
21
4
0
102,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role