Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Togaro96
Mercury
Level 48
God Stats
7W - 11L
1,500 SR
Queue Stats
54W - 90L
1,382 Elo+
Solo
Team Averages
Level 109
1,500 SR
1,461 Elo+

VS

Team Averages
Level 90
1,413 SR
1,454 Elo+
Horus
Horus
SugaaDev
Horus
Level 108
God Stats
27W - 27L
1,500 SR
Queue Stats
664W - 725L
1,429 Elo+
Party 1
Artemis
Artemis
Terio23
Artemis
Level 113
God Stats
3W - 3L
1,581 SR
Queue Stats
368W - 425L
1,443 Elo+
Party 1
Anubis
Anubis
smokenBeerorz
Anubis
Level 48
God Stats
1W - 5L
1,158 SR
Queue Stats
128W - 142L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
5 / 2 / 9
9,509
792
11,358
8,415
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
 
Sol
14
7 / 0 / 6
9,494
791
15,204
11,676
4,113
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Togaro96
Mercury
12
2 / 1 / 9
8,404
700
4,425
7,101
2,066
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
SugaaDev
Horus
9
0 / 4 / 3
7,651
638
2,816
11,532
13,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Terio23
Artemis
10
0 / 6 / 2
7,114
593
7,578
12,887
3,534
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 4 / 0
8,236
686
8,156
10,331
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
3
3
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
2
9
4.75
W
Sol
 
Sol
7
0
6
10
L
Horus
SugaaDev
Horus
0
4
3
0.38
L
Artemis
Terio23
Artemis
0
6
2
0.17
W
Mercury
Togaro96
Mercury
2
1
9
6.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,987
Damage
18,550
27,192
Taken
34,750
9,118
Mitigated
20,697
15,078
Healing
6,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,358
710
1,350
4,304
8,415
2,939
670
2,693
5,722
36,578
0
W
Sol
 
Sol
15,204
6,579
0
7,739
11,676
4,113
1,360
3,492
8,184
48,472
0
L
Horus
SugaaDev
Horus
2,816
1,185
322
1,265
11,532
13,145
0
8,473
3,059
0
5,099
L
Artemis
Terio23
Artemis
7,578
1,731
278
2,140
12,887
3,534
0
10,331
2,556
0
24,528
W
Mercury
Togaro96
Mercury
4,425
2,046
601
1,084
7,101
2,066
436
2,544
4,557
0
15,594
L
8,156
206
0
2,857
10,331
4,018
0
8,065
2,266
36,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,407
Gold Earned
23,001
152
Minions Killed
106
9
Camps Cleared
3
714,495
Distance Traveled
633,050
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,509
792
58
5
2
218,298
4
W
Sol
9,494
791
78
7
6
241,462
4
L
Horus
7,651
638
5
0
0
213,786
1
L
Artemis
7,114
593
29
2
0
201,982
1
W
Mercury
8,404
700
16
1
1
254,735
0
L
Anubis
8,236
686
72
6
3
217,282
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role