Player Matchup

Rama
Rama
Ameen-27-
Rama
Level 144
God Stats
0W - 2L
1,302 SR
Queue Stats
98W - 79L
1,527 Elo+
Solo
Ymir
Ymir
CapTaiN_BIauBaeR
Ymir
Level 141
God Stats
6W - 7L
1,641 SR
Queue Stats
180W - 186L
1,509 Elo+
Solo
Hachiman
Hachiman
PartyPaquito
Hachiman
Level 67
God Stats
4W - 6L
1,153 SR
Queue Stats
91W - 101L
1,460 Elo+
Solo
Fenrir
Fenrir
SZ_Conkabo_EUSK
Fenrir
Level 75
God Stats
14W - 18L
1,648 SR
Queue Stats
42W - 45L
1,556 Elo+
Solo
Cabrakan
Cabrakan
Xl-_Ronin_-lX
Cabrakan
Level 148
God Stats
199W - 165L
1,614 SR
Queue Stats
402W - 355L
1,507 Elo+
Solo
Team Averages
Level 115
1,472 SR
1,512 Elo+

VS

Team Averages
Level 130
1,505 SR
1,525 Elo+
Bakasura
Bakasura
Egoy_Raul
Bakasura
Level 155
God Stats
12W - 10L
1,412 SR
Queue Stats
787W - 795L
1,542 Elo+
Solo
Hercules
Hercules
MaxPowersFTW
Hercules
Level 159
God Stats
3W - 2L
1,558 SR
Queue Stats
219W - 241L
1,601 Elo+
Solo
Zhong Kui
Zhong Kui
Zilfurion
Zhong Kui
Level 105
God Stats
4W - 5L
1,500 SR
Queue Stats
158W - 147L
1,548 Elo+
Solo
Khepri
Khepri
dimitri873
Khepri
Level 106
God Stats
13W - 11L
1,480 SR
Queue Stats
238W - 225L
1,465 Elo+
Solo
Izanami
Izanami
zSuperWasya
Izanami
Level 126
God Stats
6W - 5L
1,577 SR
Queue Stats
664W - 654L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
0 / 8 / 1
11,196
415
9,371
23,494
7,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 2
9,200
341
7,222
20,885
19,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
PartyPaquito
Hachiman
20
2 / 1 / 0
13,038
483
24,630
14,886
4,507
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 6 / 1
9,492
352
4,534
15,662
5,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Xl-_Ronin_-lX
Cabrakan
20
1 / 2 / 0
12,458
461
11,207
21,146
30,541
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Egoy_Raul
Bakasura
20
8 / 0 / 3
17,165
636
12,402
20,080
12,604
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
MaxPowersFTW
Hercules
20
6 / 0 / 2
16,090
596
13,144
27,893
37,563
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Zilfurion
Zhong Kui
20
6 / 1 / 8
15,847
587
27,860
26,249
26,773
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
dimitri873
Khepri
17
1 / 1 / 7
13,060
484
5,570
14,865
20,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
zSuperWasya
Izanami
20
0 / 1 / 3
16,520
612
6,895
14,954
6,610
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
21
21
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Rama
0
8
1
0.06
L
0
4
2
0.25
W
Bakasura
Egoy_Raul
Bakasura
8
0
3
9.5
W
Hercules
MaxPowersFTW
Hercules
6
0
2
7
L
Hachiman
PartyPaquito
Hachiman
2
1
0
2
L
0
6
1
0.08
L
Cabrakan
Xl-_Ronin_-lX
Cabrakan
1
2
0
0.5
W
Zhong Kui
Zilfurion
Zhong Kui
6
1
8
10
W
Khepri
dimitri873
Khepri
1
1
7
4.5
W
Izanami
zSuperWasya
Izanami
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,964
Damage
65,871
96,073
Taken
104,041
67,787
Mitigated
104,468
22,052
Healing
53,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
9,371
5,878
0
6,684
23,494
7,376
0
13,708
9,731
0
93,805
L
7,222
1,878
0
1,826
20,885
19,681
0
9,094
11,548
35,579
0
W
Bakasura
Egoy_Raul
Bakasura
12,402
9,183
0
9,078
20,080
12,604
3,084
3,502
16,578
0
164,601
W
Hercules
MaxPowersFTW
Hercules
13,144
3,881
0
15,303
27,893
37,563
436
6,395
20,978
0
99,322
L
Hachiman
PartyPaquito
Hachiman
24,630
14,688
0
3,882
14,886
4,507
0
4,265
10,386
0
129,702
L
4,534
967
0
4,450
15,662
5,682
812
2,689
12,377
0
53,414
L
Cabrakan
Xl-_Ronin_-lX
Cabrakan
11,207
1,343
0
5,210
21,146
30,541
0
3,674
17,271
92,686
0
W
Zhong Kui
Zilfurion
Zhong Kui
27,860
1,777
523
16,990
26,249
26,773
3,733
6,151
20,098
126,537
0
W
Khepri
dimitri873
Khepri
5,570
619
0
3,372
14,865
20,918
677
1,736
13,129
28,860
0
W
Izanami
zSuperWasya
Izanami
6,895
5,173
0
7,977
14,954
6,610
7,957
2,320
12,634
0
159,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,384
Gold Earned
78,682
722
Minions Killed
875
0
Camps Cleared
0
2,267,229
Distance Traveled
2,845,746
23
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,196
415
176
7
0
421,132
7
L
Ymir
9,200
341
41
2
0
446,370
8
W
Bakasura
17,165
636
222
8
0
656,813
0
W
Hercules
16,090
596
194
7
0
575,357
13
L
Hachiman
13,038
483
200
7
0
516,829
3
L
Fenrir
9,492
352
103
4
0
390,703
3
L
Cabrakan
12,458
461
202
7
0
492,195
2
W
Zhong Kui
15,847
587
176
7
0
523,988
5
W
Khepri
13,060
484
45
2
0
588,595
10
W
Izanami
16,520
612
238
9
0
500,993
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role