Player Matchup

Hades
Hades
Linkout_LSC
Hades
Level 69
God Stats
1W - 1L
1,363 SR
Queue Stats
9W - 15L
1,295 Elo+
Solo
Charybdis
Charybdis
Lizzos_Salad
Charybdis
Level 120
God Stats
0W - 1L
1,556 SR
Queue Stats
1W - 4L
1,407 Elo+
Party 2
Bacchus
Bacchus
Radarplay
Bacchus
Level 157
God Stats
3W - 8L
1,715 SR
Queue Stats
224W - 230L
1,532 Elo+
Solo
Bastet
Bastet
vermillionvexus_
Bastet
Level 122
God Stats
0W - 1L
1,649 SR
Queue Stats
3W - 4L
1,478 Elo+
Party 2
Team Averages
Level 117
1,571 SR
1,428 Elo+

VS

Team Averages
Level 132
1,706 SR
1,434 Elo+
Pele
Pele
BloodandBone8
Pele
Level 151
God Stats
4W - 9L
1,529 SR
Queue Stats
165W - 172L
1,509 Elo+
Party 1
Cabrakan
Cabrakan
M00C0W4LIFE
Cabrakan
Level 140
God Stats
1W - 0L
1,763 SR
Queue Stats
4W - 3L
1,199 Elo+
Solo
Merlin
Merlin
Parlaee
Merlin
Level 112
God Stats
5W - 6L
1,827 SR
Queue Stats
39W - 44L
1,494 Elo+
Party 1
Gilgamesh
Gilgamesh
TheFinalShroom
Gilgamesh
Level 123
God Stats
67W - 46L
1,706 SR
Queue Stats
829W - 760L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 1
10,389
742
2,489
13,484
5,797
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
Lizzos_Salad
Charybdis
16
3 / 5 / 3
10,072
719
9,518
10,359
3,714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Radarplay
Bacchus
17
3 / 1 / 2
10,516
751
13,510
11,934
12,975
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
5 / 5 / 2
10,856
775
12,276
14,197
8,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 7
11,875
848
11,322
13,080
5,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
M00C0W4LIFE
Cabrakan
16
0 / 4 / 9
10,043
717
6,313
12,854
13,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Parlaee
Merlin
17
2 / 3 / 6
10,756
768
8,533
10,718
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TheFinalShroom
Gilgamesh
18
8 / 1 / 4
10,996
785
12,010
13,719
14,885
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
13
Kills
18
18
Deaths
13
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
5
7
2.3
L
2
7
1
0.36
L
Charybdis
Lizzos_Salad
Charybdis
3
5
3
0.9
W
Cabrakan
M00C0W4LIFE
Cabrakan
0
4
9
1.13
W
Merlin
Parlaee
Merlin
2
3
6
1.67
L
Bacchus
Radarplay
Bacchus
3
1
2
4
W
Gilgamesh
TheFinalShroom
Gilgamesh
8
1
4
10
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,793
Damage
38,178
49,974
Taken
50,371
31,144
Mitigated
37,955
7,296
Healing
13,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,322
3,133
0
4,142
13,080
5,501
1,179
4,430
8,553
0
45,950
L
2,489
251
58
2,466
13,484
5,797
280
3,933
9,405
37,223
0
L
Charybdis
Lizzos_Salad
Charybdis
9,518
2,539
0
0
10,359
3,714
753
998
8,981
0
35,284
W
Cabrakan
M00C0W4LIFE
Cabrakan
6,313
944
0
652
12,854
13,316
117
3,402
9,162
27,672
0
W
Merlin
Parlaee
Merlin
8,533
545
228
2,851
10,718
4,253
624
4,542
5,979
39,868
0
L
Bacchus
Radarplay
Bacchus
13,510
1,219
0
740
11,934
12,975
0
4,868
6,800
37,863
0
W
Gilgamesh
TheFinalShroom
Gilgamesh
12,010
3,033
716
5,048
13,719
14,885
130
4,278
9,276
0
38,676
L
12,276
3,557
0
4,032
14,197
8,658
608
5,798
8,222
0
34,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,833
Gold Earned
43,670
244
Minions Killed
250
10
Camps Cleared
12
989,222
Distance Traveled
1,060,541
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,875
848
64
5
8
295,304
1
L
Hades
10,389
742
65
5
2
218,213
1
L
Charybdis
10,072
719
53
4
3
223,940
0
W
Cabrakan
10,043
717
52
4
2
235,175
3
W
Merlin
10,756
768
75
5
1
235,134
2
L
Bacchus
10,516
751
68
5
3
287,766
2
W
Gilgamesh
10,996
785
59
4
1
294,928
1
L
Bastet
10,856
775
58
4
2
259,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role