Player Matchup

Nox
Nox
 
Nox
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Loucker0620
Cthulhu
Level 47
God Stats
12W - 7L
1,567 SR
Queue Stats
286W - 274L
1,551 Elo+
Party 1
Neith
Neith
juan_yet
Neith
Level 127
God Stats
12W - 11L
1,430 SR
Queue Stats
901W - 899L
1,525 Elo+
Solo
Hera
Hera
我亦留此地
Hera
Level 119
God Stats
8W - 7L
1,474 SR
Queue Stats
309W - 301L
1,551 Elo+
Party 1
Team Averages
Level 85
1,494 SR
1,525 Elo+

VS

Team Averages
Level 68
1,558 SR
1,526 Elo+
Nox
Nox
 
Nox
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Hortamilk
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,556 Elo+
Solo
Rama
Rama
TarteAuPoireau
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,624 Elo+
Solo
Jing Wei
Jing Wei
TimeTraveler44
Jing Wei
Level 128
God Stats
3W - 9L
1,357 SR
Queue Stats
528W - 494L
1,465 Elo+
Solo
Agni
Agni
ikillyou4honor
Agni
Level 97
God Stats
3W - 1L
1,934 SR
Queue Stats
80W - 85L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
5 / 1 / 9
8,500
1,063
5,182
5,548
3,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
 
Tiamat
14
3 / 1 / 11
8,252
1,032
5,457
7,349
5,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Loucker0620
Cthulhu
13
1 / 3 / 12
7,569
946
5,359
9,950
10,022
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
juan_yet
Neith
14
5 / 1 / 8
8,204
1,026
11,359
6,093
2,844
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
6 / 1 / 7
8,372
1,047
5,931
5,806
3,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
2 / 3 / 5
6,982
873
4,466
6,411
3,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Hortamilk
Kuzenbo
12
1 / 5 / 3
6,352
794
4,756
9,547
14,298
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 4 / 3
6,421
803
6,046
7,284
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
13
0 / 4 / 5
6,581
823
4,070
6,885
3,229
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

9
2 / 4 / 3
5,986
748
4,655
5,205
2,175
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
26
20
Kills
7
7
Deaths
20
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
1
9
9.5
W
Tiamat
 
Tiamat
3
1
11
8.5
L
Nox
 
Nox
2
3
5
1.5
L
Kuzenbo
Hortamilk
Kuzenbo
1
5
3
0.5
W
Cthulhu
Loucker0620
Cthulhu
1
3
12
2.33
L
2
4
3
0.88
L
Jing Wei
0
4
5
0.63
L
2
4
3
0.88
W
Neith
juan_yet
Neith
5
1
8
9
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,288
Damage
23,993
34,746
Taken
35,332
24,654
Mitigated
26,178
18,411
Healing
7,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
5,182
184
3,018
1,374
5,548
3,036
1,316
2,013
3,535
11,489
0
W
Tiamat
 
Tiamat
5,457
525
1,469
3,663
7,349
5,722
543
2,809
4,540
18,942
0
L
Nox
 
Nox
4,466
61
1,450
1,635
6,411
3,218
0
4,153
2,258
11,061
0
L
Kuzenbo
Hortamilk
Kuzenbo
4,756
1,554
56
270
9,547
14,298
9
6,169
3,378
8,728
0
W
Cthulhu
Loucker0620
Cthulhu
5,359
330
1,443
1,680
9,950
10,022
530
4,130
5,820
10,180
0
L
6,046
2,862
265
1,534
7,284
3,258
0
3,982
3,302
0
16,026
L
Jing Wei
4,070
3,466
424
845
6,885
3,229
155
4,521
2,364
0
16,230
L
4,655
210
0
720
5,205
2,175
74
3,104
2,101
8,240
0
W
Neith
juan_yet
Neith
11,359
2,746
946
2,196
6,093
2,844
1,839
2,264
3,829
0
23,251
W
5,931
1,244
1,297
1,325
5,806
3,030
849
2,661
3,145
15,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,897
Gold Earned
32,322
99
Minions Killed
95
0
Camps Cleared
0
827,107
Distance Traveled
725,104
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,500
1,063
13
2
0
186,270
1
W
Tiamat
8,252
1,032
34
4
0
169,953
2
L
Nox
6,982
873
19
2
0
168,331
0
L
Kuzenbo
6,352
794
7
1
0
152,205
1
W
Cthulhu
7,569
946
15
2
0
147,700
1
L
Rama
6,421
803
24
3
0
107,230
0
L
Jing Wei
6,581
823
39
5
0
165,345
2
L
Agni
5,986
748
6
1
0
131,993
0
W
Neith
8,204
1,026
25
3
0
162,656
2
W
Hera
8,372
1,047
12
2
0
160,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role