Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BlueBlaze190
Charybdis
Level 87
God Stats
19W - 24L
1,497 SR
Queue Stats
217W - 183L
1,493 Elo+
Solo
Jormungandr
Jormungandr
Ronvöril
Jormungandr
Level 104
God Stats
0W - 2L
1,379 SR
Queue Stats
256W - 269L
1,592 Elo+
Solo
Khepri
Khepri
hugehangdown
Khepri
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 58L
1,597 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
idkt
Morgan Le Fay
Level 119
God Stats
1W - 1L
1,605 SR
Queue Stats
20W - 20L
1,567 Elo+
Party 1
Team Averages
Level 86
1,496 SR
1,550 Elo+

VS

Team Averages
Level 106
1,569 SR
1,547 Elo+
Sylvanus
Sylvanus
CapsLockv2
Sylvanus
Level 89
God Stats
3W - 1L
1,657 SR
Queue Stats
24W - 22L
1,481 Elo+
Solo
Xbalanque
Xbalanque
Còyote
Xbalanque
Level 125
God Stats
36W - 34L
1,565 SR
Queue Stats
405W - 370L
1,502 Elo+
Party 2
Chronos
Chronos
UwUStepBro
Chronos
Level 148
God Stats
15W - 11L
1,659 SR
Queue Stats
508W - 455L
1,579 Elo+
Party 2
Mercury
Mercury
connormario
Mercury
Level 96
God Stats
3W - 6L
1,303 SR
Queue Stats
304W - 277L
1,558 Elo+
Solo
Ra
Ra
vektoreo
Ra
Level 74
God Stats
29W - 22L
1,664 SR
Queue Stats
142W - 126L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
2 / 3 / 2
7,747
553
6,262
9,708
2,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
BlueBlaze190
Charybdis
12
3 / 3 / 1
7,149
511
5,475
8,279
2,239
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Ronvöril
Jormungandr
11
0 / 4 / 1
6,817
487
5,542
11,887
6,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Khepri
9
0 / 6 / 2
5,814
415
2,414
11,634
6,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
idkt
Morgan Le Fay
13
3 / 5 / 0
7,679
549
5,304
8,940
3,546
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CapsLockv2
Sylvanus
12
1 / 2 / 4
7,141
510
5,200
9,181
5,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
Còyote
Xbalanque
13
4 / 2 / 2
8,309
594
8,687
7,783
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
UwUStepBro
Chronos
16
4 / 0 / 1
9,465
676
9,517
8,402
3,083
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
connormario
Mercury
13
5 / 1 / 3
8,536
610
6,740
9,605
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
7 / 3 / 3
9,035
645
8,575
8,330
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
21
21
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
3
2
1
L
Charybdis
BlueBlaze190
Charybdis
3
3
1
1.17
W
Sylvanus
CapsLockv2
Sylvanus
1
2
4
1.5
W
Xbalanque
Còyote
Xbalanque
4
2
2
2.5
L
Jormungandr
Ronvöril
Jormungandr
0
4
1
0.13
W
Chronos
UwUStepBro
Chronos
4
0
1
4.5
W
Mercury
connormario
Mercury
5
1
3
6.5
L
Khepri
0
6
2
0.17
L
Morgan Le Fay
idkt
Morgan Le Fay
3
5
0
0.6
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,997
Damage
38,719
50,448
Taken
43,301
21,251
Mitigated
17,201
5,875
Healing
16,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,262
717
0
250
9,708
2,905
0
3,587
6,121
0
42,607
L
Charybdis
BlueBlaze190
Charybdis
5,475
2,629
0
1,915
8,279
2,239
594
2,211
6,068
0
42,174
W
Sylvanus
CapsLockv2
Sylvanus
5,200
2,125
1,564
3,509
9,181
5,266
278
2,225
6,956
25,617
9,937
W
Xbalanque
Còyote
Xbalanque
8,687
6,398
0
3,104
7,783
2,163
2,450
1,607
6,176
0
49,982
L
Jormungandr
Ronvöril
Jormungandr
5,542
1,683
0
750
11,887
6,320
216
8,352
3,535
37,730
0
W
Chronos
UwUStepBro
Chronos
9,517
4,752
0
3,498
8,402
3,083
3,321
4,068
4,334
63,991
0
W
Mercury
connormario
Mercury
6,740
3,822
0
1,685
9,605
3,359
395
1,748
7,857
0
48,854
L
Khepri
2,414
210
0
1,047
11,634
6,241
0
3,005
8,629
11,105
0
L
Morgan Le Fay
idkt
Morgan Le Fay
5,304
546
0
1,913
8,940
3,546
0
5,142
3,798
47,678
0
W
8,575
1,490
938
2,452
8,330
3,330
57
3,762
4,568
57,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,206
Gold Earned
42,486
356
Minions Killed
463
0
Camps Cleared
0
1,270,617
Distance Traveled
1,425,322
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,747
553
75
5
0
279,356
3
L
Charybdis
7,149
511
88
6
0
247,744
4
W
Sylvanus
7,141
510
50
4
0
253,358
3
W
Xbalanque
8,309
594
91
7
0
265,256
3
L
Jormungandr
6,817
487
77
6
0
237,148
3
W
Chronos
9,465
676
133
10
0
274,393
2
W
Mercury
8,536
610
83
6
0
352,373
2
L
Khepri
5,814
415
18
1
0
240,321
1
L
Morgan Le Fay
7,679
549
98
7
0
266,048
4
W
Ra
9,035
645
106
8
0
279,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role