Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Death-Masta3
Raijin
Level 122
God Stats
10W - 9L
1,384 SR
Queue Stats
732W - 751L
1,529 Elo+
Solo
Artemis
Artemis
Dominate53
Artemis
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,437 Elo+
Party 1
Sylvanus
Sylvanus
wmrs
Sylvanus
Level 108
God Stats
2W - 0L
1,744 SR
Queue Stats
60W - 50L
1,519 Elo+
Party 1
Hachiman
Hachiman
xSTUDMUFFINx10
Hachiman
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 32L
1,576 Elo+
Party 1
Team Averages
Level 114
1,526 SR
1,512 Elo+

VS

Team Averages
Level 99
1,341 SR
1,505 Elo+
Zhong Kui
Zhong Kui
DemonPoncho
Zhong Kui
Level 60
God Stats
0W - 3L
1,200 SR
Queue Stats
216W - 211L
1,531 Elo+
Party 2
Tyr
Tyr
Ellessar
Tyr
Level 113
God Stats
4W - 6L
1,457 SR
Queue Stats
114W - 100L
1,568 Elo+
Party 2
Sun Wukong
Sun Wukong
Harkopoly
Sun Wukong
Level 56
God Stats
0W - 1L
1,275 SR
Queue Stats
106W - 119L
1,436 Elo+
Party 2
Tiamat
Tiamat
PapaSparkles
Tiamat
Level 120
God Stats
5W - 5L
1,478 SR
Queue Stats
246W - 241L
1,463 Elo+
Solo
Sylvanus
Sylvanus
PureParadox
Sylvanus
Level 146
God Stats
0W - 2L
1,298 SR
Queue Stats
240W - 216L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
6 / 2 / 13
9,552
796
13,421
10,369
8,850
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
18
8 / 1 / 12
10,634
886
19,953
10,651
5,435
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Dominate53
Artemis
15
2 / 3 / 11
8,898
742
8,219
8,900
4,260
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
wmrs
Sylvanus
14
3 / 3 / 16
9,757
813
8,687
19,625
14,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
17
3 / 0 / 17
9,782
815
12,188
10,445
5,066
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DemonPoncho
Zhong Kui
13
1 / 5 / 6
7,446
621
10,007
13,108
9,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 8
7,772
648
10,554
14,791
15,549
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
Harkopoly
Sun Wukong
14
3 / 4 / 3
7,993
666
6,630
14,411
9,156
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
15
2 / 3 / 4
8,210
684
14,707
9,831
8,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
PureParadox
Sylvanus
13
2 / 5 / 7
8,193
683
6,737
15,103
15,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
36
22
Kills
8
9
Deaths
22
69
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
2
13
6.25
W
Raijin
8
1
12
14
L
Zhong Kui
DemonPoncho
Zhong Kui
1
5
6
0.8
W
Artemis
Dominate53
Artemis
2
3
11
2.5
L
0
5
8
0.8
L
Sun Wukong
Harkopoly
Sun Wukong
3
4
3
1.13
L
Tiamat
2
3
4
1.33
L
Sylvanus
PureParadox
Sylvanus
2
5
7
1.1
W
Sylvanus
wmrs
Sylvanus
3
3
16
3.67
W
Hachiman
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,468
Damage
48,635
59,990
Taken
67,244
38,535
Mitigated
58,371
24,588
Healing
28,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,421
1,086
1,163
2,734
10,369
8,850
92
5,636
4,733
23,677
0
W
Raijin
19,953
1,645
1,565
1,903
10,651
5,435
1,147
4,560
6,091
44,394
0
L
Zhong Kui
DemonPoncho
Zhong Kui
10,007
2,504
1,287
1,984
13,108
9,609
0
8,840
4,268
15,123
0
W
Artemis
Dominate53
Artemis
8,219
2,479
1,224
445
8,900
4,260
1,367
3,533
5,367
0
17,205
L
10,554
909
34
4,464
14,791
15,549
0
7,709
7,082
0
16,965
L
Sun Wukong
Harkopoly
Sun Wukong
6,630
405
1,528
3,260
14,411
9,156
0
8,311
6,100
0
11,052
L
Tiamat
14,707
927
1,533
2,200
9,831
8,320
3
6,158
3,673
38,737
0
L
Sylvanus
PureParadox
Sylvanus
6,737
1,690
6,836
5,018
15,103
15,737
0
11,043
4,060
9,597
0
W
Sylvanus
wmrs
Sylvanus
8,687
1,201
5,163
6,431
19,625
14,924
367
13,139
6,486
13,950
0
W
Hachiman
12,188
6,171
1,646
2,314
10,445
5,066
1,904
4,583
5,862
0
26,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,623
Gold Earned
39,614
160
Minions Killed
97
0
Camps Cleared
0
1,049,531
Distance Traveled
1,045,315
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,552
796
21
2
0
225,926
0
W
Raijin
10,634
886
53
4
0
196,548
1
L
Zhong Kui
7,446
621
19
2
0
195,586
0
W
Artemis
8,898
742
29
2
0
198,952
0
L
Tyr
7,772
648
8
1
0
220,925
2
L
Sun Wukong
7,993
666
19
2
0
223,439
0
L
Tiamat
8,210
684
36
3
0
208,487
1
L
Sylvanus
8,193
683
15
1
0
196,878
2
W
Sylvanus
9,757
813
8
1
0
217,062
1
W
Hachiman
9,782
815
49
4
0
211,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role