Player Matchup

Sol
Sol
 
Sol
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Aphraxd
Bellona
Level 23
God Stats
12W - 11L
1,497 SR
Queue Stats
148W - 145L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
STUBBS-THE-BEAST
Cthulhu
Level 26
God Stats
4W - 4L
1,627 SR
Queue Stats
185W - 168L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
SunEater6002
Danzaburou
Level 17
God Stats
15W - 19L
1,433 SR
Queue Stats
17W - 25L
1,401 Elo+
Solo
Thor
Thor
supermom0322
Thor
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,652 Elo+
Solo
Team Averages
Level 21
1,511 SR
1,521 Elo+

VS

Team Averages
Level 17
1,497 SR
1,447 Elo+
Osiris
Osiris
DMCHUG
Osiris
Level 18
God Stats
4W - 3L
1,667 SR
Queue Stats
77W - 59L
1,521 Elo+
Solo
Da Ji
Da Ji
Johnny93X7
Da Ji
Level 10
God Stats
1W - 2L
1,311 SR
Queue Stats
24W - 23L
1,146 Elo+
Solo
Jormungandr
Jormungandr
Killjoymmfwcl
Jormungandr
Level 26
God Stats
7W - 7L
1,339 SR
Queue Stats
198W - 258L
1,486 Elo+
Solo
Anubis
Anubis
Lastbornhornet2
Anubis
Level 27
God Stats
8W - 7L
1,668 SR
Queue Stats
107W - 100L
1,416 Elo+
Solo
Medusa
Medusa
wachowolf
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
12 / 2 / 2
12,614
664
15,295
16,571
6,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Aphraxd
Bellona
14
2 / 2 / 2
9,321
491
5,495
12,541
7,892
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 0 / 4
10,306
542
8,863
9,892
14,705
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
SunEater6002
Danzaburou
14
1 / 5 / 1
9,105
479
4,652
15,808
6,588
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
10 / 0 / 5
11,706
616
11,240
12,714
6,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DMCHUG
Osiris
15
2 / 6 / 0
8,802
463
7,820
13,296
11,654
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Da Ji
12
2 / 8 / 2
8,026
422
5,718
12,758
4,936
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Killjoymmfwcl
Jormungandr
10
2 / 5 / 1
6,852
361
3,652
11,960
8,731
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 6 / 2
9,217
485
6,585
12,749
6,576
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
wachowolf
Medusa
14
2 / 4 / 2
8,804
463
6,764
13,167
4,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
29
Kills
9
9
Deaths
29
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
12
2
2
6.5
W
Bellona
Aphraxd
Bellona
2
2
2
1.5
L
Osiris
DMCHUG
Osiris
2
6
0
0.33
L
Da Ji
2
8
2
0.38
L
Jormungandr
Killjoymmfwcl
Jormungandr
2
5
1
0.5
L
1
6
2
0.33
W
4
0
4
6
W
Danzaburou
SunEater6002
Danzaburou
1
5
1
0.3
W
10
0
5
12.5
L
Medusa
wachowolf
Medusa
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,545
Damage
30,539
67,526
Taken
63,930
42,067
Mitigated
36,614
19,616
Healing
12,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,295
5,460
0
7,811
16,571
6,721
9,818
3,745
12,826
93,796
9,674
W
Bellona
Aphraxd
Bellona
5,495
1,777
0
4,043
12,541
7,892
0
3,371
9,170
0
51,090
L
Osiris
DMCHUG
Osiris
7,820
3,095
0
1,060
13,296
11,654
0
6,920
6,376
0
48,902
L
Da Ji
5,718
1,155
0
115
12,758
4,936
0
5,451
7,307
0
34,538
L
Jormungandr
Killjoymmfwcl
Jormungandr
3,652
1,612
0
0
11,960
8,731
164
3,948
8,012
14,798
0
L
6,585
79
0
6,106
12,749
6,576
0
4,944
7,805
62,180
0
W
8,863
967
345
2,634
9,892
14,705
84
0
9,892
44,928
0
W
Danzaburou
SunEater6002
Danzaburou
4,652
1,957
0
2,807
15,808
6,588
243
2,975
12,833
0
62,080
W
11,240
3,795
0
1,976
12,714
6,161
0
1,224
11,490
0
88,005
L
Medusa
wachowolf
Medusa
6,764
3,480
0
4,813
13,167
4,717
476
1,873
11,294
0
59,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,052
Gold Earned
41,701
583
Minions Killed
372
0
Camps Cleared
0
1,776,617
Distance Traveled
1,593,158
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,614
664
172
9
0
332,716
0
W
Bellona
9,321
491
87
5
0
382,105
2
L
Osiris
8,802
463
86
5
0
320,929
4
L
Da Ji
8,026
422
56
3
0
321,736
0
L
Jormungandr
6,852
361
21
1
0
302,248
0
L
Anubis
9,217
485
105
6
0
337,485
3
W
Cthulhu
10,306
542
93
5
0
339,341
0
W
Danzaburou
9,105
479
102
5
0
333,611
0
W
Thor
11,706
616
129
7
0
388,844
3
L
Medusa
8,804
463
104
5
0
310,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role