Player Matchup

Izanami
Izanami
Bunny dono
Izanami
Level 118
God Stats
15W - 7L
1,440 SR
Queue Stats
134W - 116L
1,431 Elo+
Solo
Fenrir
Fenrir
Cry4_Me
Fenrir
Level 108
God Stats
10W - 7L
1,629 SR
Queue Stats
750W - 656L
1,528 Elo+
Party 2
Jormungandr
Jormungandr
X_ShadowMagnum_X
Jormungandr
Level 64
God Stats
8W - 4L
1,244 SR
Queue Stats
151W - 144L
1,437 Elo+
Party 2
Odin
Odin
greenbay
Odin
Level 105
God Stats
12W - 4L
1,651 SR
Queue Stats
745W - 640L
1,542 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
tekei_ferenc123
Morgan Le Fay
Level 68
God Stats
26W - 23L
1,529 SR
Queue Stats
321W - 308L
1,441 Elo+
Party 2
Team Averages
Level 93
1,498 SR
1,476 Elo+

VS

Team Averages
Level 81
1,437 SR
1,444 Elo+
Tiamat
Tiamat
AZELF BAYLOS
Tiamat
Level 84
God Stats
1W - 6L
1,151 SR
Queue Stats
131W - 95L
1,473 Elo+
Solo
Medusa
Medusa
AssasainheX
Medusa
Level 101
God Stats
6W - 11L
1,500 SR
Queue Stats
300W - 335L
1,439 Elo+
Party 1
Ares
Ares
CreakyCargo
Ares
Level 94
God Stats
26W - 28L
1,451 SR
Queue Stats
130W - 140L
1,407 Elo+
Party 1
Gilgamesh
Gilgamesh
Hellgun45
Gilgamesh
Level 56
God Stats
13W - 10L
1,585 SR
Queue Stats
72W - 60L
1,489 Elo+
Solo
Thanatos
Thanatos
Ronin_Legi
Thanatos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bunny dono
Izanami
13
5 / 3 / 2
8,217
632
6,649
8,595
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Cry4_Me
Fenrir
12
6 / 5 / 2
7,674
590
4,743
8,999
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
X_ShadowMagnum_X
Jormungandr
10
3 / 2 / 5
7,035
541
5,524
9,063
7,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
13
3 / 2 / 1
7,898
608
1,759
6,646
4,085
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
tekei_ferenc123
Morgan Le Fay
12
5 / 3 / 7
7,957
612
6,668
7,508
3,063
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
1
0 / 0 / 0
4,065
313
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
11
3 / 5 / 6
7,028
541
7,229
8,595
2,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
6 / 4 / 3
7,144
550
6,394
9,983
7,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Gilgamesh
Hellgun45
Gilgamesh
12
4 / 7 / 2
7,063
543
7,807
9,329
4,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Ronin_Legi
Thanatos
11
2 / 6 / 3
6,742
519
3,346
8,646
3,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
22
Kills
15
15
Deaths
22
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
0
0
0
L
Medusa
3
5
6
1.2
W
Izanami
Bunny dono
Izanami
5
3
2
2
L
6
4
3
1.88
W
Fenrir
Cry4_Me
Fenrir
6
5
2
1.4
L
Gilgamesh
Hellgun45
Gilgamesh
4
7
2
0.71
L
Thanatos
Ronin_Legi
Thanatos
2
6
3
0.58
W
Jormungandr
X_ShadowMagnum_X
Jormungandr
3
2
5
2.75
W
Odin
3
2
1
1.75
W
Morgan Le Fay
tekei_ferenc123
Morgan Le Fay
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,343
Damage
24,776
40,811
Taken
36,553
19,997
Mitigated
17,462
8,354
Healing
7,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
7,229
3,091
0
1,100
8,595
2,489
1,028
2,840
5,755
0
39,113
W
Izanami
Bunny dono
Izanami
6,649
5,161
0
2,897
8,595
2,555
118
2,301
6,294
0
55,984
L
6,394
1,618
0
1,564
9,983
7,150
80
4,371
5,612
19,943
3,119
W
Fenrir
Cry4_Me
Fenrir
4,743
1,191
0
1,086
8,999
2,924
0
276
8,723
0
38,896
L
Gilgamesh
Hellgun45
Gilgamesh
7,807
3,231
0
447
9,329
4,286
0
1,766
7,394
0
31,433
L
Thanatos
Ronin_Legi
Thanatos
3,346
338
0
4,819
8,646
3,537
49
3,215
5,431
0
34,055
W
Jormungandr
X_ShadowMagnum_X
Jormungandr
5,524
1,872
0
956
9,063
7,370
0
2,389
6,674
23,247
0
W
Odin
1,759
631
0
1,486
6,646
4,085
304
0
6,646
4,689
29,939
W
Morgan Le Fay
tekei_ferenc123
Morgan Le Fay
6,668
443
0
1,929
7,508
3,063
896
960
6,548
35,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,781
Gold Earned
32,042
318
Minions Killed
214
0
Camps Cleared
0
1,200,102
Distance Traveled
967,483
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,065
313
0
0
0
10,732
0
L
Medusa
7,028
541
67
5
0
233,794
2
W
Izanami
8,217
632
105
8
0
230,558
2
L
Ares
7,144
550
31
2
0
230,580
1
W
Fenrir
7,674
590
56
4
0
256,652
1
L
Gilgamesh
7,063
543
48
4
0
240,002
0
L
Thanatos
6,742
519
68
5
0
252,375
1
W
Jormungandr
7,035
541
27
2
0
243,976
1
W
Odin
7,898
608
83
6
0
218,595
2
W
Morgan Le Fay
7,957
612
47
4
0
250,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role