Player Matchup

Merlin
Merlin
Khmerkingz1
Merlin
Level 88
God Stats
6W - 5L
1,730 SR
Queue Stats
192W - 90L
1,700 Elo+
Party 1
Hercules
Hercules
Tonkasonic
Hercules
Level 18
God Stats
10W - 4L
1,685 SR
Queue Stats
118W - 51L
1,685 Elo+
Party 1
King Arthur
King Arthur
aSwaggie
King Arthur
Level 86
God Stats
45W - 14L
1,636 SR
Queue Stats
248W - 132L
1,626 Elo+
Party 1
Team Averages
Level 64
1,684 SR
1,670 Elo+

VS

Team Averages
Level 53
1,353 SR
1,500 Elo+
Amaterasu
Amaterasu
CrunchLikeNutsYT
Amaterasu
Level 29
God Stats
0W - 1L
1,153 SR
Queue Stats
51W - 37L
1,480 Elo+
Party 2
Loki
Loki
ImAkimichi
Loki
Level 25
God Stats
0W - 2L
1,287 SR
Queue Stats
19W - 17L
1,438 Elo+
Party 2
Sol
Sol
Tslimjim
Sol
Level 104
God Stats
5W - 3L
1,620 SR
Queue Stats
32W - 21L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
8 / 2 / 18
14,575
729
17,080
9,710
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Tonkasonic
Hercules
17
17 / 6 / 11
15,429
771
16,535
20,408
13,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

King Arthur
aSwaggie
King Arthur
17
5 / 2 / 18
13,623
681
11,927
17,564
18,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
14
2 / 10 / 2
11,674
584
5,098
18,253
6,508
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 14 / 6
11,021
551
6,417
16,690
3,983
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
8 / 6 / 0
13,814
691
20,650
20,166
7,128
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
18
30
Kills
10
10
Deaths
30
47
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
2
10
2
0.3
L
0
14
6
0.21
W
Merlin
8
2
18
8.5
W
Hercules
Tonkasonic
Hercules
17
6
11
3.75
L
8
6
0
1.33
W
King Arthur
aSwaggie
King Arthur
5
2
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,542
Damage
32,165
47,682
Taken
55,109
35,121
Mitigated
17,619
12,341
Healing
9,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
5,098
1,997
0
730
18,253
6,508
0
5,709
11,847
0
24,304
L
6,417
982
0
0
16,690
3,983
0
4,638
11,319
0
21,268
W
Merlin
17,080
796
328
2,400
9,710
3,227
2,345
4,846
4,864
80,977
0
W
Hercules
Tonkasonic
Hercules
16,535
5,772
0
5,787
20,408
13,876
744
9,126
11,282
0
31,051
L
20,650
3,842
0
8,506
20,166
7,128
23
6,357
13,066
71,773
0
W
King Arthur
aSwaggie
King Arthur
11,927
1,873
0
3,826
17,564
18,018
274
7,428
10,136
0
45,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,627
Gold Earned
36,509
232
Minions Killed
178
12
Camps Cleared
4
1,097,233
Distance Traveled
1,011,805
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,674
584
43
2
1
355,260
0
L
Loki
11,021
551
31
2
0
308,270
0
W
Merlin
14,575
729
141
7
8
374,629
1
W
Hercules
15,429
771
25
1
3
344,172
0
L
Sol
13,814
691
104
5
3
348,275
4
W
King Arthur
13,623
681
66
3
1
378,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role