Player Matchup

Jormungandr
Jormungandr
JFrogger
Jormungandr
Level 107
God Stats
9W - 11L
1,550 SR
Queue Stats
163W - 138L
1,619 Elo+
Party 1
He Bo
He Bo
J_Soldi3r_PR
He Bo
Level 77
God Stats
26W - 23L
1,505 SR
Queue Stats
312W - 352L
1,437 Elo+
Party 2
Pele
Pele
MaxCritzzzz
Pele
Level 85
God Stats
6W - 6L
1,317 SR
Queue Stats
130W - 91L
1,542 Elo+
Party 1
Sylvanus
Sylvanus
RavenWrecks
Sylvanus
Level 81
God Stats
22W - 14L
1,706 SR
Queue Stats
106W - 85L
1,632 Elo+
Party 1
Neith
Neith
XogycPR
Neith
Level 17
God Stats
27W - 23L
1,505 SR
Queue Stats
35W - 40L
1,460 Elo+
Party 2
Team Averages
Level 73
1,516 SR
1,538 Elo+

VS

Team Averages
Level 92
1,475 SR
1,483 Elo+
Chernobog
Chernobog
DabbysPogChamp
Chernobog
Level 128
God Stats
6W - 2L
1,625 SR
Queue Stats
67W - 71L
1,598 Elo+
Party 3
Set
Set
GrabMeDaddy
Set
Level 84
God Stats
14W - 28L
1,408 SR
Queue Stats
610W - 603L
1,492 Elo+
Party 3
Cerberus
Cerberus
ItsToddly
Cerberus
Level 69
God Stats
22W - 23L
1,549 SR
Queue Stats
126W - 130L
1,447 Elo+
Party 4
Janus
Janus
MFNTHUG4
Janus
Level 160
God Stats
10W - 17L
1,477 SR
Queue Stats
285W - 298L
1,533 Elo+
Party 3
Ymir
Ymir
smallmanbigween
Ymir
Level 18
God Stats
0W - 2L
1,318 SR
Queue Stats
16W - 19L
1,348 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JFrogger
Jormungandr
14
5 / 1 / 6
8,564
612
8,284
7,715
5,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 2 / 0
7,967
569
3,221
6,572
2,442
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
8 / 3 / 0
7,781
556
6,246
7,769
2,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
RavenWrecks
Sylvanus
12
2 / 2 / 5
7,622
544
7,343
8,249
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
XogycPR
Neith
13
4 / 2 / 8
8,407
601
10,119
5,897
2,003
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DabbysPogChamp
Chernobog
10
0 / 6 / 4
6,331
452
3,674
8,215
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 3 / 0
7,852
561
5,179
11,291
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
ItsToddly
Cerberus
13
1 / 1 / 0
6,861
490
1,382
7,693
5,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Janus
MFNTHUG4
Janus
13
3 / 3 / 5
7,698
550
8,293
7,614
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 8 / 1
5,425
388
1,770
14,080
5,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
20
Kills
10
10
Deaths
21
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chernobog
DabbysPogChamp
Chernobog
0
6
4
0.33
L
6
3
0
2
L
Cerberus
ItsToddly
Cerberus
1
1
0
1
W
Jormungandr
JFrogger
Jormungandr
5
1
6
8
W
1
2
0
0.5
L
Janus
MFNTHUG4
Janus
3
3
5
1.83
W
8
3
0
2.67
W
Sylvanus
RavenWrecks
Sylvanus
2
2
5
2.25
W
Neith
XogycPR
Neith
4
2
8
4
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,213
Damage
20,298
36,202
Taken
48,893
16,564
Mitigated
19,868
11,580
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
DabbysPogChamp
Chernobog
3,674
1,998
0
1,626
8,215
2,201
0
3,660
4,555
0
35,165
L
5,179
2,198
0
668
11,291
4,103
0
4,504
6,787
0
50,958
L
Cerberus
ItsToddly
Cerberus
1,382
0
0
2,461
7,693
5,474
0
3,221
4,472
40,123
0
W
Jormungandr
JFrogger
Jormungandr
8,284
3,101
164
1,235
7,715
5,500
399
1,672
5,929
55,676
0
W
3,221
0
0
3,171
6,572
2,442
132
2,352
4,168
48,868
0
L
Janus
MFNTHUG4
Janus
8,293
772
0
1,355
7,614
2,197
0
4,028
3,586
40,589
0
W
6,246
1,500
0
414
7,769
2,482
483
1,450
6,195
0
41,951
W
Sylvanus
RavenWrecks
Sylvanus
7,343
2,257
825
2,919
8,249
4,137
0
3,163
4,816
34,312
8,000
W
Neith
XogycPR
Neith
10,119
6,666
0
2,852
5,897
2,003
609
2,158
3,649
0
52,671
L
1,770
1,206
0
0
14,080
5,893
0
2,536
11,544
12,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,341
Gold Earned
34,167
452
Minions Killed
398
0
Camps Cleared
0
1,327,351
Distance Traveled
1,373,071
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,331
452
69
5
0
269,884
1
L
Set
7,852
561
89
6
0
281,023
0
L
Cerberus
6,861
490
117
8
0
261,608
2
W
Jormungandr
8,564
612
99
7
0
273,745
2
W
He Bo
7,967
569
92
7
0
249,687
4
L
Janus
7,698
550
101
7
0
294,619
0
W
Pele
7,781
556
74
5
0
290,420
2
W
Sylvanus
7,622
544
79
6
0
257,593
5
W
Neith
8,407
601
108
8
0
255,906
2
L
Ymir
5,425
388
22
2
0
265,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role