Player Matchup

Sol
Sol
Chromedragon483
Sol
Level 108
God Stats
5W - 4L
1,508 SR
Queue Stats
309W - 319L
1,545 Elo+
Party 3
Da Ji
Da Ji
PedroDeLeon3
Da Ji
Level 126
God Stats
9W - 22L
1,236 SR
Queue Stats
1,555W - 1,503L
1,555 Elo+
Solo
Hercules
Hercules
SoloEddy
Hercules
Level 85
God Stats
10W - 9L
1,610 SR
Queue Stats
243W - 225L
1,546 Elo+
Party 4
Cthulhu
Cthulhu
Voishe
Cthulhu
Level 111
God Stats
55W - 29L
1,539 SR
Queue Stats
332W - 291L
1,553 Elo+
Party 4
Medusa
Medusa
xDarkXMangomanx
Medusa
Level 106
God Stats
39W - 43L
1,477 SR
Queue Stats
526W - 548L
1,491 Elo+
Party 3
Team Averages
Level 107
1,474 SR
1,538 Elo+

VS

Team Averages
Level 131
1,591 SR
1,455 Elo+
Gilgamesh
Gilgamesh
CaseClosed91123
Gilgamesh
Level 124
God Stats
4W - 5L
1,566 SR
Queue Stats
28W - 30L
1,489 Elo+
Party 2
Khepri
Khepri
JerichoHeart
Khepri
Level 83
God Stats
8W - 3L
1,719 SR
Queue Stats
138W - 127L
1,490 Elo+
Party 2
Bakasura
Bakasura
Sage yami
Bakasura
Level 160
God Stats
1W - 1L
1,777 SR
Queue Stats
113W - 135L
1,464 Elo+
Party 1
Baba Yaga
Baba Yaga
WolfGuardian8
Baba Yaga
Level 159
God Stats
2W - 4L
1,485 SR
Queue Stats
54W - 79L
1,432 Elo+
Party 1
Charybdis
Charybdis
c Karma r
Charybdis
Level 129
God Stats
2W - 2L
1,408 SR
Queue Stats
108W - 123L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 3
9,415
588
8,412
6,706
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 1 / 4
8,313
520
5,470
9,450
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
SoloEddy
Hercules
13
3 / 1 / 7
8,520
533
5,239
10,706
8,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Voishe
Cthulhu
16
1 / 1 / 3
9,504
594
9,925
10,831
10,843
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
6 / 2 / 3
10,231
639
7,671
7,135
2,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CaseClosed91123
Gilgamesh
12
1 / 3 / 0
7,443
465
6,590
13,766
10,696
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
10
0 / 3 / 5
6,631
414
3,250
10,483
5,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
Sage yami
Bakasura
15
4 / 2 / 2
8,951
559
6,974
10,636
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baba Yaga
WolfGuardian8
Baba Yaga
14
1 / 2 / 3
8,127
508
6,017
7,904
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
c Karma r
Charybdis
11
1 / 6 / 1
6,872
430
2,985
8,518
2,251
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
16
Kills
7
7
Deaths
16
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CaseClosed91123
Gilgamesh
1
3
0
0.33
W
4
2
3
2.75
L
Khepri
0
3
5
0.83
W
2
1
4
4
L
Bakasura
Sage yami
Bakasura
4
2
2
2.5
W
Hercules
SoloEddy
Hercules
3
1
7
6.5
W
Cthulhu
Voishe
Cthulhu
1
1
3
2.5
L
Baba Yaga
WolfGuardian8
Baba Yaga
1
2
3
1.25
L
Charybdis
c Karma r
Charybdis
1
6
1
0.25
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,717
Damage
25,816
44,828
Taken
51,307
27,241
Mitigated
25,779
16,907
Healing
15,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CaseClosed91123
Gilgamesh
6,590
2,160
0
3,863
13,766
10,696
0
8,554
5,212
0
44,142
W
8,412
2,786
0
3,504
6,706
2,370
2,365
2,312
4,002
63,428
0
L
Khepri
3,250
484
0
1,488
10,483
5,672
0
3,986
6,497
17,476
0
W
5,470
1,019
0
5,624
9,450
3,210
720
1,108
7,982
0
48,599
L
Bakasura
Sage yami
Bakasura
6,974
5,447
0
5,807
10,636
4,150
0
2,523
8,113
0
36,219
W
Hercules
SoloEddy
Hercules
5,239
1,753
0
3,036
10,706
8,265
434
2,798
7,504
0
27,392
W
Cthulhu
Voishe
Cthulhu
9,925
2,154
0
4,326
10,831
10,843
1,119
951
8,833
63,373
0
L
Baba Yaga
WolfGuardian8
Baba Yaga
6,017
0
0
2,880
7,904
3,010
0
3,274
4,630
52,369
0
L
Charybdis
c Karma r
Charybdis
2,985
1,613
0
1,236
8,518
2,251
0
0
8,518
0
35,198
W
7,671
3,905
0
417
7,135
2,553
1,140
1,619
5,099
0
72,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,983
Gold Earned
38,024
545
Minions Killed
418
0
Camps Cleared
0
1,526,384
Distance Traveled
1,547,833
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,443
465
92
6
0
278,692
4
W
Sol
9,415
588
126
8
0
289,299
3
L
Khepri
6,631
414
19
1
0
321,113
3
W
Da Ji
8,313
520
94
6
0
324,764
5
L
Bakasura
8,951
559
110
7
0
363,302
7
W
Hercules
8,520
533
44
3
0
315,198
2
W
Cthulhu
9,504
594
146
9
0
311,319
4
L
Baba Yaga
8,127
508
127
8
0
305,246
5
L
Charybdis
6,872
430
70
4
0
279,480
6
W
Medusa
10,231
639
135
8
0
285,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role