Player Matchup

Chaac
Chaac
EmpressSappho
Chaac
Level 39
God Stats
9W - 12L
1,498 SR
Queue Stats
104W - 119L
1,466 Elo+
Solo
Ymir
Ymir
IG_Golentt
Ymir
Level 28
God Stats
94W - 120L
1,481 SR
Queue Stats
135W - 175L
1,426 Elo+
Party 1
Thoth
Thoth
Wolf-Joack0
Thoth
Level 58
God Stats
2W - 5L
1,356 SR
Queue Stats
279W - 362L
1,411 Elo+
Party 1
Izanami
Izanami
fairyvamp
Izanami
Level 36
God Stats
14W - 17L
1,473 SR
Queue Stats
51W - 107L
1,255 Elo+
Party 3
Da Ji
Da Ji
souperloop
Da Ji
Level 41
God Stats
1W - 4L
1,756 SR
Queue Stats
155W - 269L
1,265 Elo+
Party 3
Team Averages
Level 40
1,513 SR
1,365 Elo+

VS

Team Averages
Level 46
1,442 SR
1,501 Elo+
Apollo
Apollo
Cozmiccalibur
Apollo
Level 88
God Stats
1W - 0L
1,438 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Zeus
Zeus
JDINGERS
Zeus
Level 46
God Stats
6W - 8L
1,467 SR
Queue Stats
192W - 215L
1,503 Elo+
Solo
Ganesha
Ganesha
WickedCrown
Ganesha
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
goatzonaboat
Guan Yu
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Arachne
Arachne
kawaiishoestring
Arachne
Level 45
God Stats
2W - 1L
1,303 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
8,537
502
7,962
10,084
8,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 7 / 2
7,351
432
4,264
13,336
5,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 7 / 2
7,311
430
3,599
11,004
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
fairyvamp
Izanami
12
1 / 5 / 0
7,481
440
1,552
10,250
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
12
0 / 5 / 1
7,214
424
1,144
9,537
3,234
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 7
9,640
567
9,781
9,181
3,567
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
16
8 / 2 / 5
10,004
588
13,081
7,235
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
WickedCrown
Ganesha
13
0 / 2 / 15
9,118
536
4,968
13,279
13,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Guan Yu
goatzonaboat
Guan Yu
14
1 / 3 / 4
9,108
536
2,012
9,752
7,680
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
10 / 4 / 4
10,132
596
11,869
10,907
5,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
9
Kills
27
27
Deaths
11
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
8
0
7
11.5
L
4
3
3
1.83
L
3
7
2
0.57
W
Zeus
8
2
5
5.25
W
Ganesha
WickedCrown
Ganesha
0
2
15
3.75
L
1
7
2
0.29
L
Izanami
fairyvamp
Izanami
1
5
0
0.2
W
Guan Yu
goatzonaboat
Guan Yu
1
3
4
1
W
10
4
4
3
L
Da Ji
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,521
Damage
41,711
54,211
Taken
50,354
22,162
Mitigated
32,348
9,466
Healing
19,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,781
6,085
0
5,484
9,181
3,567
5,658
1,877
7,304
0
59,501
L
7,962
1,615
0
3,275
10,084
8,512
493
3,188
6,828
0
43,608
L
4,264
923
0
1,211
13,336
5,400
0
5,407
7,757
15,424
0
W
Zeus
13,081
1,800
0
3,268
7,235
2,254
2,543
2,603
4,632
60,842
0
W
Ganesha
WickedCrown
Ganesha
4,968
462
446
3,897
13,279
13,741
801
3,340
9,939
31,206
0
L
3,599
643
0
923
11,004
2,575
234
6,102
4,406
37,898
0
L
Izanami
fairyvamp
Izanami
1,552
1,156
0
2,107
10,250
2,441
1,885
1,634
8,572
0
42,188
W
Guan Yu
goatzonaboat
Guan Yu
2,012
692
843
2,533
9,752
7,680
1,664
2,420
7,332
0
41,196
W
11,869
8,172
0
3,265
10,907
5,106
0
2,891
8,016
0
49,963
L
Da Ji
1,144
126
0
1,950
9,537
3,234
1,096
908
8,599
0
27,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,894
Gold Earned
48,002
331
Minions Killed
417
0
Camps Cleared
0
1,250,878
Distance Traveled
1,549,417
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,640
567
137
8
0
292,789
1
L
Chaac
8,537
502
91
5
0
218,083
0
L
Ymir
7,351
432
31
2
0
225,988
0
W
Zeus
10,004
588
99
6
0
264,545
5
W
Ganesha
9,118
536
7
0
0
310,630
0
L
Thoth
7,311
430
62
4
0
248,273
0
L
Izanami
7,481
440
80
5
0
256,269
3
W
Guan Yu
9,108
536
99
6
0
348,885
1
W
Arachne
10,132
596
75
4
0
332,568
1
L
Da Ji
7,214
424
67
4
0
302,265
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role