Player Matchup

Skadi
Skadi
BigKitastrophe
Skadi
Level 48
God Stats
8W - 13L
1,557 SR
Queue Stats
91W - 116L
1,475 Elo+
Party 2
Xing Tian
Xing Tian
J3bus Cr1pes
Xing Tian
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 133L
1,468 Elo+
Solo
Hel
Hel
Jclink
Hel
Level 126
God Stats
0W - 1L
1,513 SR
Queue Stats
51W - 45L
1,571 Elo+
Party 2
Arachne
Arachne
mamboYpistolas
Arachne
Level 94
God Stats
103W - 94L
1,430 SR
Queue Stats
284W - 342L
1,385 Elo+
Solo
Odin
Odin
unebombe
Odin
Level 47
God Stats
0W - 2L
1,556 SR
Queue Stats
1W - 4L
1,309 Elo+
Party 2
Team Averages
Level 71
1,511 SR
1,442 Elo+

VS

Team Averages
Level 82
1,573 SR
1,483 Elo+
Zhong Kui
Zhong Kui
Beekeeper2120
Zhong Kui
Level 84
God Stats
17W - 6L
1,676 SR
Queue Stats
222W - 200L
1,502 Elo+
Party 1
Chaac
Chaac
DasPechi
Chaac
Level 87
God Stats
9W - 8L
1,355 SR
Queue Stats
367W - 319L
1,486 Elo+
Party 1
Olorun
Olorun
Royala2099
Olorun
Level 29
God Stats
20W - 5L
1,827 SR
Queue Stats
194W - 173L
1,544 Elo+
Party 3
Hel
Hel
silencebear
Hel
Level 96
God Stats
17W - 11L
1,508 SR
Queue Stats
175W - 198L
1,315 Elo+
Solo
Odin
Odin
xINFAMOUSCESAx
Odin
Level 115
God Stats
12W - 8L
1,500 SR
Queue Stats
173W - 157L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 3
7,989
399
3,290
10,948
3,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
J3bus Cr1pes
Xing Tian
10
1 / 8 / 4
7,622
381
4,883
20,324
14,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
Jclink
Hel
15
6 / 3 / 4
9,738
487
15,279
19,264
9,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 10 / 4
8,119
406
6,034
17,131
7,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
12
0 / 12 / 0
7,472
374
1,482
16,142
11,407
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Beekeeper2120
Zhong Kui
18
8 / 4 / 11
12,226
611
15,421
14,501
10,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
DasPechi
Chaac
19
14 / 1 / 7
13,717
686
19,504
14,444
19,397
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Royala2099
Olorun
18
10 / 0 / 12
12,261
613
18,345
10,816
4,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 5 / 8
10,474
524
6,852
17,105
7,010
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 1 / 13
11,486
574
7,969
10,640
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
89
10
Kills
38
38
Deaths
11
15
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Beekeeper2120
Zhong Kui
8
4
11
3.38
L
0
5
3
0.3
W
Chaac
DasPechi
Chaac
14
1
7
17.5
L
Xing Tian
J3bus Cr1pes
Xing Tian
1
8
4
0.38
L
Hel
Jclink
Hel
6
3
4
2.67
W
Olorun
Royala2099
Olorun
10
0
12
16
L
3
10
4
0.5
W
0
5
8
0.8
L
Odin
0
12
0
0
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,968
Damage
68,091
83,809
Taken
67,506
45,696
Mitigated
51,230
17,334
Healing
32,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Beekeeper2120
Zhong Kui
15,421
3,656
0
6,136
14,501
10,734
2,514
4,664
9,837
81,233
19,153
L
3,290
1,439
161
1,865
10,948
3,171
108
4,730
6,218
0
42,246
W
Chaac
DasPechi
Chaac
19,504
1,967
0
3,924
14,444
19,397
1,099
3,171
11,215
19,258
76,810
L
Xing Tian
J3bus Cr1pes
Xing Tian
4,883
419
0
1,860
20,324
14,331
0
12,418
7,906
13,258
0
L
Hel
Jclink
Hel
15,279
343
1,324
8,839
19,264
9,700
0
11,020
8,244
65,916
0
W
Olorun
Royala2099
Olorun
18,345
11,743
1,217
8,278
10,816
4,981
4,065
3,146
7,670
85,952
13,309
L
6,034
3,525
375
2,910
17,131
7,087
0
6,160
10,971
0
39,976
W
6,852
845
3,672
7,735
17,105
7,010
1,734
7,645
9,460
71,505
0
L
Odin
1,482
554
0
0
16,142
11,407
622
6,996
9,146
0
26,127
W
7,969
1,017
0
1,175
10,640
9,108
1,917
1,665
8,453
0
40,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,940
Gold Earned
60,164
366
Minions Killed
596
0
Camps Cleared
0
1,745,164
Distance Traveled
1,799,529
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,226
611
140
7
0
321,775
2
L
Skadi
7,989
399
89
4
0
351,045
3
W
Chaac
13,717
686
149
7
0
377,724
1
L
Xing Tian
7,622
381
11
1
0
351,594
9
L
Hel
9,738
487
134
7
0
376,088
2
W
Olorun
12,261
613
144
7
0
350,550
0
L
Arachne
8,119
406
60
3
0
333,947
2
W
Hel
10,474
524
104
5
0
362,265
4
L
Odin
7,472
374
72
4
0
332,490
0
W
Odin
11,486
574
59
3
0
387,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role