Player Matchup

Sol
Sol
Diamond V
ElGhost44
Sol
Diamond V
Level 72
God Stats
11W - 6L
1,608 SR
Queue Stats
29W - 23L
2,090 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 72
1,608 SR
2,090 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 44
1,500 SR
2,080 MMR
Artio
Artio
Platinum III
WaftmyFart
Artio
Platinum III
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 37L
2,080 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 0
12,452
830
23,125
20,776
10,981
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
TiamatSkadiAnhurHe BoSet

VS

Bans
BakasuraChronosAh Muzen CabBellonaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
16
2 / 5 / 0
10,768
718
15,277
31,316
26,105
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
2
0
2.5
L
Artio
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,125
Damage
15,277
20,776
Taken
31,316
10,981
Mitigated
26,105
15,247
Healing
12,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,125
12,122
0
15,247
20,776
10,981
1,591
15,675
5,101
96,877
0
L
Artio
15,277
2,243
0
12,236
31,316
26,105
0
23,102
7,886
72,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,452
Gold Earned
10,768
160
Minions Killed
137
7
Camps Cleared
4
257,945
Distance Traveled
327,831
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,452
830
160
11
7
257,945
1
L
Artio
10,768
718
137
9
4
327,831
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role