Player Matchup

Sol
Sol
GROMASKO
Sol
Level 124
God Stats
9W - 5L
1,631 SR
Queue Stats
269W - 277L
1,496 Elo+
Solo
King Arthur
King Arthur
IckyOne
King Arthur
Level 146
God Stats
14W - 5L
1,717 SR
Queue Stats
621W - 618L
1,482 Elo+
Solo
Olorun
Olorun
MaZZuRR
Olorun
Level 144
God Stats
1W - 1L
1,301 SR
Queue Stats
48W - 31L
1,541 Elo+
Party 2
Scylla
Scylla
THEjwid
Scylla
Level 118
God Stats
5W - 2L
1,760 SR
Queue Stats
102W - 83L
1,590 Elo+
Party 2
Achilles
Achilles
oPSYCHOTICSo
Achilles
Level 140
God Stats
4W - 5L
1,389 SR
Queue Stats
208W - 232L
1,457 Elo+
Solo
Team Averages
Level 134
1,560 SR
1,513 Elo+

VS

Team Averages
Level 106
1,462 SR
1,507 Elo+
Raijin
Raijin
HARATHESNIPER
Raijin
Level 108
God Stats
2W - 3L
1,471 SR
Queue Stats
352W - 372L
1,539 Elo+
Solo
Mulan
Mulan
Mupiuf
Mulan
Level 115
God Stats
13W - 13L
1,531 SR
Queue Stats
599W - 603L
1,503 Elo+
Solo
Jing Wei
Jing Wei
Obselone
Jing Wei
Level 116
God Stats
0W - 2L
1,275 SR
Queue Stats
71W - 84L
1,458 Elo+
Party 1
Arachne
Arachne
Siccol
Arachne
Level 82
God Stats
0W - 2L
1,532 SR
Queue Stats
67W - 74L
1,466 Elo+
Party 1
Thoth
Thoth
akiship
Thoth
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 10
12,296
878
24,427
13,059
5,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
IckyOne
King Arthur
18
6 / 3 / 14
11,468
819
17,374
19,496
22,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
MaZZuRR
Olorun
17
2 / 2 / 15
10,580
756
7,950
13,385
7,545
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
THEjwid
Scylla
18
9 / 5 / 8
11,903
850
21,856
12,696
5,308
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
oPSYCHOTICSo
Achilles
15
2 / 4 / 17
10,494
750
7,802
25,738
30,290
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 8
9,433
674
12,080
15,159
6,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Mupiuf
Mulan
19
7 / 4 / 7
11,688
835
15,513
29,622
27,726
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
Obselone
Jing Wei
19
4 / 4 / 10
11,029
788
10,729
14,355
5,545
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Siccol
Arachne
14
1 / 8 / 7
8,751
625
5,069
14,729
5,440
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
akiship
Thoth
15
3 / 7 / 10
9,824
702
17,974
11,599
3,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
59
29
Kills
17
17
Deaths
29
64
Assists
42
Player
Kills
Deaths
Assists
KDA
W
10
3
10
5
L
2
6
8
1
W
King Arthur
IckyOne
King Arthur
6
3
14
4.33
W
Olorun
MaZZuRR
Olorun
2
2
15
4.75
L
Mulan
Mupiuf
Mulan
7
4
7
2.63
L
Jing Wei
Obselone
Jing Wei
4
4
10
2.25
L
Arachne
Siccol
Arachne
1
8
7
0.56
W
Scylla
THEjwid
Scylla
9
5
8
2.6
L
Thoth
akiship
Thoth
3
7
10
1.14
W
Achilles
oPSYCHOTICSo
Achilles
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,409
Damage
61,365
84,374
Taken
85,464
71,540
Mitigated
48,855
32,438
Healing
35,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,427
3,477
1,231
4,148
13,059
5,909
2,773
5,258
7,801
42,809
0
L
12,080
927
1,657
4,111
15,159
6,152
0
10,106
5,053
30,595
0
W
King Arthur
IckyOne
King Arthur
17,374
2,206
3,200
2,382
19,496
22,488
330
6,253
13,243
0
30,151
W
Olorun
MaZZuRR
Olorun
7,950
2,829
5,636
4,605
13,385
7,545
1,533
4,458
8,927
21,564
0
L
Mulan
Mupiuf
Mulan
15,513
1,301
1,207
14,084
29,622
27,726
330
14,417
15,205
0
22,923
L
Jing Wei
Obselone
Jing Wei
10,729
6,663
2,254
4,090
14,355
5,545
553
10,680
3,675
0
25,847
L
Arachne
Siccol
Arachne
5,069
3,497
1,917
2,336
14,729
5,440
190
10,485
4,244
0
8,127
W
Scylla
THEjwid
Scylla
21,856
1,952
2,311
1,302
12,696
5,308
1,172
4,798
7,898
43,187
0
L
Thoth
akiship
Thoth
17,974
1,209
2,212
1,492
11,599
3,992
583
8,545
3,054
33,564
0
W
Achilles
oPSYCHOTICSo
Achilles
7,802
1,833
997
6,626
25,738
30,290
504
9,287
16,451
0
14,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,741
Gold Earned
50,725
170
Minions Killed
123
0
Camps Cleared
0
1,346,785
Distance Traveled
1,314,315
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,296
878
47
3
0
265,178
0
L
Raijin
9,433
674
40
3
0
227,037
0
W
King Arthur
11,468
819
22
2
0
269,396
5
W
Olorun
10,580
756
30
2
0
297,003
0
L
Mulan
11,688
835
12
1
0
248,310
0
L
Jing Wei
11,029
788
35
3
0
288,075
1
L
Arachne
8,751
625
10
1
0
295,852
1
W
Scylla
11,903
850
57
4
0
258,671
0
L
Thoth
9,824
702
26
2
0
255,041
0
W
Achilles
10,494
750
14
1
0
256,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role