Player Matchup

Da Ji
Da Ji
AGuyCalledQuest
Da Ji
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
433W - 439L
1,526 Elo+
Solo
Hou Yi
Hou Yi
DontFeedMyPanda
Hou Yi
Level 123
God Stats
8W - 5L
1,546 SR
Queue Stats
404W - 420L
1,386 Elo+
Solo
Khepri
Khepri
JollofRice
Khepri
Level 65
God Stats
1W - 0L
1,676 SR
Queue Stats
5W - 9L
1,325 Elo+
Party 1
Medusa
Medusa
Wizenard
Medusa
Level 100
God Stats
2W - 0L
1,479 SR
Queue Stats
3W - 7L
1,285 Elo+
Party 1
Tiamat
Tiamat
dmehrl
Tiamat
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 96
1,540 SR
1,405 Elo+

VS

Team Averages
Level 101
1,420 SR
1,471 Elo+
Hou Yi
Hou Yi
AkWormed
Hou Yi
Level 109
God Stats
1W - 6L
1,481 SR
Queue Stats
151W - 158L
1,458 Elo+
Party 3
He Bo
He Bo
Dabadoodle
He Bo
Level 63
God Stats
0W - 2L
1,252 SR
Queue Stats
37W - 40L
1,473 Elo+
Party 3
Zhong Kui
Zhong Kui
Destined4Death24
Zhong Kui
Level 102
God Stats
2W - 3L
1,434 SR
Queue Stats
123W - 160L
1,457 Elo+
Party 2
Thoth
Thoth
ThatChefGuy7
Thoth
Level 121
God Stats
1W - 6L
1,391 SR
Queue Stats
275W - 288L
1,472 Elo+
Party 2
Discordia
Discordia
jovafenix2
Discordia
Level 108
God Stats
2W - 4L
1,545 SR
Queue Stats
63W - 61L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 16
11,272
705
7,859
11,053
9,470
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 2 / 18
11,852
741
8,811
9,793
5,356
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
JollofRice
Khepri
19
4 / 3 / 19
10,881
680
7,020
16,856
25,822
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Wizenard
Medusa
20
9 / 3 / 13
12,587
787
19,943
14,110
7,552
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
dmehrl
Tiamat
18
1 / 2 / 22
10,584
662
12,967
10,808
10,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AkWormed
Hou Yi
18
3 / 2 / 6
10,481
655
9,597
10,984
5,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
15
3 / 7 / 7
9,952
622
10,216
11,121
3,841
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
16
2 / 6 / 6
9,994
625
10,189
16,902
12,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
5 / 4 / 7
11,416
714
11,133
11,746
5,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
jovafenix2
Discordia
16
0 / 7 / 9
9,595
600
11,245
11,412
4,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
48
26
Kills
13
13
Deaths
26
88
Assists
35
Player
Kills
Deaths
Assists
KDA
W
6
3
16
4.67
L
Hou Yi
AkWormed
Hou Yi
3
2
6
3
L
He Bo
3
7
7
0.93
L
Zhong Kui
2
6
6
0.83
W
6
2
18
7.5
W
Khepri
JollofRice
Khepri
4
3
19
4.5
L
5
4
7
2.13
W
Medusa
Wizenard
Medusa
9
3
13
5.17
W
Tiamat
dmehrl
Tiamat
1
2
22
6
L
Discordia
jovafenix2
Discordia
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,600
Damage
52,380
62,620
Taken
62,165
58,289
Mitigated
31,688
29,002
Healing
16,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,859
476
1,773
922
11,053
9,470
279
8,134
2,713
0
13,573
L
Hou Yi
AkWormed
Hou Yi
9,597
2,352
501
2,888
10,984
5,207
515
2,279
8,705
0
22,364
L
He Bo
10,216
728
1,152
530
11,121
3,841
0
3,680
7,441
15,305
0
L
Zhong Kui
10,189
513
361
4,027
16,902
12,782
294
6,823
10,079
22,066
0
W
8,811
3,690
3,585
3,433
9,793
5,356
1,991
6,979
2,605
0
24,505
W
Khepri
JollofRice
Khepri
7,020
207
4,012
4,611
16,856
25,822
85
8,931
7,672
17,710
0
L
11,133
362
2,250
2,013
11,746
5,336
376
4,389
7,357
36,440
0
W
Medusa
Wizenard
Medusa
19,943
6,673
2,138
3,995
14,110
7,552
2,435
10,226
3,674
0
54,088
W
Tiamat
dmehrl
Tiamat
12,967
1,622
1,237
3,296
10,808
10,089
629
7,528
3,173
29,473
0
L
Discordia
jovafenix2
Discordia
11,245
774
1,881
1,230
11,412
4,522
34
2,816
8,596
25,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,176
Gold Earned
51,438
179
Minions Killed
191
0
Camps Cleared
0
1,456,847
Distance Traveled
1,362,944
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,272
705
11
1
0
290,654
0
L
Hou Yi
10,481
655
41
3
0
307,739
0
L
He Bo
9,952
622
14
1
0
259,218
0
L
Zhong Kui
9,994
625
43
3
0
251,497
1
W
Hou Yi
11,852
741
48
3
0
277,573
0
W
Khepri
10,881
680
18
1
0
296,736
0
L
Thoth
11,416
714
64
4
0
285,937
0
W
Medusa
12,587
787
76
5
0
297,299
3
W
Tiamat
10,584
662
26
2
0
294,585
1
L
Discordia
9,595
600
29
2
0
258,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role