Player Matchup

Danzaburou
Danzaburou
JGatom
Danzaburou
Level 35
God Stats
76W - 65L
1,608 SR
Queue Stats
84W - 77L
1,527 Elo+
Solo
Neith
Neith
Satel1ite
Neith
Level 43
God Stats
8W - 3L
1,728 SR
Queue Stats
111W - 111L
1,485 Elo+
Party 2
Bacchus
Bacchus
arturtymchuk
Bacchus
Level 31
God Stats
60W - 50L
1,565 SR
Queue Stats
73W - 76L
1,500 Elo+
Party 2
Janus
Janus
heartburning
Janus
Level 146
God Stats
11W - 6L
1,612 SR
Queue Stats
144W - 130L
1,525 Elo+
Party 2
Izanami
Izanami
СтефанАбоба
Izanami
Level 29
God Stats
7W - 1L
1,853 SR
Queue Stats
70W - 34L
1,686 Elo+
Party 2
Team Averages
Level 57
1,673 SR
1,545 Elo+

VS

Team Averages
Level 54
1,494 SR
1,555 Elo+
Fenrir
Fenrir
Chasham
Fenrir
Level 59
God Stats
11W - 5L
1,758 SR
Queue Stats
359W - 346L
1,499 Elo+
Party 1
Izanami
Izanami
Herm01
Izanami
Level 45
God Stats
8W - 8L
1,370 SR
Queue Stats
127W - 71L
1,610 Elo+
Party 3
Cthulhu
Cthulhu
HerrGenzu
Cthulhu
Level 98
God Stats
15W - 10L
1,688 SR
Queue Stats
781W - 436L
1,701 Elo+
Party 3
Gilgamesh
Gilgamesh
IStealLastHits
Gilgamesh
Level 39
God Stats
5W - 14L
1,311 SR
Queue Stats
281W - 301L
1,476 Elo+
Solo
Sol
Sol
Nishnibbles
Sol
Level 28
God Stats
6W - 9L
1,340 SR
Queue Stats
174W - 180L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JGatom
Danzaburou
10
1 / 0 / 7
6,248
625
4,287
5,300
1,407
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Satel1ite
Neith
11
2 / 0 / 2
5,868
587
2,386
2,905
629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
arturtymchuk
Bacchus
8
0 / 2 / 2
5,030
503
2,391
6,681
3,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 2 / 4
5,691
569
2,925
4,321
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 0 / 1
7,371
737
4,201
3,351
927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chasham
Fenrir
10
1 / 1 / 0
5,463
546
2,407
5,799
2,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Herm01
Izanami
10
2 / 3 / 1
5,575
558
2,402
5,300
1,482
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
HerrGenzu
Cthulhu
8
1 / 1 / 2
4,646
465
4,239
6,845
3,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
IStealLastHits
Gilgamesh
5
0 / 2 / 0
4,107
411
1,391
2,976
912
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
0 / 2 / 1
4,835
484
1,361
5,675
2,155
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
4
4
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chasham
Fenrir
1
1
0
1
L
Izanami
Herm01
Izanami
2
3
1
0.83
L
Cthulhu
HerrGenzu
Cthulhu
1
1
2
2
L
Gilgamesh
IStealLastHits
Gilgamesh
0
2
0
0
W
Danzaburou
JGatom
Danzaburou
1
0
7
4.5
L
0
2
1
0.25
W
Neith
Satel1ite
Neith
2
0
2
3
W
Bacchus
arturtymchuk
Bacchus
0
2
2
0.5
W
0
2
4
1
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,190
Damage
11,800
22,558
Taken
26,595
7,569
Mitigated
10,570
7,834
Healing
6,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chasham
Fenrir
2,407
517
0
547
5,799
2,332
0
1,152
4,587
0
33,365
L
Izanami
Herm01
Izanami
2,402
1,734
0
1,212
5,300
1,482
0
604
4,696
0
37,306
L
Cthulhu
HerrGenzu
Cthulhu
4,239
442
0
1,906
6,845
3,689
0
2,002
4,777
13,554
0
L
Gilgamesh
IStealLastHits
Gilgamesh
1,391
528
0
845
2,976
912
0
0
2,976
0
9,361
W
Danzaburou
JGatom
Danzaburou
4,287
2,300
0
1,551
5,300
1,407
89
1,051
4,089
0
28,386
L
1,361
165
0
1,676
5,675
2,155
0
1,312
4,243
23,307
0
W
Neith
Satel1ite
Neith
2,386
642
0
2,120
2,905
629
194
338
2,416
0
31,587
W
Bacchus
arturtymchuk
Bacchus
2,391
454
0
1,339
6,681
3,565
0
1,805
4,664
8,390
0
W
2,925
199
0
890
4,321
1,041
94
1,362
2,749
33,286
0
W
4,201
2,803
0
1,934
3,351
927
1,558
311
3,040
0
44,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,208
Gold Earned
24,626
310
Minions Killed
252
0
Camps Cleared
0
959,452
Distance Traveled
831,198
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,463
546
72
7
0
212,823
1
L
Izanami
5,575
558
77
8
0
171,422
1
L
Cthulhu
4,646
465
24
2
0
186,343
3
L
Gilgamesh
4,107
411
26
3
0
92,319
1
W
Danzaburou
6,248
625
58
6
0
205,049
3
L
Sol
4,835
484
53
5
0
168,291
1
W
Neith
5,868
587
61
6
0
186,750
5
W
Bacchus
5,030
503
13
1
0
194,699
2
W
Janus
5,691
569
77
8
0
192,726
1
W
Izanami
7,371
737
101
10
0
180,228
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role