Player Matchup

Ymir
Ymir
Controvert
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,575 Elo+
Solo
Kukulkan
Kukulkan
Faq2
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 41L
1,753 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
NlQGER
Ah Muzen Cab
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 23L
1,783 Elo+
Party 2
Gilgamesh
Gilgamesh
granitesalmon
Gilgamesh
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 13L
1,424 Elo+
Party 1
Nemesis
Nemesis
potetmos
Nemesis
Level 22
God Stats
2W - 1L
1,510 SR
Queue Stats
49W - 41L
1,419 Elo+
Party 1
Team Averages
Level 23
1,502 SR
1,591 Elo+

VS

Team Averages
Level 25
1,551 SR
1,401 Elo+
Serqet
Serqet
BabyGravy2077
Serqet
Level 26
God Stats
0W - 4L
1,227 SR
Queue Stats
101W - 133L
1,235 Elo+
Solo
Cthulhu
Cthulhu
Baskus23
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Chaac
Chaac
DeadWorld313
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Scylla
Scylla
jaimelecole
Scylla
Level 24
God Stats
1W - 1L
2,027 SR
Queue Stats
2W - 6L
1,406 Elo+
Party 3
Charybdis
Charybdis
magicarpe4
Charybdis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,363 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 8
6,091
554
3,590
5,033
5,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Faq2
Kukulkan
14
11 / 0 / 3
8,592
781
8,837
4,391
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
NlQGER
Ah Muzen Cab
10
5 / 0 / 5
6,311
574
5,332
5,388
1,556
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
granitesalmon
Gilgamesh
11
3 / 2 / 0
6,339
576
3,079
6,274
3,553
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
potetmos
Nemesis
10
4 / 1 / 3
6,402
582
2,909
6,957
2,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,789
435
607
7,381
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Baskus23
Cthulhu
10
2 / 2 / 0
6,020
547
2,399
6,682
4,188
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 5 / 0
4,107
373
3,523
6,499
2,846
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
8
1 / 6 / 0
4,823
438
1,800
6,492
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
magicarpe4
Charybdis
7
0 / 5 / 0
4,325
393
2,378
5,975
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
24
Kills
3
3
Deaths
24
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Cthulhu
Baskus23
Cthulhu
2
2
0
1
W
1
0
8
5
L
0
5
0
0
W
Kukulkan
Faq2
Kukulkan
11
0
3
12.5
W
Ah Muzen Cab
NlQGER
Ah Muzen Cab
5
0
5
7.5
W
Gilgamesh
granitesalmon
Gilgamesh
3
2
0
1.5
L
Scylla
1
6
0
0.17
L
Charybdis
magicarpe4
Charybdis
0
5
0
0
W
Nemesis
potetmos
Nemesis
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,747
Damage
10,707
28,043
Taken
33,029
14,218
Mitigated
12,779
6,837
Healing
5,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
607
330
0
0
7,381
2,147
0
2,326
5,055
0
20,258
L
Cthulhu
Baskus23
Cthulhu
2,399
354
0
1,690
6,682
4,188
46
206
6,476
22,661
0
W
3,590
728
0
2,444
5,033
5,191
0
0
5,033
15,791
0
L
3,523
666
0
756
6,499
2,846
0
2,717
3,782
0
12,922
W
Kukulkan
Faq2
Kukulkan
8,837
1,736
0
345
4,391
1,637
31
1,539
2,652
56,399
0
W
Ah Muzen Cab
NlQGER
Ah Muzen Cab
5,332
2,565
0
2,096
5,388
1,556
42
0
5,388
0
30,947
W
Gilgamesh
granitesalmon
Gilgamesh
3,079
643
0
993
6,274
3,553
111
1,681
4,593
0
29,284
L
Scylla
1,800
376
0
1,265
6,492
1,967
0
5,212
1,280
13,898
0
L
Charybdis
magicarpe4
Charybdis
2,378
1,287
0
1,486
5,975
1,631
24
1,966
4,009
0
12,753
W
Nemesis
potetmos
Nemesis
2,909
1,223
0
959
6,957
2,281
0
769
6,178
0
33,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,735
Gold Earned
24,064
316
Minions Killed
174
0
Camps Cleared
0
1,077,430
Distance Traveled
960,772
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,789
435
44
4
0
217,065
0
L
Cthulhu
6,020
547
54
5
0
196,549
1
W
Ymir
6,091
554
23
2
0
202,686
3
L
Chaac
4,107
373
15
1
0
196,078
0
W
Kukulkan
8,592
781
113
10
0
237,244
5
W
Ah Muzen Cab
6,311
574
56
5
0
192,572
1
W
Gilgamesh
6,339
576
64
6
0
202,964
1
L
Scylla
4,823
438
22
2
0
166,038
1
L
Charybdis
4,325
393
39
4
0
185,042
1
W
Nemesis
6,402
582
60
5
0
241,964
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role